Stormcast Eternals – Retributors
 ]

This warscroll does not meet the selection criteria (see Filter combo-box or Settings tab).
4"
3
3+
7
WARSCROLL

Retributors

A Retributor retinue wields crushing lightning hammers, amongst the most unsubtle and devastating weaponry in the Stormhosts’ arsenal. By channelling the storm’s fury through these fearsome weapons, the Retributors strike the foe with annihilating force.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lightning Hammer
Lightning Hammer1"33+3+-22
Starsoul Mace
Starsoul Mace1"1
See below
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 210
Battlefield Role: None
Base size: 40mm
Notes: Battleline in a Knights Excelsior army

Each model in a Retributors unit is armed with a Lightning Hammer. 2 in every 5 models can replace their Lightning Hammer with a Starsoul Mace.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Devastation Brotherhood
 • Hammerstrike Force

CHAMPION: 1 model in this unit can be a Retributor-Prime. Add 1 to the Attacks characteristic of that model’s Lightning Hammer.

Starsoul Mace: A starsoul mace blasts a being’s soul out of synchronicity with their mortal form, slaying them as surely as any death blow.
Do not use the attack sequence for an attack made with a Starsoul Mace. Instead, roll a dice. On a 2+, the target suffers D3 mortal wounds.

Blast to Ashes: A well-swung lightning hammer unleashes its pent-up energies in a great blast, destroying everything it strikes.
If the unmodified hit roll for an attack made with a Lightning Hammer is 6, the target suffers 2 mortal wounds and the attack sequence ends (do not make a wound or save roll).

KEYWORDS
ORDER, STORMCAST ETERNALS, PALADIN, RETRIBUTORS
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

Leader

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

Leader
Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The PALADIN keyword is used in the following Stormcast Eternals warscrolls:

None
© Vyacheslav Maltsev 2013-2024