Stormcast Eternals – Neave Blacktalon
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6"
6
3+
10
WARSCROLL

Neave Blacktalon

As swift as a lightning strike, Neave Blacktalon is utterly single-minded on the hunt. None are as adept at riding the winds aetheric as this pitiless assassin, who attacks before her prey ever sees her coming.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Boltstorm Pistol
Boltstorm Pistol12"33+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Whirlwind Axes
Whirlwind Axes1"83+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

Neave Blacktalon is armed with a Boltstorm Pistol and the Whirlwind Axes.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Lords of the Exemplar Chamber
 • Lords of the Harbinger Chamber
 • Lords of the Warrior Chamber

Lightning-fast Strikes: When a Knight-Zephyros hunts their quarry, they unleash an ambush of powerful blows, cutting the foe down with ease.
Add D3 to the Attacks characteristic of this unit’s Whirlwind Axes if this unit made a charge move in the same turn.

Tireless Hunter: This determined warrior never stops moving in pursuit of their prey.
This unit can run and still shoot later in the turn.

Windrider: Neave Blacktalon requires no aid from Gryph-chargers to ride the winds aetheric.
Instead of picking this unit to make a normal move or retreat, you can say that it will ride the winds aetheric. If you do so, remove this unit from the battlefield and set it up again on the battlefield more than 1" from all terrain features and objectives and more than 9" from all enemy units.

KEYWORDS
ORDER, STORMCAST ETERNALS, HAMMERS OF SIGMAR, HERO, KNIGHT, KNIGHT-ZEPHYROS, NEAVE BLACKTALON
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

Leader

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

Leader
Army List
Warscrolls collated

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The HAMMERS OF SIGMAR keyword is used in the following Stormcast Eternals warscrolls:

Leader
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.

The KNIGHT-ZEPHYROS keyword is used in the following Stormcast Eternals warscrolls:

Leader
© Vyacheslav Maltsev 2013-2023