Stormcast Eternals – Knight-Questor
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5"
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WARSCROLL

Knight-Questor

Knights-Questor have vowed to fulfil sacred tasks and duties in the name of Sigmar. They adventure across the realms to slay terrible enemies with their warblades or recover arcane artefacts whose power can turn the tides of war.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Questor Warblade
Questor Warblade1"43+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 40mm
Notes: Single

DESCRIPTION

A Knight-Questor is a single model armed with a Questor Warblade.

ABILITIES

Thundercharged Strike: Knights-Questor can imbue their blades with deadly energy.
If the unmodified wound roll for an attack made with a Questor Warblade is 6, that attack has a Damage characteristic of 2 instead of 1.

Heroic Challenge: Calling out to the enemy horde’s most powerful warriors, the Knight- Questor challenges them to single combat.
If this model is within 6" of an enemy HERO when it makes a pile-in move, it can pile in an extra 3", but must end that pile-in move within 1" of an enemy HERO. In addition, you can re-roll failed hit rolls for attacks made by this model if the target of that attack is a HERO.

Sigmarite Shield: This sigilic shield protects its bearer in battle.
Worsen the Rend characteristic of weapons that target this unit by 1, to a minimum of ‘-’.

KEYWORDS
ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, HERO, KNIGHT-QUESTOR
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

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© Vyacheslav Maltsev 2013-2021