Stormcast Eternals – Xandire’s Truthseekers
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5"
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3+
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WARSCROLL

Xandire’s Truthseekers

Armed with the Lantern Astrala, Calthia Xandire leads her fellows in search of Harrowdeep’s forgotten secrets. With her comes Dhoraz Giant-fell, who revels in each destructive swing of his hammer; Luxa Stormrider, who lets her proficiency with the bow speak for her; and Luxa’s aetherwing companion, Taros.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Stormcaller Bow
Stormcaller Bow24"32+3+-22
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Broadsword
Broadsword1"53+3+-12
Great Hammer
Great Hammer1"33+3+-32
Bow Stave
Bow Stave1"23+4+-1
Beak and Talons
Beak and Talons3"33+4+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 265
Battlefield Role: None
Notes: Single, Unique

The models in Xandire’s Truthseekers are Calthia Xandire, Dhoraz Giant‑fell and Luxa Stormrider. Calthia Xandire is armed with a Broadsword. Dhoraz Giant-fell is armed with a Great Hammer. Luxa Stormrider is armed with a Stormcaller Bow and Bow Stave.

COMPANION: This unit is accompanied by the aetherwing Taros, who is armed with a Beak and Talons. Taros must remain within 1" of Luxa Stormrider. For rules purposes, Luxa Stormrider and Taros are treated as a single model.

Blazing Arrows: Luxa Stormrider’s rune-etched arrows glow as if they had a molten core.
If the unmodified hit roll for an attack made with this unit’s Stormcaller Bow is 6, the target suffers 2 mortal wounds and the attack sequence ends (do not make a wound roll or save roll).

Kinetic Lodestone: Dhoraz Giant-fell has been gifted a kinetic lodestone that can stop a charging foe in their tracks and turn their own momentum against them.
After an enemy unit finishes a charge move within 3" of Dhoraz Giant-fell, roll a dice. On a 3+, that unit suffers D3 mortal wounds. If that unit has a mount or is a MONSTER, it suffers 3 mortal wounds instead of D3.

Lantern Astrala: This lantern is a relic of old Azyr capable of dissipating the thickest gloom. Channelling the lambent magical energies of the heavens, it leaves Sigmar’s enemies vulnerable to attack.
Once per turn, at the end of the charge phase, you can pick 1 enemy unit within 9" of this unit. Add 1 to hit rolls for attacks made by friendly STORMCAST ETERNALS units that target that enemy unit in the following combat phase.

KEYWORDS
ORDER, STORMCAST ETERNALS, HAMMERS OF SIGMAR, XANDIRE’S TRUTHSEEKERS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

None
Artillery

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

None
Artillery
Army List
Warscrolls collated
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The HAMMERS OF SIGMAR keyword is used in the following Stormcast Eternals warscrolls:

None
Artillery
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
© Vyacheslav Maltsev 2013-2022