The Stormdrake Guard are the result of the alliance between Azyr and the Draconith. In battle, they are holy terrors, the Stormcasts fighting with consummate skill while the drakes’ burning breath and vicious claws annihilate their foes.
Unit Size: 1
Points: 170
Battlefield Role: None
Base size: 105 x 70mmNotes: Single. You can include 1 unit of this type for each
Knight-Draconis you include in your army. This unit cannot have the Battleline battlefield role.
Each model in a Stormdrake Guard unit is armed with 1 of the following weapon options: Drakerider's Lance; or Drakerider's Warblade.
MONSTROUS REGIMENT: Only 1 model in this unit can carry out a
monstrous rampage each turn.
MOUNT: This unit’s Draconith are each armed with a Draconic Flamestream and Draconic Fangs and Talons.
CHAMPION: 1 model in this unit can be a Stormdrake-Prime. Add 1 to the Attacks characteristic of that model’s Drakerider’s Lance or Drakerider’s Warblade.
Dispersed Formation: Stormdrake Guard are trained to fight in a widely dispersed formation.
If this unit has 2 to 5 models, it is
coherent if each model in the unit is within 3" horizontally of at least 1 other model in the unit instead of 1". If this unit has more than 5 models, it is coherent if each model in the unit is within 3" horizontally of at least 2 other models in the unit instead of 1".
Merciless Impact: Should a foe be foolish enough to stand their ground against a charging Drakerider’s Lance, there will be little left of them after the impact.
This unit’s Drakerider’s Lances have a Rend characteristic of -2 instead of -1 and a Damage characteristic of 2 instead of 1 if this unit made a
charge move in the same turn.
Arcane Heritage: Whether raised within the temple-vessels of the Seraphon or born in the wilds of the realms, every young Draconith has developed a resistance to the arcane.
Each time this unit is affected by a
spell or the
abilities of an
endless spell, you can roll a dice. On a 4+, ignore the effect of that spell or the effects of that endless spell’s abilities on this unit.
Draconic Flamestream: A Draconith can unleash annihilating streams of wyrmflame with each exhalation.
Do not use the
attack sequence for an attack made with a Draconic Flamestream. Instead, roll a dice. On a 1-2, nothing happens. On a 3-4, the target suffers D3
mortal wounds. On a 5-6, the target suffers D6 mortal wounds.
Dragged into the Tempest: Propelling themselves skywards with immense force, a Draconith drags their victims into the clouds to be torn asunder and hurled down onto the battlefield as a grisly ruin.
In the
combat phase, after all of this unit’s attacks have been resolved, you can pick 1 enemy unit within 1" of this unit and roll a dice. If the roll is greater than that unit’s Wounds characteristic, your opponent must pick 1 model in that unit. That model is slain.
Draconic Onslaught: To reclaim their old empire, the Draconith and their riders fight together as a single furious whole, savaging any who cross their path.
Once per battle, in your
charge phase, you can say that this unit will unleash its draconic onslaught. If you do so, you can re-roll
charge rolls for this unit in that phase.