Stormcast Eternals – Lord-Aquilor
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12"
8
3+
9
WARSCROLL

Lord-Aquilor

Lord-Aquilors are masters of the hunt, tracking their quarry alongside their Vanguard warriors. When the foe is cornered, the Aquilors strike with relentless precision, their fury delivered with the same savage swiftness as that of their Gryph-charger allies.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heavy Boltstorm Pistol
Heavy Boltstorm Pistol12"43+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Starbound Blade
Starbound Blade1"33+3+-12
Shock Handaxe
Shock Handaxe1"23+3+-12
Razor Beak and Claws
Razor Beak and Claws1"33+3+-21
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 150
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single

A Lord-Aquilor is armed with a Heavy Boltstorm Pistol, Starbound Blade and Shock Handaxe.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Lords of the Exemplar Chamber
 • Lords of the Harbinger Chamber
 • Lords of the Warrior Chamber

MOUNT: This unit's Gryph-charger is armed with a Razor Beak and Claws.

Ride the Winds Aetheric: Gryph-chargers can move faster than the eye can follow along the winds aetheric.
Instead of picking this unit to make a normal move or retreat, you can say that it will ride the winds aetheric. If you do so, remove this unit from the battlefield and set it up again on the battlefield more than 1" from all terrain features and objectives and more than 9" from all enemy units.

Lord of the Azyrite Hurricane: The Lord-Aquilor directs their warriors to fade and strike, whirling around the enemy like a cyclone.
Once per battle round, this unit can issue a command to a friendly VANGUARD unit wholly within 18" of this unit without a command point being spent.

KEYWORDS
ORDER, STORMCAST ETERNALS, HERO, LORD, GRYPH-CHARGER, LORD-AQUILOR

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

Leader

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

Leader
Army List
Warscrolls collated

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6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.

The VANGUARD keyword is used in the following Stormcast Eternals warscrolls:

None

The GRYPH-CHARGER keyword is used in the following Stormcast Eternals warscrolls:

Leader
© Vyacheslav Maltsev 2013-2024