Stormcast Eternals – Praetors
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Praetor retinues are amongst the finest bodyguards in all the realms, linked to their ward at an arcane, spiritual level. This connection allows the Praetors to accept the wounds of their charge unto themselves with a touch, keeping Sigmar’s champions fit for the fight.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulguard’s Halberd
Soulguard’s Halberd1"33+3+-12

Unit Size: 3      Points: 155
Battlefield Role: None
Base size: 40mm


Each model in a Praetors unit is armed with a Soulguard’s Halberd.

CHAMPION: 1 model in this unit can be a Praetor-Prime. Add 1 to the Attacks characteristic of that model’s Soulguard’s Halberd.


Soul-forged Guardians: Praetors are willing to lay down their lives in an instant to protect their soul-bonded charge; upon death, heavenly light spills from these noble champions, cleansing doubt and weakness from their commanders.
At the start of the first battle round, before determining who has the first turn, you can pick 1 friendly STORMCAST ETERNALS HERO on the battlefield to which this unit will be bound. Roll a dice before you allocate a wound or mortal wound to that HERO while it is within 3" of this unit.

On a 1-2, that wound or mortal wound is allocated to that HERO as normal. On a 3-4, that wound or mortal wound is allocated to this unit instead of that HERO. On a 5-6, that wound or mortal wound is negated.

14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

The THUNDERSTRIKE keyword is used in the following Stormcast Eternals warscrolls:

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© Vyacheslav Maltsev 2013-2021