Stormcast Eternals – Praetors

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Praetors are exemplary bodyguards, linked to their assigned wards at an arcane, spiritual level. This connection allows the Praetor to accept the wounds of their charge unto themselves, keeping Sigmar’s champions hale and whole.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulguard’s Halberd
Soulguard’s Halberd1"33+3+-12

Unit Size: 3      Points: 130
Battlefield Role: None
Base size: 40mm


Each model in a Praetors unit is armed with a Soulguard's Halberd.

CHAMPION: 1 model in this unit can be a Praetor-Prime. Add 1 to the Attacks characteristic of that model's Soulguard's Halberd.


Soul-forged Guardians: Praetors are willing to lay down their lives to protect their soul-bonded charge; upon death, heavenly light spills from these noble champions, cleansing doubt and weakness from their commanders.
At the start of the first battle round, before determining who has the first turn, you can pick 1 friendly STORMCAST ETERNALS HERO on the battlefield to which this unit will be bound (the same HERO cannot have more than 1 unit of PRAETORS bound to it at any time).

Before you allocate a wound or mortal wound to that HERO, or instead of making a ward roll for a wound or mortal wound that would be allocated to that HERO, if that HERO is within 3" of this unit, you can roll a dice.

On a 1 -2, that wound or mortal wound is allocated to that HERO as normal. On a 3-4, that wound or mortal wound is allocated to this unit instead of that HERO. On a 5-6, that wound or mortal wound is negated.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

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14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
© Vyacheslav Maltsev 2013-2024