Groundbound Stormcast mages forced to travel swiftly will summon a construct known as a Dais Arcanum. These mystical discs are empowered by the winds of Azyr, bolstering the arcane arts of any who stand upon them.
SUMMONING: This endless spell is summoned with a spell that has a casting value of 5 and a range of 3". WIZARDS that have a Wounds characteristic of 8 or more, that are Unique, that are part of a unit that has 2 or more models, or that are already on a Dais Arcanum cannot attempt to cast this spell. If successfully cast, set up the endless spell within range and visible to the caster, more than 3" from all terrain features and enemy models, and more than 1" from all other models, endless spells and invocations. Then place the caster on top of the endless spell.
For rules purposes, the caster and this endless spell are treated as a single model in the caster’s army that uses the caster’s warscroll as well as the endless spell rules (core rules, 19.3). A WIZARD on a Dais Arcanum has a Move characteristic of 12" and can fly.
If the caster attempts to dispel this endless spell, it is automatically dispelled (do not make a dispelling roll). If the caster is slain, this endless spell is dispelled. If this endless spell is dispelled and the caster has not been slain, before removing the endless spell from play, set up the caster wholly within 6" of the endless spell and more than 3" from all enemy units.
Arcane Enhancement: The magical energies of a Dais Arcanum are attuned to those of the wizard who rides upon it.
A WIZARD on a Dais Arcanum can attempt to unbind 1 extra spell in the enemy hero phase.
Winds of Azyr: The Dais Arcanum glides on arcane currents to evade incoming attacks.
Subtract 1 from hit rolls for attacks that target a WIZARD on a Dais Arcanum.