Stormcast Eternals – Celestar Ballista
This warscroll does not meet the selection criteria (see Settings tab).

Celestar Ballista

The Celestar Ballista fires bolts of blessed sigmarite, each imbued with a thunderbolt. On impact, these projectiles explode with devastating effect, sending chains of lightning leaping out to strike those nearby.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Celestar Stormbolts: Single Shot
Celestar Stormbolts: Single Shot36"13+3+-21
Celestar Stormbolts: Rapid Fire
Celestar Stormbolts: Rapid Fire18"45+3+-21
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sigmarite Blades
Sigmarite Blades1"44+4+-1

Unit Size: 1      Points: 120
Battlefield Role: Artillery
Celestar Ballista60mm
Celestar Ballista Crew40mm
Notes: Single


This warscroll can be used in the following warscroll battalions:
 • Hailstorm Battery
 • Soulstrike Brotherhood
 • Sempiternals Hailstorm Battery


A Celestar Ballista consists of a Ballista and a crew of two Sacristan Engineers. The Ballista is armed with Celestar Stormbolts, while the Sacristan Engineers are armed with Sigmarite Blades.

The Ballista and its crew are treated as a single model, using the characteristics given above. The crew must remain within 1" of the Ballista.


Bastions of Death: The crew of a Celestar Ballista make the maximum use of any cover.
Worsen the Rend characteristic of missile weapons that target this unit when it is in cover by 1, to a minimum of ‘-’.

Chained Lightning: Each projectile unleashed by a Celestar Ballista has a bolt of Sigmar’s lightning imbued within it.
If the hit roll for an attack made with a Celestar Stormbolt scores a hit, that attack inflicts D6 hits on the target instead of 1. Make a wound and save roll for each hit.

Versatile Weapon: A Celestar Ballista can switch between two firing methods, taking down longrange targets with a single shot, or unleashing a volley of fire at closer foes.
Before attacking with Celestar Stormbolts, choose either the Single Shot or Rapid Fire missile weapon characteristics for that shooting attack.

17.1.1 Cover
A target unit is in cover if all of the models in the unit are wholly on a terrain feature or behind a terrain feature. Add 1 to save rolls for attacks that target a unit that is in cover. A unit that has a Wounds characteristic of 10 or more or that has made a charge move in the same turn does not receive the benefit of being in cover.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

Army List
Warscrolls collated
© Vyacheslav Maltsev 2013-2021