Stormcast Eternals – Lorai, Child of the Abyss
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6"
5
4+
8
WARSCROLL

Lorai, Child of the Abyss

Lorai has accompanied the Blacktalons over many years of battle. Though she hides her true intentions, she has proved trustworthy enough, aiding them with cloaking fogs and illusions. As a Soulscryer, she boasts mastery over the magic of the deep seas.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Abyssal Touch
Abyssal Touch1"43+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 340
Battlefield Role: None
Base size: 40mm
Notes: Single, Unique. Neave Blacktalon, Neave’s Companions and Lorai, Child of the Abyss units must be taken as a set referred to as The Blacktalons. Although taken as a set, each is a separate unit.

Lorai, Child of the Abyss, is armed with an Abyssal Touch.

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Aquatic Illusions: Lorai conjures liquid figures out of the ethersea that mystify and confuse nearby enemies.
Subtract 1 from hit rolls for combat attacks that target this unit.

Gift of the Depths: Such is the connection between the Isharann and the ethersea that they can constantly manipulate its currents to protect themselves from harm.
This unit has a ward of 5+.

Nebulous Sea-fog: A hazy mist coalesces into a thick, obscuring fog around Lorai.
Nebulous Sea-fog is a spell that has a casting value of 6. If cast, until the start of your next hero phase, shooting attacks that target friendly THE BLACKTALONS units that are wholly within 6" of this unit only score a hit on an unmodified hit roll of 6.

KEYWORDS
ORDER, IDONETH DEEPKIN, AELF, IONRACH, HERO, WIZARD, ISHARANN, SOULSCRYER, THE BLACKTALONS, LORAI

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

Leader
Army List
Warscrolls collated

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19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.

The THE BLACKTALONS keyword is used in the following Stormcast Eternals warscrolls:

Leader
None

The THE BLACKTALONS keyword is used in the following Stormcast Eternals warscrolls:

Leader
None
© Vyacheslav Maltsev 2013-2024