Fight in Concert: The Aetherwings and Stormcast Eternals from this conclave have formed close bonds and are united in their efforts to destroy the enemies of Order. You can re-roll hitrolls of 1 for attacks made with missileweapons by units of VANGUARD-RAPTORS from this battalion, if the target of that attack is an enemy unit within 18" of any AETHERWING units from the same battalion.
The VANGUARD-RAPTORS keyword is used in the following Stormcast Eternals warscrolls:
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
13.1.1 Shooting Attacks
When a friendly unit shoots, you can make shooting attacks with any of the missile weapons the models in the unit are armed with that they are allowed to use (including missile weapons used by mounts).
The target of a shooting attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack. The range must be measured to the closest visible model in the target unit (if you are unsure whether a model is visible, stoop down and take a look from behind the shooting model). Models can see through other models in their unit.
Some missile weapons have a Range characteristic with a minimum range (e.g. 6"-48"). Units wholly within the minimum range cannot be targeted with these weapons.
The AETHERWINGS keyword is used in the following Stormcast Eternals warscrolls: