Stormcast Eternals – Protectors

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As a Protector retinue advances, they spin their stormstrike glaives in intricate arcs. By doing so, they create shields of celestial force, safeguarding their comrades while the Paladins eagerly put their warrior skills to work.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Stormstrike Glaive
Stormstrike Glaive3"53+3+-21
Starsoul Mace
Starsoul Mace1"1
See below

Unit Size: 5      Points: 220
Battlefield Role: None
Base size: 40mm
Notes: Battleline in a Knights Excelsior army

Each model in a Protectors unit is armed with a Stormstrike Glaive. 2 in every 5 models can replace their Stormstrike Glaive with a Starsoul Mace.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Devastation Brotherhood
 • Hammerstrike Force

CHAMPION: 1 model in this unit can be a Protector-Prime. Add 1 to the Attacks characteristic of that model’s Stormstrike Glaive.

Starsoul Mace: A starsoul mace blasts a being’s soul out of synchronicity with their mortal form, slaying them as surely as any death blow.
Do not use the attack sequence for an attack made with a Starsoul Mace. Instead, roll a dice. On a 2+, the target suffers D3 mortal wounds.

Shield of the Storm: Attacks are deflected by the Protectors’ weaving glaives.
Add 1 to save rolls for attacks that target this unit if at least half of the models in this unit (rounding down) are armed with Stormstrike Glaives.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

Army List
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Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The PALADIN keyword is used in the following Stormcast Eternals warscrolls:

© Vyacheslav Maltsev 2013-2024