Stormcast Eternals – Lord-Veritant

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The feared Lord-Veritants are hunters of corruption. Alongside their faithful Gryph-hound companions, they stalk the warlock and the heretic, subjecting them to the purging light of their lanterns of abjuration before mercilessly striking them down.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Judgement Blade
Judgement Blade1"33+3+-12
Vicious Beak and Claws
Vicious Beak and Claws1"43+4+-1

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Lord-Veritant is armed with a Judgement Blade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Lords of the Exemplar Chamber
 • Lords of the Harbinger Chamber
 • Lords of the Warrior Chamber

COMPANION: This unit is accompanied by a Gryph-hound armed with a Vicious Beak and Claws. The Gryph-hound must remain within 1" of the Lord-Veritant. For rules purposes, the Lord-Veritant and Gryph-hound are treated as a single model.

Lantern of Abjuration: The blessed light that shines from this lantern can banish even the most potent sorcery.
This unit can attempt to unbind 1 spell in the enemy hero phase in the same manner as a WIZARD.

Sanction: Lord-Veritant can beseech sigmar to smite their foe, the raw energies of Azyr casting them down.
Sanction is a prayer that has an answer value of 4 and a range of 12". If answered, pick 1 enemy unit within range and visible to the chanter. That unit suffers D3 mortal wounds.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

Army List
Warscrolls collated

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19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.

The TOTEM keyword is used in the following Stormcast Eternals warscrolls:

20.1 Chanting Prayers
In your hero phase, you can chant prayers with friendly PRIESTS. You cannot chant the same prayer more than once in the same hero phase, even with a different PRIEST. In order to chant a prayer, pick a friendly PRIEST, say which of the prayers that they know will be chanted, and then make a chanting roll by rolling a dice. If the chanting roll is equal to or greater than the answer value of the prayer, the prayer is answered.

The PRIEST keyword is used in the following Stormcast Eternals warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024