Stormcast Eternals – Lord-Castellant
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Masters of defensive warfare, the Lord-Castellants watch over their comrades. From their warding lanterns a golden glow spills forth. This magical light drives back the tainted foe, but can also shield and heal wounded Stormcast Eternals.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Castellant’s Halberd
Castellant’s Halberd2"33+3+-12

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 40mm
Notes: Single


This warscroll can be used in the following warscroll battalions:
 • Lords of the Storm
 • Warrior Brotherhood


A Lord-Castellant is a single model armed with a Castellant’s Halberd.


Faithful Gryph-hound: A Lord-Castellant is often accompanied into battle by a loyal beast of Azyr.
The first time this model is set up on the battlefield, you can call a GRYPH-HOUND unit consisting of a single model to the battlefield and add it to your army. Set up the GRYPH-HOUND wholly within 3" of this model and more than 9" from any enemy units.

Warding Lantern: A warding lantern is filled with holy energies, imbuing nearby Stormcast Eternals with power, or burning their foes.
In your hero phase, pick either a CHAOS unit or a STORMCAST ETERNAL unit that is wholly within 18" of this model. The same unit cannot be picked as the target of a warding lantern more than once in the same hero phase.

If a CHAOS unit is picked, it suffers 1 mortal wound. If a CHAOS DAEMON unit is picked it suffers D3 mortal wounds instead.

If a STORMCAST ETERNAL unit is picked, add 1 to save rolls for attacks that target that unit until your next hero phase. In addition, until your next hero phase, each time you make a save roll of 7+ for an attack that targets that unit, you can heal 1 wound allocated to a model from that unit.


The GRYPH-HOUNDS keyword is used in the following Stormcast Eternals warscrolls:


The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

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© Vyacheslav Maltsev 2013-2021