Stormcast Eternals – Lord-Castellant

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Masters of defensive warfare, the Lord-Castellants oversee the fortification of Sigmar’s empire. The mystical lanterns they carry are empowered by celestial energies, bolstering their wounded Stormcast brethren even as they hurl back the tainted foe.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Castellant’s Halberd
Castellant’s Halberd1"43+3+-12
Vicious Beak and Claws
Vicious Beak and Claws1"43+4+-1

Unit Size: 1      Points: 160
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Lord-Castellant is armed with a Castellant's Halberd.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Lords of the Exemplar Chamber
 • Lords of the Harbinger Chamber
 • Lords of the Warrior Chamber

COMPANION: This unit is accompanied by a Gryph-hound armed with a Vicious Beak and Claws. The Gryph-hound must remain within 1" of the Lord-Castellant. For rules purposes, the Lord-Castellant and Gryph-hound are treated as a single model.

Warding Lantern: Filled with holy energies, a warding lantern either imbues nearby Stormcast Eternals with power or burns their foes.
In your hero phase, you can either pick 1 friendly STORMCAST ETERNALS unit wholly within 18" of this unit or 1 enemy unit wholly within 18" of this unit.

If you pick a friendly STORMCAST ETERNALS unit, add 1 to save rolls for attacks that target that unit until your next hero phase.

If you pick an enemy unit, roll a dice. On a 2+, the target suffers D3 mortal wounds. The same unit cannot be affected by this ability more than once per turn.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

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Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The TOTEM keyword is used in the following Stormcast Eternals warscrolls:

© Vyacheslav Maltsev 2013-2024