Stormcast Eternals – Vindictors
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5"
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WARSCROLL

Vindictors

Dauntless warriors of the Redeemer conclaves, the Vindictors are the shieldwall upon which the forces of ruin shatter. These warriors will hold their ground come what may, trusting in their lightningblessed wargear and their own skill to devastate the foe.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Stormspear
Stormspear2"23+3+-11
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 140
Battlefield Role: Battleline
Base size: 40mm

DESCRIPTION

Each model in a Vindictors unit is armed with a Stormspear.

CHAMPION: 1 model in this unit can be a Vindictor-Prime. Add 1 to the Attacks characteristic of that model’s Stormspear.

STANDARD BEARER: 1 in every 5 models in this unit can be an Azyrite Signifies Add 1 to the Bravery characteristic of this unit while it has any Azyrite Signifiers.

ABILITIES

Stormsoul Arsenal: As the Vindictors bellow litanies of faith, bright lightning arcs between their shields and spears, forcing enemies to charge into a wall of blazing Azyrite power.
If the unmodified hit roll for an attack made with a Stormspear is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).

KEYWORDS
ORDER, STORMCAST ETERNAL, THUNDERSTRIKE, REDEEMER, VINDICTORS
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

The THUNDERSTRIKE keyword is used in the following Stormcast Eternals warscrolls:

None
Battleline
Leader

The REDEEMER keyword is used in the following Stormcast Eternals warscrolls:

None
Battleline
Army List
Warscrolls collated
© Vyacheslav Maltsev 2013-2021