Blades of Khorne – Bloodletters
This warscroll does not meet the selection criteria (see Settings tab).


Beneath unholy icons and bloodsoaked banners, letting loose roaring battle cries and terrifying blasts from brazen horns, the Bloodletters of Khorne surge forwards in a writhing tide of corded muscle and hellforged swords to maim and slaughter their foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg

Unit Size: 10      Points: 110
Battlefield Role: Battleline
Base size: 32mm


This warscroll can be used in the following warscroll battalions:
 • Blood Host
 • Charnel Host
 • Murderhost


A unit of Bloodletters has any number of models, each armed with a Hellblade.

BLOODREAPER: 1 model in this unit can be a Bloodreaper. Add 1 to the Attacks characteristic of that model’s Hellblade.

STANDARD BEARERS: 1 in every 10 models in this unit can either be a Bloodsoaked Banner Bearer or Gore-drenched Icon Bearer.

Bloodsoaked Banner: You can re-roll charge rolls for this unit while it includes any Bloodsoaked Banner Bearers.

Gore-drenched Icon: If an unmodified battleshock roll of 1 is made for this unit while it includes any Gore-drenched Icon Bearers, you can add D6 models to this unit, and no models from this unit will flee in that phase.

HORNBLOWERS: 1 in every 10 models in this unit can be a Hornblower. While this unit includes any Hornblowers, if the unmodified roll for a battleshock test for an enemy unit that is within 8" of this unit is 1, that battleshock test must be re-rolled.


Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Hellblade is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Murderous Tide: Massed Bloodletters will surge forth to rain a thunderstorm of blows upon the foe.
You can add 1 to hit rolls for attacks made by this unit while this unit has at least 20 models.

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Army List
Warscrolls collated

Disable Ads

Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.

The BLOODLETTERS keyword is used in the following Blades of Khorne warscrolls:

© Vyacheslav Maltsev 2013-2023