Warlord of the legendary Goretide, Korghos Khul is rightly feared across the Mortal Realms. His campaigns of conquest and slaughter have earned him many boons from Khorne, principal amongst them the enormous Flesh Hound that fights by his side.
Unit Size: 1 Points: 160
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique
Korghos Khul is armed with an Axe of Khorne. COMPANION:
This unit’s Flesh Hound, Grizzlemaw, is armed with Blood-dark Claws.
Aqshy’s Bane: Not content to be feared solely for his past conquests, Khul embraces combat more eagerly than any other seasoned general.
This unit is eligible to fight in the combat phase
if it is within 8" of an enemy unit instead of 3", and it can move an extra 5" when it piles in
Collar of Khorne: Grizzlemaw’s spiked collar has dashed the designs of many sorcerous foes.
This unit can attempt to unbind
1 spell in the enemy hero phase
in the same manner as a WIZARD
Reality-splitting Axe: With a thunderous boom, Khul’s axe cleaves a rent in the fabric of reality, hurling the victim into the Blood God’s realm.
Each time this unit fights, wounds caused by its Blood-dark Claws must be allocated before wounds caused by its Axe of Khorne. At the end of any phase, if any wounds caused by this unit’s Axe of Khorne in that phase were allocated to an enemy model and that enemy model has not been slain, roll a dice. On a 5+, that enemy model is slain.
Lord of the Goretide: Khul’s indomitable will has led his warhorde to greatness in the eyes of Khorne’s disciples, and all warriors under his command are hungry to please him.
If this unit is included in a Goretide
army, once per battle, at the start of the combat phase
, you can say that Khul will unleash the wrath of the Goretide. If you do so, until the end of that phase, each time a friendly GORETIDE BLOODBOUND
model is slain, you can make 1 additional murder roll