Blades of Khorne – Bloodsecrator
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4"
5
3+
9
WARSCROLL

Bloodsecrator

Howling in rage, the Bloodsecrator hacks and smashes his way through the foe with his icon of Khorne held high. This grim standard channels the wrathful energies of the Blood God’s domain, infusing the Bloodbound and undoing sorcerous works.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ensorcelled Axe
Ensorcelled Axe1"43+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 125
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Bloodmad Warband
 • Gore Pilgrims
 • The Gorechosen

DESCRIPTION

A Bloodsecrator is a single model armed with an Ensorcelled Axe.

ABILITIES

Loathsome Sorcery: Khorne’s hatred of sorcery roils forth from the icons carried by his Bloodsecrators, filling any spellcasters nearby with dread.
Re-roll successful casting rolls for WIZARDS within 16" of this model, before any unbinding rolls are made.

Rage of Khorne: A fiery gateway opens above the Bloodsecrator’s icon, flooding the battlefield with the violent energies of Khorne’s hellish domain.
Add 1 to the Attacks characteristic of melee weapons used by friendly KHORNE units while they are wholly within 16" of any models with this ability.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, HERO, TOTEM, BLOODSECRATOR
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
Army List
Warscrolls collated
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).

The TOTEM keyword is used in the following Blades of Khorne warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021