Blades of Khorne – Bloodcrushers

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The ground shakes beneath the onrushing fury of the Bloodcrushers before they crash into the enemy with the force of a falling mountain. Those not crushed beneath the Juggernauts’ hooves are slain by the swinging hellblades ol the beasts’ riders.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brazen Hooves
Brazen Hooves1"33+3+-1

Unit Size: 3      Points: 180
Battlefield Role: None
Base size: 90 x 52mm
Notes: Battleline if general is a Skullmaster, Herald of Khorne.

Each model in a Bloodcrushers unit is armed with a Hellblade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Murder Host

MOUNT: This unit’s Juggernauts are each armed with Brazen Hooves.

CHAMPION: 1 model in this unit can be a Bloodhunter. Add 1 to the Attacks characteristic of that model’s Hellblade.

MUSICIAN: 1 in every 3 models in this unit can be a Hornblower. Add 1 to charge rolls for this unit while it includes any Hornblowers.

STANDARD BEARER: 1 in every 3 models in this unit can be an Icon Bearer. If an unmodified battleshock roll of 1 is made for this unit while it includes any Icon Bearers, you can return 1 slain model to this unit and no models in this unit flee in that phase.

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Hellblade is 6, that attack causes 1 mortal wound to the target and the attack sequence ends.

Murderous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After this unit makes a charge move, pick 1 enemy unit and roll a dice for each model in this unit that is within 3" of that enemy unit. For each 2-4, that enemy unit suffers 1 mortal wound. For each 5+, that enemy unit suffers 2 mortal wounds.

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Army List
Warscrolls collated

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1.4.2 Your General
After you have picked your army, you must pick 1 model in your army to be your general. Generals are used to generate command points (see 6.0).
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.

The BLOODLETTER keyword is used in the following Blades of Khorne warscrolls:

© Vyacheslav Maltsev 2013-2024