Blades of Khorne – Claws of Karanak

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Claws of Karanak

The Claws of Karanak venerate the Flesh Hounds of Khorne, taking on an aspect of the daemons’ bloodthirsty nature as they hunt the enemies of the Blood God and hack them to shreds in horrific displays of brutality.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Weapons of the Hunt
Weapons of the Hunt2"24+4+-11

Unit Size: 8      Points: 120
Battlefield Role: Battleline
Hound of Wrath60 x 35mm
2 x Brutalisers32mm
4 x Blood Whelps28.5mm

Each model in a Claws of Karanak unit is armed with Weapons of the Hunt.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blood Pack

PACKLORD: 1 in every 8 models in this unit must be a Packlord. Add 2 to the Attacks characteristic of that model’s melee weapons. In addition, a Packlord can issue commands to their own unit.

BRUTALISERS: 2 in every 8 models in this unit must be a Brutaliser. Add 1 to the Attacks characteristic of those models’ melee weapons.

HOUND OF WRATH: 1 in every 8 models in this unit must be a Hound of Wrath. A Hound of Wrath is armed with Gouge-claws instead of Weapons of the Hunt. In addition, add 1 to that model’s Wounds characteristic.

The Scent of Blood: These savage warriors roam ahead of the advancing army, seeking out the enemy so that they can be the first to draw blood.
After deployment but before the first battle round begins, this unit can make a normal move.

Pack Hunters: The unearthly howls of Flesh Hounds send these killers into a blood-mad frenzy that sees them rip and bite their enemies like a pack of feral dogs.
Add 1 to hit rolls for attacks made by this unit while they are wholly within 8" of any friendly FLESH HOUNDS units.

6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The FLESH HOUNDS keyword is used in the following Blades of Khorne warscrolls:

• Karanak
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