Leader, Behemoth
A Bloodthirster of Insensate Rage is a force of supreme carnage upon the battlefield, charging forwards with horrific momentum to shatter entire formations with the force of its impact before carving a ruinous path through the survivors.
Great Axe of Khorne |
| Great Axe of Khorne | 2" |  | 4+ | 2+ | -2 | D6 |
0-3 | 10'' | 5 | 4 mortal wounds |
4-6 | 9'' | 5 | 3 mortal wounds |
7-9 | 8'' | 4 | 2 mortal wounds |
10-12 | 7'' | 4 | 1 mortal wounds |
13+ | 6'' | 3 | 1 mortal wounds |
Unit Size: 1 Points: 280
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single
A Bloodthirster of Insensate Rage is a single model armed with a Great Axe of Khorne.
Outrageous Carnage: The Great Axe of Khorne strikes with the boundless rage of the Blood God himself.
If the unmodified
wound roll for an attack made by this model is 6, each enemy unit within 8" of this model suffers the number of
mortal wounds shown on the damage table above, in addition to any normal damage.
Rage Unbound: Corpses fly as this enraged daemon collides with the enemy.
You can re-roll
hit rolls of 1 for attacks made by this model if it made a
charge move in the same turn.
Bloodthirsty Charge: The land quakes as this mighty Bloodthirster leads its daemon kin into the inferno of battle.
You can use this
command ability at the start of your
charge phase. If you do so, pick a friendly model with this command ability. Until the end of that phase, you can re-roll charge rolls for friendly
KHORNE DAEMON units wholly within 16" of that model when the charge roll is made.
CHAOS, BLADES OF KHORNE, DAEMON, GREATER DAEMON, BLOODTHIRSTER, KHORNE, MONSTER, HERO, BLOODTHIRSTER OF INSENSATE RAGE |
As the Bloodthirster of Unfettered Fury stalks forwards, its whip lashing out to strip flesh from bone, the very earth bleeds beneath its smouldering hooves, causing gouts of molten rock to incinerate all who dare to oppose the unholy terror before them.
Lash of Khorne |
| Lash of Khorne | 12" |  | 3+ | 3+ | -1 | D3 |
Mighty Axe of Khorne |
| Mighty Axe of Khorne | 2" | 6 | 3+ |  | -2 | D3 |
0-3 | 10'' | 4 | 2+ |
4-6 | 9'' | 4 | 3+ |
7-9 | 8'' | 3 | 3+ |
10-12 | 7'' | 3 | 4+ |
13+ | 6'' | 2 | 4+ |
Unit Size: 1 Points: 300
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single
A Bloodthirster of Unfettered Fury is a single model armed with a Lash of Khorne and a Mighty Axe of Khorne.
Drawn in for the Kill: Those not immediately slain by the lacerations inflicted by a Bloodthirster’s whip may find themselves ensnared by its cruel barbs, rendering escape impossible.
At the start of the enemy
movement phase, pick 1 enemy unit within 3" of this model. That unit cannot
retreat in that phase.
The Land Rebels: The ground around a Bloodthirster of Unfettered Fury becomes cracked and broken beneath its stomping hooves, causing molten rock to bubble up from deep below.
At the start of your
hero phase, roll 1 dice for each enemy unit wholly within 8" of any units with this ability. On a 5+ that unit suffers 1
mortal wound.
Rejoice in the Slaughter: A Bloodthirster of Unfettered Fury is an unsubtle leader, driving its subjects into the enemy in great numbers.
You can use this
command ability at the start of the
combat phase. If you do so, pick a friendly model with this command ability. Until the end of that combat phase friendly
KHORNE DAEMON units wholly within 16" of that model are eligible to fight in that combat phase if they are within 6" of an enemy unit instead of 3", and can move an extra 3" when they
pile in.
CHAOS, BLADES OF KHORNE, DAEMON, GREATER DAEMON, BLOODTHIRSTER, KHORNE, MONSTER, HERO, BLOODTHIRSTER OF UNFETTERED FURY |
A daemonic engine of destruction like no other, Skarbrand carves a red road of ruin across the battlefield. His bellowing roars cause the blood to boil in his enemies’ veins, and his twin axes create a rain of gore with every almighty swing.
Roar of Total Rage |
| Roar of Total Rage | 8" | |
Slaughter |
| Slaughter | 2" |  | 4+ | 3+ | -2 | 3 |
Carnage |
| Carnage | 2" | 1 | |
0-3 | 1 | 5 | 5+ |
4-6 | 2 | 6 | 4+ |
7-9 | 3 | 7 | 3+ |
10-12 | 4 | 8 | 2+ |
13+ | 5 | 9 | 1+ |
Unit Size: 1 Points: 390
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique
Skarbrand is a named character that is a single model. He is armed with Slaughter, Carnage and a Roar of Total Rage.
Roar of Total Rage: When Skarbrand roars, his anger breaks the bounds of reason, causing the blood of those near him to boil in their veins, or their heads to explode with apocalyptic fury.
Do not use the attack sequence for an attack made with the Roar of Total Rage. Instead, pick 1 enemy unit that is in range of the attack and roll the number of dice shown on the damage table above. For each 4+ that enemy unit suffers 1
mortal wound.
Skarbrand’s Rage: Skarbrand’s infamous fury cannot be quenched. Attacking him only serves to stoke his anger, and his wrath rises to an inferno whenever violence is denied to him.
From the second battle round, if this model is on the battlefield and did not attack in at least one of the
combat phases of the previous battle round, when you look up a value on this model’s damage table the model is treated as having suffered 13 wounds.
Total Carnage: The axe Carnage contains the trapped soul of a mighty Bloodthirster slain by Skarbrand, which exacts its catastrophic revenge on the weapon’s least fortunate victims.
Do not use the attack sequence for an attack made with Carnage. Instead, roll a dice. The target unit suffers 8
mortal wounds if the roll is equal to or greater than the Carnage value shown on the damage table above. If the roll is 6, the target unit suffers 16 mortal wounds instead.
Inescapable Wrath: Though Skarbrand’s wings are now torn and ragged, little is safe from his rampages.
You can re-roll
charge rolls for this model.
CHAOS, BLADES OF KHORNE, DAEMON, GREATER DAEMON, BLOODTHIRSTER, KHORNE, MONSTER, HERO, SKARBRAND |
Wrath of Khorne Bloodthirsters are the Lord of Battle’s agents of vengeance, sent to claim the skulls of those who have offended him. With hellforged weapons and breaths of purest hellfire they law low their quarry, slicing and melting flesh from bone.
Hellfire Breath |
| Hellfire Breath | 8" | 1 | |
Bloodflail |
| Bloodflail | 12" | 1 | 3+ | 3+ | -1 |  |
Mighty Axe of Khorne |
| Mighty Axe of Khorne | 2" | 6 | 3+ |  | -2 | D3 |
0-3 | 10'' | 6 | 2+ |
4-6 | 9'' | 3 | 3+ |
7-9 | 8'' | 3 | 3+ |
10-12 | 7'' | D3 | 4+ |
13+ | 6'' | D3 | 4+ |
Unit Size: 1 Points: 310
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single
A Wrath of Khorne Bloodthirster is a single model armed with Hellfire Breath, a Bloodflail and a Mighty Axe of Khorne.
Hellfire Breath: Spewing flame from its maw, the daemon incinerates nearby foes, leaving only charred skeletons behind.
Do not use the attack sequence for an attack made with Hellfire Breath. Instead, pick an enemy unit that is in range of the attack and roll a dice. On a 2+ that unit suffers D3
mortal wounds.
Relentless Hunter: Those unfortunate enough to have earned Khorne’s ire tend to be renowned champions of their people – the daemon sent to exact the Lord of Battle’s vengeance is well accustomed to slaying their kind.
You can re-roll
hit rolls for attacks made by this model that target a HERO or MONSTER.
Rune-crown of Khorne: Gifted only to the most exalted denizens of the Blood God’s realm, runecrowns emanate a potent anti-magical aura.
This model can attempt to
unbind one spell in the enemy
hero phase as if it were a
WIZARD. In addition, add 2 to unbinding rolls for this model. In addition, this model can attempt to
dispel one
endless spell at the start of your hero phase in the same manner as a WIZARD.
Lord of the Blood Hunt: Like the sounding of a great brazen horn, this Bloodthirster’s furious roar launches a murderous blood hunt.
You can use this
command ability at the start of the
combat phase. If you do so, pick 1 friendly
KHORNE DAEMON unit wholly within 16" of a friendly model with this command ability. Until the end of the phase you can re-roll
hit rolls for attacks made by that unit.
CHAOS, BLADES OF KHORNE, DAEMON, GREATER DAEMON, BLOODTHIRSTER, KHORNE, MONSTER, HERO, WRATH OF KHORNE BLOODTHIRSTER |
Archaon is the Everchosen, the favoured warlord of the Dark Pantheon. From atop Dorghar, the monstrous Steed of the Apocalypse, Archaon commands his legions with an iron fist, his deadly skill and unholy powers sealing the doom of entire armies.
The Slayer of Kings |
| The Slayer of Kings | 1" | 4 | 2+ | 3+ | -2 | 3 |
Monstrous Claws |
| Monstrous Claws | 1" | 2 | 2+ | 3+ | -2 |  |
Lashing Tails |
| Lashing Tails | 3" | 2D6 | 4+ | 3+ | - | 1 |
Chimeric Heads |
| Chimeric Heads | 3" |  | 3+ | 3+ | -1 | 2 |
0-10 | 14" | 6 | 5 |
11-15 | 12" | 5 | 4 |
16-20 | 10" | 4 | 3 |
21+ | 8" | 3 | 2 |
Unit Size: 1 Points: 860
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single, Unique
Archaon, the Everchosen, is armed with the Slayer of Kings.
WIZARD: This unit can attempt to
cast 2
spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
MOUNT: This unit’s
mount, Dorghar, is armed with Monstrous Claws, Lashing Tails and Chimeric Heads.
The Armour of Morkar: Archaon’s armour is inscribed with powerful sigils of warding.
This unit has a
ward of 5+. In addition, for each unmodified ward roll of 6, you can pick 1 enemy unit within 3" to suffer 1
mortal wound that cannot be negated.
By My Will: All Slaves to Darkness recognise Archaon’s supreme authority, and fear his wrath more than any foe should they fail him.
This is a
command ability this unit can issue at the start of the
combat phase. Another friendly
CHAOS unit must receive it (this unit cannot
issue this command to itself). Until the end of that phase, each time a model in the receiving unit is slain it can fight.
The Crown of Domination: This forbidding helm exudes a palpable aura of menace.
Enemy units cannot receive the
Rally and
Inspiring Presence commands while they are within 12" of this unit.
The Everchosen: The Ruinous Powers shelter their champion from hostile enemy magics.
Each time this unit is affected by a
spell or the
abilities of an
endless spell, you can roll a dice. If you do so, on a 4+, ignore the effects of that spell or endless spell on this unit.
The Eye of Sheerian: Ripped from the corpse of the Chaos Dragon Flamefang, this ancient treasure forewarns Archaon of events yet to pass and with this foresight the Everchosen can adapt his strategies to the flow of the battle and always stay a step ahead of his opponents.
Once per battle, at the start of your
hero phase, if Archaon is in a
Slaves to Darkness army you command and on the battlefield, you can say he will consult the Eye of Sheerian. If you do so, roll a dice. This dice roll replaces
the priority roll of the next battle round. On a 1-3 your opponent must take the first turn of that battle round. On a 4-6 you must take the first turn of that battle round. This ability cannot be used while there is an enemy Archaon on the battlefield.
The Favoured Warlord: Each of the Chaos Gods seeks Archaon s favour and, in turn, the Everchosen manipulates their power to further his own ends.
If this unit is part of a
Slaves to Darkness army, after the players have received their
starting command points but before the start of the first turn, you can pick 1 of the following
Mark of Chaos keywords;
KHORNE,
TZEENTCH,
NURGLE or
SLAANESH. This unit has that Mark of Chaos for the battle in addition to the
UNDIVIDED Mark of Chaos.
The Slayer of Kings: This ancient daemonblade thirsts for the souls of champions and warlords.
Each time this unit fights, if the unmodified
wound roll for 2 or more attacks that target the same enemy
HERO with the Slayer of Kings is 6, that
HERO is slain.
Three-headed Titan: The greater daemons consumed by Dorghar imbue the steed with unlimited power.
When you carry out a
monstrous rampage with this unit, you can carry out a monstrous rampage from the list below instead of from the table in the core rules:
Filth-spewer: Pick 1 enemy unit within 6" of this unit and roll a number of dice equal to the number of models in that unit (to a maximum of 7). For each 3+, that unit suffers 1
mortal wound.
Skull-gorger: Pick 1 enemy model within 3" ot this unit and roll a dice. If the roll is greater than that model’s Wounds characteristic, it is slain and you can
heal a number of wounds allocated to this unit equal to that enemy model’s Wounds characteristic.
Spell-eater: Pick 1
endless spell within 12" of this unit and roll a dice, On a 2+, that endless spell is
dispelled and if the caster is on the battlefield they suffer D3
mortal wounds.
CHAOS, SLAVES TO DARKNESS, HOST OF THE EVERCHOSEN, UNDIVIDED, DAEMON, MORTAL, MONSTER, HERO, WIZARD, ARCHAON |
Exalted Greater Daemons of Khorne are the largest and most furious of the Blood God’s servants. Armed with weapons shaped in the fires of their patron’s forges, they butcher their way through rank after rank of enemies, leaving great rivers of gore in their wake.
Lash of Khorne |
| Lash of Khorne | 8" |  | 3+ | 3+ | -1 | D3 |
Mighty Axe of Khorne |
| Mighty Axe of Khorne | 2" | 8 | 3+ |  | -2 | 3 |
0-8 | 12" | 6 | 2+ |
9-12 | 10" | 5 | 2+ |
13-16 | 9" | 4 | 3+ |
17+ | 8" | 3 | 3+ |
Unit Size: 1 Points: 580
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single
An Exalted Greater Daemon of Khorne is armed with a Lash of Khorne and Mighty Axe of Khorne.
Drawn in for the Kill: Bloodthirsters often use their barbed lashes to entangle their opponents, rendering escape impossible.
At the start of the enemy
movement phase, pick 1 enemy unit within 3" of this model. That unit cannot
retreat in that phase.
The Land Rebels: The ground around an Exalted Greater Daemon of Khorne becomes cracked and broken beneath its stomping hooves, causing molten rock to bubble up from deep below.
At the start of your
hero phase, roll a dice for each enemy unit within 8" of any friendly models with this ability. On a 5+, that enemy unit suffers 1
mortal wound.
Rejoice in Exalted Slaughter: An Exalted Greater Daemon of Khorne is an unsubtle leader, driving its subjects towards the enemy in great numbers.
You can use this
command ability at the start of the
combat phase. The command must be issued by this model and received by a friendly
KHORNE DAEMON unit. In that combat phase, the unit that receives the command is eligible to fight if it is within 6" of an enemy unit instead of 3", and models from that unit can move an extra 3" when they
pile in.
CHAOS, KHORNE, BLADES OF KHORNE, DAEMON, BLOODTHIRSTER, MONSTER, HERO, EXALTED GREATER DAEMON OF KHORNE |
A creature of endless hate and brutality, Skaarac the Bloodborn is a beast of legend among the devoted of Khorne. If slain, his body is simply reformed in Khorne’s charnel pits so that his undying rage can be loosed once more upon the Mortal Realms.
Burning Blood |
| Burning Blood | 8" | 1 | 3+ |  | - | D6 |
Brutal Blades |
| Brutal Blades | 2" |  | 3+ | 3+ | -2 | 2 |
Thunderous Hooves |
| Thunderous Hooves | 1" | 6 | 4+ | 3+ | -1 | 1 |
0-7 | 10" | 3+ | 8 |
8-10 | 9" | 3+ | 7 |
11-13 | 8" | 4+ | 6 |
14+ | 7" | 4+ | 5 |
Unit Size: 1 Points: 455
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single, Unique
Skaarac the Bloodborn is armed with Burning Blood, Brutal Blades and Thunderous Hooves.
Life-eater: Skaarac is a creature fuelled by bloodshed, his wounds closing as the blood of his foes washes over him.
At the end of the
combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can
heal up to D3 wounds allocated to this model.
Infernal Iron: Clad in armour blessed by Khorne himself, the air around Skaarac warps and writhes, twisting the winds of magic into an uncontrollable maelstrom.
Subtract 2 from
casting rolls for enemy
WIZARDS while they are within 12" of this model.
Towering Horror: A creature of sheer malice possessing an unquenchable lust for death, Skaarac’s very presence shatters the courage of all around him.
Subtract 1 from the Bravery characteristic of enemy units while they are within 12" of this model.
Undying Hate: Should Skaarac’s mortal form be slain, it disappears in a torrent of scalding blood and blazing soul-fire.
If this model is slain, before removing it from play, roll a dice for each enemy model within 3" of this model. On a 4+, that model’s unit suffers 1
mortal wound. This model is then removed from play.
Call of the Skull Throne: Skaarac’s very being is driven by the need to spill blood in Khorne’s name. This singular desire overwhelms those around him, lending speed to their limbs as they race towards their foes.
Add 1 to
charge rolls for friendly
KHORNE units that are wholly within 12" of this model.
CHAOS, KHORNE, BLADES OF KHORNE, BLOODBOUND, MONSTER, HERO, SKAARAC THE BLOODBORN |
Legends speak of the slaughter unleashed by Vorgaroth and Skalok, and together they have carved a bloody path of destruction and carnage across the Mortal Realms. The number of their victims is now beyond measure, a colossal tower of skulls claimed for the Blood God.
White-hot Balefire |
| White-hot Balefire | 20" | 3 | 4+ | 2+ | -3 | D6 |
Skull Cleaver Axe of Khorne |
| Skull Cleaver Axe of Khorne | 1" | 12 | 3+ | 3+ | -2 | 2 |
Eviscerating Claws |
| Eviscerating Claws | 3" | D6 | 3+ | 3+ |  | 3 |
Cavernous Jaws |
| Cavernous Jaws | 3" | 2 | 4+ |  | -2 | 3 |
Brass-plated Tail |
| Brass-plated Tail | 3" |  | 4+ | 4+ | -1 | 3 |
0-15 | 14" | -3 | 2+ | 3D6 |
16-20 | 11" | -3 | 3+ | 2D6 |
21-25 | 10" | -2 | 4+ | D6 |
26+ | 9" | -1 | 5+ | D3 |
Unit Size: 1 Points: 1250
Battlefield Role: Leader, Behemoth
Notes: Single, Unique
Vorgaroth the Scarred is armed with the Skull Cleaver Axe of Khorne.
MOUNT: Skalok the Skull Host of Khorne is armed with White-hot Balefire, Eviscerating Claws, Cavernous Jaws and a Brass-plated Tail.
Monstrous Trophies: Believing only the greatest of beasts can hope to challenge his might, Vorgaroth hunts the realms, seeking out the mightiest with which to do battle.
Add 1 to
wound rolls for attacks made with this model’s Skull Cleaver Axe of Khorne that target a
MONSTER. In addition, if the unmodified wound roll for an attack made with the Skull Cleaver Axe of Khorne is 6, that attack causes D3
mortal wounds to the target in addition to any damage it inflicts.
Crushing Bulk: Possessing a speed at odds with her immense size, even the nimblest of warriors may be crushed underfoot when Skalok charges.
Roll a dice for each enemy unit that is within 1" of this model after this model makes a
charge move. On a 2+, that unit suffers D3
mortal wounds.
Eternal Hunt: Vorgaroth and Skalok soar through the skies high above the Mortal Realms, everwatchful for any sign of bloodshed. Wherever battle may be found, they swoop down, bringing death and destruction to all who stand in their way.
Instead of setting up this model on the battlefield, you can place it to one side and say that it is in
reserve. If you do so, at the end of your second
movement phase, you must set up this model anywhere on the battlefield more than 9" from all enemy units.
Fettered Servitude: Vorgaroth demands unwavering obedience from any of Khorne’s followers that are in his presence, and will severely punish any warriors who show the slightest sign of fear.
Once per
battleshock phase, before you take a
battleshock test for a friendly
KHORNE unit wholly within 12" of this model, you can say that this model demands unwavering obedience. If you do so, 1 model in that unit is slain, but you do not have to take a battleshock test for that unit in that phase.
Fuelled by Death: When battle is joined, the servants of Khorne are overcome with a murderous rage. Such fury sweetens their blood, strengthening Skalok with each ally she devours.
In your
hero phase, you can pick 1 friendly model within 3" of this model and roll a dice. If you do so and the roll is equal to or greater than that model’s Wounds characteristic, that model is slain and you can
heal a number of wounds allocated to this model equal to the slain model’s Wounds characteristic.
Wings of Fury: Each beat of Skalok’s great wings disrupts the balance of ambient magical energies.
Subtract 3 from
casting and
unbinding rolls for enemy
WIZARDS that are within 18" of this model.
CHAOS, KHORNE, BLADES OF KHORNE, MORTAL, BLOODBOUND, HERO, MONSTER, VORGAROTH THE SCARRED |
Leader
Through constant battle and unremitting slaughter, an Aspiring Deathbringer fights his way to glory. Even as his axe bites through flesh, the fell champion screams the Blood God’s praise, urging the Bloodbound to overrun the enemy and carve them apart.
Bloodaxe |
| Bloodaxe | 1" | 3 | 3+ | 4+ | - | 1 |
Wrath-hammer |
| Wrath-hammer | 3" | D3 | 3+ | 4+ | - | 1 |
Goreaxe |
| Goreaxe | 1" | 3 | 3+ | 4+ | - | 1 |
Skullhammer |
| Skullhammer | 3" | 3 | 4+ | 3+ | - | 1 |
Unit Size: 1
Points: 80
Battlefield Role: Leader
|
Aspiring Deathbringer | 40mm |
Aspiring Deathbringer with Goreaxe and Skullhammer | 40mm |
Notes: Single
An Aspiring Deathbringer is a single model armed with one of the following weapon options: Bloodaxe and Wrath-hammer; or Goreaxe and Skullhammer.
Bane of Cowards: Nothing infuriates this champion more than foes too cowardly to fight.
If an enemy unit fails a
battleshock test within 3" of this model, add D3 to the number of models that flee.
Slaughter Incarnate: Even as his axe bites through the flesh of his foes, the fell champion screams the Blood God’s praise, urging the Bloodbound to overrun the enemy and carve them apart in the name of Khorne.
You can use this
command ability at the start of the
combat phase. If you do so, pick a friendly model with this command ability. Until the end of that phase, add 1 to the Attacks characteristic of melee weapons used by friendly
BLADES OF KHORNE MORTAL units while they are wholly within 12" of that model. A unit cannot benefit from this command ability more than once per phase.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, ASPIRING DEATHBRINGER |
Each swing of the Bloodmaster’s blade opens throats and splits torsos, while truly worthy victims find their heads severed from their bodies. Around the Herald, the Bloodletters of Khorne fight all the harder, driven to a frenzy by his murderous aura.
Blade of Blood |
| Blade of Blood | 1" | 4 | 3+ | 3+ | -1 | 1 |
Unit Size: 1 Points: 70
Battlefield Role: Leader
Base size: 40mm
Notes: Single
A Bloodmaster, Herald of Khorne is a single model armed with a Blade of Blood.
Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified
hit roll for an attack made with a Blade of Blood is 6, that attack inflicts 1
mortal wound on the target in addition to any normal damage.
The Blood Must Flow: Rallied by this Herald’s bloody example, Khorne’s lesser daemons leap into combat.
In the
combat phase, after this unit has fought in that combat phase for the first time, you can pick 1 friendly
BLOODLETTER unit that is wholly within 12" of this model and is within 3" of an enemy unit, and which has not yet fought in that combat phase. The unit you pick must fight immediately, instead of being picked to fight later in that combat phase.
CHAOS, BLADES OF KHORNE, DAEMON, BLOODLETTER, KHORNE, HERO, HERALD OF KHORNE, BLOODMASTER |
Howling in rage, the Bloodsecrator hacks and smashes his way through the foe with his icon of Khorne held high. This grim standard channels the wrathful energies of the Blood God’s domain, infusing the Bloodbound and undoing sorcerous works.
Ensorcelled Axe |
| Ensorcelled Axe | 1" | 4 | 3+ | 3+ | -1 | 1 |
Unit Size: 1 Points: 130
Battlefield Role: Leader
Base size: 32mm
Notes: Single
A Bloodsecrator is a single model armed with an Ensorcelled Axe.
Loathsome Sorcery: Khorne’s hatred of sorcery roils forth from the icons carried by his Bloodsecrators, filling any spellcasters nearby with dread.
Re-roll successful
casting rolls for
WIZARDS within 16" of this model, before any
unbinding rolls are made.
Rage of Khorne: A fiery gateway opens above the Bloodsecrator’s icon, flooding the battlefield with the violent energies of Khorne’s hellish domain.
Add 1 to the Attacks characteristic of melee weapons used by friendly
BLADES OF KHORNE units while they are wholly within 16" of any models with this ability.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, TOTEM, BLOODSECRATOR |
Every whip-crack of the Bloodstoker’s expertly plied lash builds the battle-frenzy of those around him, their screams of hatred and fury echoing across the battlefield as they hurl themselves at the foe with wrathful abandon.
Torture Blade |
| Torture Blade | 1" | 3 | 3+ | 3+ | - | 1 |
Blood Whip |
| Blood Whip | 3" | 3 | 3+ | 4+ | - | 1 |
Unit Size: 1 Points: 80
Battlefield Role: Leader
Base size: 40mm
Notes: Single
A Bloodstoker is a single model armed with a Torture Blade and Blood Whip.
Whipped to Fury: The ferocious bite of a Bloodstoker’s lash reminds every Khorne follower of the bloody dues their master expects.
At the start of your
movement phase, you can pick 1 other friendly
BLADES OF KHORNE MORTAL unit wholly within 8" of this model. Until your next movement phase, you can add 3 to
run and
charge rolls made for that unit. In addition, until your next movement phase, you can re-roll
wound rolls for attacks made by that unit. A unit cannot be picked to benefit from this ability more than once per turn.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, BLOODSTOKER |
Exalted Deathbringers fight to scale the final heights of glory, hewing bloody handholds for their ascent with every worthy foe they butcher. Each is a whirlwind of violence amidst the madness of battle, leaving nothing but twitching corpses in their wake.
Ruinous Axe |
| Ruinous Axe | 1" | 3 | 4+ | 3+ | -1 | 2 |
Bloodbite Axe |
| Bloodbite Axe | 1" | 6 | 3+ | 4+ | - | 1 |
Impaling Spear |
| Impaling Spear | 2" | 5 | 3+ | 3+ | -1 | 1 |
Unit Size: 1
Points: 80
Battlefield Role: Leader
|
Exalted Deathbringer with Bloodbite Axe | 40mm |
Exalted Deathbringer with Impaling Spear | 40mm |
Exalted Deathbringer with Ruinous Axe | 40mm |
Notes: Single
An Exalted Deathbringer is a single model armed with one of the following weapon options: Ruinous Axe and Skullgouger; Bloodbite Axe and Runemarked Shield; or Impaling Spear.
Blooded Lieutenant: Glory is best earned within sight of the mighty, and opportunity best seized within sight of their defeat.
If this model is not your general, add 2 to the Attacks characteristic of this model’s
melee weapons while it is wholly within 12" of a friendly
KHORNE general.
Runemarked Shield: Magic’s craven hand recoils from this shield’s battle-worn surface.
Roll a dice each time you
allocate a wound or
mortal wound to a model armed with a Runemarked Shield that was inflicted by a spell. On a 2+ that wound or mortal wound is negated.
Skullgouger: This bladed vambrace can turn aside enemy attacks and deliver brutal counterblows.
In the
combat phase, if the unmodified
save roll for an attack that targets a model armed with a Skullgouger is 6, the attacking unit suffers D3
mortal wounds after all of its attacks have been resolved.
Brutal Impalement: With well-aimed thrusts of an impaling spear, an Exalted Deathbringer can skewer his victim and raise them into the air as a gory, helpless trophy.
If the unmodified
wound roll for an attack made with an Impaling Spear is 6, that attack inflicts D3
mortal wounds on the target in addition to any normal damage.
Brutal Command: Deathbringers will not tolerate cowardice from any quarter, and enforce discipline by whatever bloody means necessary.
You can use this
command ability at the start of the
battleshock phase. If you do so, pick a friendly model with this command ability. Until the end of that phase, you do not have to take
battleshock tests for friendly
BLADES OF KHORNE MORTAL units that are wholly within 18" of that model.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, EXALTED DEATHBRINGER |
The Blood Throne roars into battle with its monstrous maw gaping wide, hungry for mortal flesh. Atop its dais, the Rendmaster bellows commands to his foot soldiers as he and his charioteers cut down any foes foolish enough to approach.
Blade of Blood |
| Blade of Blood | 1" | 4 | 3+ | 3+ | -1 | 1 |
Hellblades |
| Hellblades | 1" | 2 | 4+ | 3+ | -1 | 1 |
Gnashing Maw |
| Gnashing Maw | 1" | 1 | 4+ | 3+ | -1 | D3 |
Unit Size: 1 Points: 110
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single
A Herald of Khorne on Blood Throne is a single model armed with a Blade of Blood.
MOUNT: This model’s Blood Throne attacks with its Gnashing Maw.
CREW: This model has a Bloodletter crew that attack with their Hellblades. For rules purposes, the crew are treated in the same manner as a
mount.
Gorefeast: The Blood Throne’s dark vitality increases with each mouthful of enemy flesh and bone.
If any wounds are inflicted by this model’s Gnashing Maw and not negated, you can
heal up to D3 wounds allocated to this model.
Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified
hit roll for an attack made with a Blade of Blood or Hellblades is 6, that attack inflicts 1
mortal wound on the target in addition to any normal damage.
CHAOS, BLADES OF KHORNE, DAEMON, KHORNE, BLOODLETTER, HERO, TOTEM, HERALD OF KHORNE, HERALD OF KHORNE ON BLOOD THRONE |
Warlord of the legendary Goretide, Korghos Khul is rightly feared across the Mortal Realms. His campaigns of conquest and slaughter have earned him many boons from Khorne, principal amongst them the enormous Flesh Hound that fights by his side.
Axe of Khorne |
| Axe of Khorne | 1" | 3 | 3+ | 3+ | -1 | D3 |
Claws and Fangs |
| Claws and Fangs | 1" | 4 | 3+ | 4+ | -1 | 1 |
Unit Size: 1 Points: 130
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique
Korghos Khul is a named character that is a single model. He is armed with an Axe of Khorne.
COMPANION: Korghos Khul is accompanied by Grizzlemaw, who attacks with its Claws and Fangs. For rules purposes, Grizzlemaw is treated in the same manner as a
mount.
Favoured of Khorne: Khul swings his deadly axe assured of the Blood God’s blessing.
You can re-roll
hit rolls for attacks made by this model.
Aqshy’s Bane: Not content to be feared for his past conquests, Khul embraces combat more eagerly than any other seasoned general.
This model is eligible to fight in the
combat phase if it is within 8" of an enemy unit instead of 3", and can move an extra 5" when it
piles in.
Collar of Khorne: Grizzlemaw’s spiked collar has dashed the designs of many sorcerous foes.
This model can attempt to
unbind one spell in the enemy
hero phase in the same manner as a
WIZARD. In addition, this model can attempt to
dispel one
endless spell at the start of your hero phase in the same manner as a WIZARD.
Reality-splitting Axe: With a thunderous boom the Axe of Khorne cleaves a rent in the fabric of reality, hurling the victim into the Blood God’s realm.
At the end of any phase, if any wounds inflicted by this model’s Axe of Khorne in that phase were allocated to an enemy model and not negated, and that enemy model has not been slain, roll a dice. On a 5+ that enemy model is slain.
Lord of the Goretide: Khul’s indomitable will has led his Bloodbound Warhorde to greatness, and all his warriors are hungry to please him.
You can use this
command ability at the start of the
combat phase. If you do so, pick a friendly model with this command ability that is a general. Until the end of that phase, you can re-roll
hit rolls of 1 for attacks made by friendly
GORETIDE units wholly within 16" of that model.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, GORETIDE, HERO, MIGHTY LORD OF KHORNE, KORGHOS KHUL |
Already a terrifying opponent in his own right, a Khornate lord astride a Juggernaut is an unstoppable force of destruction. Foes are crushed or hacked apart in seconds, while the sheer momentum of his ruinous charge draws his warriors howling in his wake.
Wrathforged Axe |
| Wrathforged Axe | 1" | 3 | 3+ | 3+ | -1 | D3 |
Brazen Hooves |
| Brazen Hooves | 1" | 3 | 3+ | 3+ | - | 1 |
Unit Size: 1 Points: 140
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single
A Lord of Khorne on Juggernaut is a single model armed with a Wrathforged Axe.
MOUNT: This model’s Juggernaut of Khorne attacks with its Brazen Hooves.
Brass-clad Shield: This brazen shield can turn aside spells that would slay champions.
Roll a dice each time you
allocate a wound or
mortal wound to this model that was inflicted by a spell. On a 5+ that wound or mortal wound is negated.
Slaughterous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After this model makes a
charge move, you can pick 1 enemy unit within 1" of it and roll a dice. On a 2+ that enemy unit suffers D3
mortal wounds.
Daemonic Axe: When its rage is stirred, the daemon bound within this axe awakens.
If the unmodified
wound roll for an attack made by this model’s Wrathforged Axe is 6, the Damage characteristic for that attack is 3 instead of D3.
Blood Stampede: Carnage erupts as the full force of a Khorne Warhorde collides with the enemy.
You can use this
command ability at the start of the
combat phase. If you do so, pick up to 3 friendly
KHORNE MORTAL units that made a
charge move in that turn and are wholly within 16" of a model with this command ability. You can re-roll
wound rolls of 1 for attacks made by those units in that combat phase.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, LORD OF KHORNE ON JUGGERNAUT |
Foes fall before the Mighty Lord of Khorne like wheat before a scythe. As his axe howls through the air its blade tears reality asunder, and at the lord’s bellowed command, his warriors redouble their efforts to slaughter their foes.
Axe of Khorne |
| Axe of Khorne | 1" | 3 | 3+ | 3+ | -1 | D3 |
Blood-dark Claws |
| Blood-dark Claws | 1" | 4 | 3+ | 4+ | - | 1 |
Unit Size: 1 Points: 110
Battlefield Role: Leader
Base size: 60mm
Notes: Single
A Mighty Lord of Khorne is a single model armed with an Axe of Khorne.
COMPANION: A Mighty Lord of Khorne is accompanied by a Flesh Hound that attacks with its Blood-dark Claws. For rules purposes, it is treated in the same manner as a
mount.
Collar of Khorne: Spellcasters have learned to dread Flesh Hounds as much for their collars as for their claws.
This model can attempt to
unbind one spell in the enemy
hero phase in the same manner as a
WIZARD. In addition, this model can attempt to
dispel one
endless spell at the start of your hero phase in the same manner as a WIZARD.
Reality-splitting Axe: With a thunderous boom the Axe of Khorne cleaves a rent in the fabric of reality, hurling the victim into the Blood God’s realm.
At the end of any phase, if any wounds inflicted by the Axe of Khorne in that phase were allocated to an enemy model and not negated, and that enemy model has not been slain, roll a dice. On a 5+ that enemy model is slain.
Gorelord: Axe held aloft, this warlord orders his fighters forwards like hunting hounds unleashed.
You can use this
command ability at the start of the
charge phase. If you do so, pick a friendly model with this command ability. Until the end of that phase, you can re-roll charge rolls for friendly
KHORNE MORTAL units wholly within 16" of that model when the charge roll is made.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, MIGHTY LORD OF KHORNE |
Ferocity made flesh and blood, Scyla Anfingrimm is a terrifying foe who knows nothing of fear or mercy. His monstrous strength is enough to tear a Dracoth in two, and sorcery can gain no purchase upon his form, for his collar radiates Khorne’s hatred.
Brutal Fists |
| Brutal Fists | 2" | 2D6 | 4+ | 3+ | -1 | 1 |
Serpentine Tail |
| Serpentine Tail | 3" | 2 | 3+ | 3+ | -1 | D3 |
Unit Size: 1 Points: 110
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique
Scyla Anfingrimm is a named character that is a single model. He is armed with Brutal Fists and a Serpentine Tail.
Brass Collar of Khorne: Like all great gifts of the Blood God, the spiked collar that encircles Scyla’s neck is anathema to magic.
This model can attempt to
unbind one spell in the enemy
hero phase as if it were a
WIZARD. In addition, this model can attempt to
dispel one
endless spell at the start of your hero phase in the same manner as a WIZARD.
Raging Fury: Where frailer beasts may fade when wounded, spilling Scyla’s blood serves only to raise him to greater heights of fury.
When rolling to determine the Attacks characteristic of this model’s Brutal Fists, add 1 to the roll for each wound allocated to this model that was not negated and has not been
healed.
Bestial Leap: Scyla’s bestial form is capable of great leaps that take him over the heads of lesser foes.
This model is eligible to fight in the
combat phase if it is within 8" of an enemy unit instead of 3", and can move an extra 5" when it
piles in.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, SCYLA ANFINGRIMM |
In battle, Skarr Bloodwrath is a terrifying maelstrom of carnage. His Bloodstorm Blades whip around him like extensions of his furious will, and even should he fall, he rises again from the spilt blood of his victims, his axes held ready for vengeance.
Bloodstorm Blades |
| Bloodstorm Blades | 3" | See below | 2+ | 3+ | -1 | 1 |
Unit Size: 1 Points: 110
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique
Skarr Bloodwrath is a named character that is a single model. He is armed with Bloodstorm Blades.
Slaughterstorm: Swinging the Bloodstorm Blades in wide arcs, Skarr Bloodwrath claims countless skulls for his master.
The Attacks characteristic of this model’s Bloodstorm Blades is either 5, or equal to the number of enemy models within 3" of this model when the number of attacks made with the weapon is determined (whichever is higher).
The Slaughterborn: Skarr Bloodwrath has been killed on battlefields beyond count, but each time he has been reborn amidst the clash of blades and the screams of the dying.
At the end of the
movement phase, if this model has been slain, roll 2D6. On an 8+ you can set up this model anywhere on the battlefield more than 9" from any enemy units, with all wounds allocated to it removed.
Murderous Paragon: To Wrathmongers, Skarr Bloodwrath is an exemplar of mindless carnage, and like him they fight to the death hoping to be reborn to kill again.
You can use this
command ability at the start of the
combat phase. If you do so, pick 1 friendly
WRATHMONGERS unit wholly within 12" of a friendly model with this command ability. Until the end of that phase, if a model from that unit is slain, before that model is removed from play, that model can make a
pile-in move and then attack with all of the
melee weapons it is armed with.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, SKARR BLOODWRATH |
Trailing sulphurous flame, the chained anvil of the Skullgrinder roars through the air like a dark mockery of Sigmar’s twin-tailed comet. The Khornate smith swings his mighty weapon in wide arcs, shattering armour, pulping flesh and smashing bone.
Brazen Anvil |
| Brazen Anvil | 2" | 3 | 3+ | 2+ | -1 | 3 |
Unit Size: 1 Points: 80
Battlefield Role: Leader
Base size: 40mm
Notes: Single
A Skullgrinder is a single model armed with a Brazen Anvil.
Fiery Anvil: The searing impact of a brazen anvil has vanquished many formidable foes, swung for a final death-strike even when its blows were thought escaped.
At the end of the
combat phase, you can pick 1 enemy HERO or MONSTER within 2" of this model and roll a dice. On a 2+ that enemy unit suffers D3
mortal wounds.
Favoured by Khorne: The bloody arcs of gore that surround a Skullgrinder in battle are an inspiration to all who seek Khorne’s approval.
Add 1 to the Bravery characteristic of friendly
BLADES OF KHORNE MORTAL units wholly within 12" of any friendly models with this ability.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, SKULLGRINDER |
The war cry of the Skullmaster rings out over the thunderous hoof-beats of its ironclad steed moments before it slams into the foe with titanic force. Armour buckles, flesh tears, bones shatter and blood falls like rain as the Herald exults in the carnage.
Blade of Blood |
| Blade of Blood | 1" | 4 | 3+ | 3+ | -1 | 1 |
Brazen Hooves |
| Brazen Hooves | 1" | 3 | 3+ | 3+ | - | 1 |
Unit Size: 1 Points: 110
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single
A Skullmaster, Herald of Khorne is a single model armed with a Blade of Blood.
MOUNT: This model’s Juggernaut attacks with its Brazen Hooves.
Slaughter and Ruin: Skullmasters descend upon the enemy with the wrath of the Blood God himself.
You can re-roll
hit rolls for attacks made by this model if it made a
charge move in the same turn.
Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified
hit roll for an attack made with a Blade of Blood is 6, that attack inflicts 1
mortal wound on the target in addition to any normal damage.
Slaughterous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After this model makes a
charge move, you can pick 1 enemy unit within 1" of it and roll a dice. On a 2+ that enemy unit suffers D3
mortal wounds.
CHAOS, BLADES OF KHORNE, DAEMON, BLOODLETTER, KHORNE, HERO, HERALD OF KHORNE, SKULLMASTER |
Skulltaker is Khorne’s immortal champion and the greatest of all Bloodletters. Ever seeking worthy skulls for his master, he scans the battlefield for the enemy’s greatest champion, bellowing his challenge before moving in to end yet another storied life.
The Slayer Sword |
| The Slayer Sword | 1" | 3 | 3+ | 3+ | -1 | 3 |
Unit Size: 1 Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single
Skulltaker is a named character that is a single model. He is armed with the Slayer Sword.
Cloak of Skulls: Many a would-be death blow has ricocheted harmlessly off Skulltaker’s grisly pelt of trophies.
Add 1 to
save rolls for attacks that target this unit.
Decapitating Strike: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified
hit roll for an attack made with the Slayer Sword is 6, that attack inflicts 3
mortal wounds on the target in addition to any normal damage.
Heroes’ Bane: When faced with a worthy opponent, Skulltaker unleashes his full martial might.
You can re-roll
hit and wound rolls for attacks made by this model that target a HERO.
Heads Must Roll: Skulltaker is the greatest of all Bloodletters, and his mastery of death-dealing sets a grisly example for all of his kind to follow.
You can use this
command ability at the start of the
combat phase. If you do so, pick 1 friendly
BLOODLETTERS unit wholly within 12" of a friendly model with this command ability. Until the end of that phase, you can re-roll
wound rolls of 1 for attacks made by that unit.
CHAOS, BLADES OF KHORNE, DAEMON, BLOODLETTER, KHORNE, HERO, HERALD OF KHORNE, SKULLTAKER |
Towering, brutal demagogues, Slaughterpriests are living beacons of the Lord of Battle’s power. These foul priests direct their comrades according to visions sent by Khorne himself, boil their enemies’ blood in their veins and drive the foe mad with battle-lust.
Bloodbathed Axe |
| Bloodbathed Axe | 2" | 3 | 4+ | 3+ | - | 2 |
Hackblade |
| Hackblade | 1" | 3 | 3+ | 4+ | - | 1 |
Wrath-hammer |
| Wrath-hammer | 3" | D3 | 4+ | 4+ | - | 1 |
Unit Size: 1
Points: 100
Battlefield Role: Leader
|
Slaughterpriest | 40mm |
Slaughterpriest with Hackblade and Wrath-hammer | 40mm |
Notes: Single
A Slaughterpriest is a single model armed with one of the following weapon options: Bloodbathed Axe; or Hackblade and Wrath-hammer.
Scorn of Sorcery: Slaughterpriests share their god’s hatred of sorcery and those who use it.
This model can attempt to
unbind one spell in the enemy
hero phase in the same manner as a
WIZARD. In addition, this model can attempt to
dispel one
endless spell at the start of your hero phase in the same manner as a WIZARD.
Blood Boil: Blood Boil is a prayer that has an
answer value of 4 and a range of 16". If answered, pick 1 enemy unit within range of the chanter that is visible to them. That unit suffers D6
mortal wounds.
Blood Bind: Blood Bind is a prayer that has an
answer value of 4 and a range of 16". If answered, pick 1 enemy unit within range of the chanter that is visible to them and more than 3" from all friendly units. Your opponent must move that unit a number of inches equal to the
chanting roll. The first model to be moved from that unit must finish the move as close as possible to the closest unit in your army (it can finish the move within 3" of units in your army). Any remaining models in that unit must finish their move in
unit coherency and as close as possible to the closest unit from your army.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, PRIEST, SLAUGHTERPRIEST |
Soaring upon the blazing winds of war, Valkia the Bloody awaits the worthiest of foes before plunging into battle with her mighty spear Slaupnir levelled. With her comes the Blood God’s judgement, for wherever Valkia goes, the eye of Khorne follows.
Slaupnir |
| Slaupnir | 2" | 6 | 3+ | 3+ | -2 | 1 |
Unit Size: 1 Points: 130
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique
Valkia the Bloody is a named character that is a single model. She is armed with Slaupnir.
The Gaze of Khorne: Khorne’s gaze follows Valkia closely; the Blood God’s warriors strive all the harder to please him when she is nearby, lest he deem them unworthy.
You can re-roll
battleshock tests for friendly
KHORNE MORTAL units wholly within 16" of this model. However, if you do so and that unit still fails the battleshock test after the re-roll has been made, add D3 to the number of models that flee.
The Spear Slaupnir: Valkia’s great spear is at its deadliest as she descends from the sky to strike at her target’s heart.
Slaupnir has a Damage characteristic of D3 instead of 1 if this model made a
charge move in the same turn.
Daemonshield: Adorned with the head of a Daemon Prince who was foolish enough to earn Valkia’s ire, this shield is a powerful relic.
Subtract 1 from
wound rolls for attacks made with
melee weapons that target this model.
On Bloodstained Wings: No airborne foes are safe when Valkia takes wing, and her swooping shadow fills her skyfaring prey with dread.
At the start of the
combat phase, you can pick 1 enemy unit that can
fly, is not a
MONSTER and is within 6" of this unit. Subtract 1 from
hit rolls for attacks made by that enemy unit until the end of that phase.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, VALKIA THE BLOODY |
Dromm, Wounder of Worlds, Slaughterpriest to Great Khorne, seeks to commit the ultimate act of violence in the name of his murderous god. With his cursed axe he would carve open the realms themselves, causing the lands to shudder and writhe in agony.
Bloodblessed Axe and Staff |
| Bloodblessed Axe and Staff | 2" | 3 | 3+ | 3+ | -1 | 2 |
Unit Size: 1
Points: 160
Battlefield Role: Leader
Base size: 40mmNotes: Single, Unique. Dromm, Wounder of Worlds and
Gorechosen of Dromm units must be taken as a set. Although taken as a set, each is a separate unit.
Dromm, Wounder of Worlds, is armed with a Bloodblessed Axe and Staff.
Scorn of Sorcery: Slaughterpriests share their god’s hatred of sorcery and those who use it.
This unit can attempt to
unbind 1 spell in the enemy
hero phase in the same manner as a
WIZARD.
Wound the Realm: His eyes crazed and bloodshot, Dromm snarls a blasphemous prayer before striking the ground with his axe, dealing a blow that sunders the very realm itself.
Wound the Realm is a
prayer that has an
answer value of 4 and a range of 16". If answered, pick 1 point on the battlefield within range and visible to the chanter and draw a straight line between that point and the closest part on the chanter’s base. Roll a dice for each enemy unit passed across by that line. On a 2+, that unit suffers D3
mortal wounds.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, GORETIDE, HERO, PRIEST, SLAUGHTERPRIEST, DROMM |
Battleline
Smashing their way through the maelstrom of battle, Blood Warriors roar incoherent curses as they hack and bludgeon their foes to ruin. Such is their dedication to Khorne that they continue to fight even after suffering wounds that would fell lesser men.
Goreaxe(s) |
| Goreaxe(s) | 1" | 2 | 3+ | 4+ | - | 1 |
Goreglaive |
| Goreglaive | 1" | 2 | 3+ | 3+ | -1 | 2 |
Unit Size: 10 Points: 160
Battlefield Role: Battleline
Base size: 32mm
This warscroll can be used in the following warscroll battalions:
•
Bloodforged •
Bloodmad Warband •
Gore Pilgrims •
Red Headsmen •
Skulltake •
Slaughterborn
A unit of Blood Warriors has any number of models. The unit is armed with one of the following weapon options: a pair of Goreaxes; or Goreaxe and Gorefist. 1 in every 10 models can replace the unit’s weapon option with a Goreglaive.
CHAOS CHAMPION: 1 model in this unit can be a Chaos Champion. Add 1 to the Attacks characteristic of that model’s Goreaxe(s).
ICON BEARER: 1 in every 10 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.
No Respite: Dying as they lived, Blood Warriors devote even their final moments to killing.
If a model from this unit is slain in the
combat phase, before that model is removed from play, that model can make a
pile-in move and then attack with all of the
melee weapons it is armed with.
Goreaxes: There is little escape from the vicious edges of two goreaxes.
You can re-roll
hit rolls of 1 for attacks made with a pair of Goreaxes.
Gorefists: A counter-punch from a brutally spiked gorefist has spelled doom for countless overconfident foes.
If an unmodified
save roll for an attack made with a
melee weapon that targets a unit that includes any models armed with a Goreaxe and Gorefist is 6, the attacking unit suffers 1
mortal wound after all of its attacks have been resolved.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, BLOOD WARRIORS |
Beneath unholy icons and bloodsoaked banners, letting loose roaring battle cries and terrifying blasts from brazen horns, the Bloodletters of Khorne surge forwards in a writhing tide of corded muscle and hellforged swords to maim and slaughter their foes.
Hellblade |
| Hellblade | 1" | 1 | 4+ | 3+ | -1 | 1 |
Unit Size: 10 Points: 110
Battlefield Role: Battleline
Base size: 32mm
A unit of Bloodletters has any number of models, each armed with a Hellblade.
BLOODREAPER: 1 model in this unit can be a Bloodreaper. Add 1 to the Attacks characteristic of that model’s Hellblade.
STANDARD BEARERS: 1 in every 10 models in this unit can either be a Bloodsoaked Banner Bearer or Gore-drenched Icon Bearer.
Bloodsoaked Banner: You can re-roll
charge rolls for this unit while it includes any Bloodsoaked Banner Bearers.
Gore-drenched Icon: If an unmodified
battleshock roll of 1 is made for this unit while it includes any Gore-drenched Icon Bearers, you can add D6 models to this unit, and no models from this unit will flee in that phase.
HORNBLOWERS: 1 in every 10 models in this unit can be a Hornblower. While this unit includes any Hornblowers, if the unmodified roll for a
battleshock test for an enemy unit that is within 8" of this unit is 1, that battleshock test must be re-rolled.
Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified
hit roll for an attack made with a Hellblade is 6, that attack inflicts 1
mortal wound on the target in addition to any normal damage.
Murderous Tide: Massed Bloodletters will surge forth to rain a thunderstorm of blows upon the foe.
You can add 1 to
hit rolls for attacks made by this unit while this unit has at least 20 models.
CHAOS, BLADES OF KHORNE, DAEMON, KHORNE, BLOODLETTERS |
Descending upon their foes in a howling tide, the barbarous hordes of the Bloodreavers sweep away the enemy. Each of their number is a frothing killer, their body thick with slabs of muscle and their heavy weapons able to dismember foes with every swing.
Reaver Blades |
| Reaver Blades | 1" | 1 | 4+ | 4+ | - | 1 |
Meatripper Axe |
| Meatripper Axe | 1" | 1 | 4+ | 4+ | -1 | 1 |
Unit Size: 10 Points: 80
Battlefield Role: Battleline
Base size: 32mm
A unit of Bloodreavers has any number of models. The unit is armed with one of the following weapon options: Reaver Blades; or Meatripper Axe.
CHIEFTAIN: 1 model in this unit can be a Chieftain. Add 1 to the Attacks characteristic of that model’s
melee weapons.
ICON BEARER: 1 in every 10 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.
HORNBLOWER: 1 in every 10 models in this unit can be a Hornblower. Add 1 to
run and
charge rolls for this unit while it includes any Hornblowers.
Frenzied Devotion: The sight of the Blood God’s sacred icons stirs Bloodreavers into a murderous rage.
Add 1 to the Attacks characteristic of this unit’s
melee weapons while this unit is wholly within 16" of any friendly
KHORNE TOTEMS.
Reaver Blades: In the hands of blood-hungry killers, even the crudest cutting weapons are brutally efficient.
You can re-roll
hit rolls of 1 for attacks made with Reaver Blades.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, BLOODREAVERS |
Swift, strong, and tenacious beyond mortal reason, Flesh Hounds run their prey to the ground without mercy. Those who seek to trick or destroy these daemonic beasts with sorcery find their powers flickering to nothing, extinguished by the wrath of Khorne.
Burning Roar |
| Burning Roar | 8" | 1 | 2+ | 4+ | - | 1 |
Blood-dark Claws |
| Blood-dark Claws | 1" | 4 | 3+ | 4+ | - | 1 |
Unit Size: 5 Points: 100
Battlefield Role: Battleline
Base size: 60 x 35mm
A unit of Flesh Hounds has any number of models, each armed with Blood-dark Claws.
GORE HOUNDS: 1 in every 5 models in this unit can be a Gore Hound. That model is armed with a Burning Roar in addition to its other weapons.
Collars of Khorne: Spellcasters have learned to dread Flesh Hounds as much for their collars as for their claws.
This unit can attempt to
unbind one spell in the enemy
hero phase in the same manner as a
WIZARD. In addition, this unit can attempt to
dispel one
endless spell at the start of your hero phase in the same manner as a WIZARD. Add 1 to unbinding and dispelling rolls for this unit while it contains 10 or more models.
Unflagging Hunters: When blood is scented, nothing will keep a Flesh Hound from its prey.
You can re-roll
charge rolls for this unit.
CHAOS, BLADES OF KHORNE, DAEMON, KHORNE, FLESH HOUNDS |
The Claws of Karanak venerate the Flesh Hounds of Khorne, taking on an aspect of the daemons’ bloodthirsty nature as they hunt the enemies of the Blood God and hack them to shreds in horrific displays of brutality.
Weapons of the Hunt |
| Weapons of the Hunt | 2" | 2 | 4+ | 4+ | -1 | 1 |
Gouge-claws |
| Gouge-claws | 1" | 4 | 3+ | 3+ | -2 | 1 |
Unit Size: 8
Points: 100
Battlefield Role: Battleline
|
Packlord | 40mm |
Hound of Wrath | 60 x 35mm |
2 x Brutalisers | 32mm |
4 x Blood Whelps | 28.5mm |
Each model in a Claws of Karanak unit is armed with Weapons of the Hunt.
PACKLORD: 1 in every 8 models in this unit must be a Packlord. Add 2 to the Attacks characteristic of that model’s melee weapons. In addition, a Packlord can
issue commands to their own unit.
BRUTALISERS: 2 in every 8 models in this unit must be a Brutaliser. Add 1 to the Attacks characteristic of those models’ melee weapons.
HOUND OF WRATH: 1 in every 8 models in this unit must be a Hound of Wrath. A Hound of Wrath is armed with Gouge-claws instead of Weapons of the Hunt. In addition, add 1 to that model’s Wounds characteristic.
The Scent of Blood: These savage warriors roam ahead of the advancing army, seeking out the enemy so that they can be the first to draw blood.
After deployment but before the first battle round begins, this unit can make a
normal move.
Pack Hunters: The unearthly howls of Flesh Hounds send these killers into a blood-mad frenzy that sees them rip and bite their enemies like a pack of feral dogs.
Add 1 to
hit rolls for attacks made by this unit while they are wholly within 8" of any friendly
FLESH HOUNDS units.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, CULTISTS, CLAWS OF KARANAK |
None
The ground shakes beneath the onrushing fury of the Bloodcrushers, and with the force of a falling mountain they crash into the enemy. Those not crushed beneath the Juggernauts’ hooves are slain by the swinging hellblades of the beasts’ riders.
Hellblade |
| Hellblade | 1" | 1 | 4+ | 3+ | -1 | 1 |
Brazen Hooves |
| Brazen Hooves | 1" | 3 | 3+ | 3+ | - | 1 |
A unit of Bloodcrushers has any number of models, each armed with a Hellblade.
MOUNTS: This unit’s Juggernauts attack with their Brazen Hooves.
BLOODHUNTER: 1 model in this unit is a Bloodhunter. Add 1 to the Attacks characteristic of that model’s Hellblade.
ICON BEARERS: 1 in every 3 models in this unit can be an Icon Bearer. If an unmodified
battleshock roll of 1 is made for this unit while it includes any Icon Bearers, you can add 1 model to this unit, and no models from this unit will flee in that phase.
HORNBLOWER: 1 in every 3 models in this unit can be a Hornblower. While this unit includes any Hornblowers, if the unmodified roll for a
battleshock test for an enemy unit that is within 8" of this unit is 1, that battleshock test must be re-rolled.
Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified
hit roll for an attack made with a Hellblade is 6, that attack inflicts 1
mortal wound on the target in addition to any normal damage.
Murderous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After a model in this unit makes a
charge move, you can pick 1 enemy unit within 1" of that model and roll a dice. On a 2+ that enemy unit suffers 1
mortal wound. If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model completes its charge move, but do not allocate the mortal wounds until after all of the models in the unit have moved. If this unit has 6 or more models when it makes a charge move, change the mortal wounds inflicted by this ability from 1 to D3.
CHAOS, BLADES OF KHORNE, DAEMON, BLOODLETTER, KHORNE, BLOODCRUSHERS |
Even amongst the pitiless hordes of the Goretide, the Bloodreavers led by Garrek Gorebeard are known for their cruelty and deranged ferocity. It is said that Garrek personally guts and skins any of his warriors who fail to take a worthy trophy in battle.
Garrek’s Blooddrinker Axe |
| Garrek’s Blooddrinker Axe | 1" | 3 | 3+ | 4+ | -1 | 1 |
Karsus’ Chained Axe |
| Karsus’ Chained Axe | 2" | D3 | 4+ | 4+ | - | 1 |
Saek’s Meatripper Axe |
| Saek’s Meatripper Axe | 1" | 1 | 3+ | 4+ | -1 | 1 |
Reaver Blades |
| Reaver Blades | 1" | 1 | 3+ | 4+ | - | 1 |
Unit Size: 5 Points: 60
Battlefield Role: None
Base size: 32mm
Notes: Single, Unique
This unit contains 5 models: Garrek Gorebeard, who is armed with a Blooddrinker Axe; Karsus the Chained, who is armed with a Chained Axe; Blooded Saek, who is armed with a Meatripper Axe; and Targor and Arnulf, who are both armed with Reaver Blades.
GARREK GOREBEARD: If the unmodified
hit roll for an attack made with Garrek Gorebeard’s Blooddrinker Axe is 6, that attack inflicts 1
mortal wound on the target and the attack sequence ends (do not make a
wound or save roll).
Frenzied Devotion: The sight of the Blood God’s sacred icons stirs Bloodreavers into a murderous rage.
Add 1 to the Attacks characteristic of this unit’s
melee weapons while this unit is wholly within 16" of any friendly
KHORNE TOTEMS.
Reaver Blades: In the hands of blood-hungry killers, even the crudest cutting weapons are brutally efficient.
You can re-roll
hit rolls of 1 for attacks made with Reaver Blades.
Grisly Trophies: Garrek delights in brandishing grim souvenirs to stoke his warriors’ bloodlust.
Do not take a
battleshock test for this unit if any enemy models were slain by attacks made by this unit’s Garrek Gorebeard earlier in the same turn.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, GORETIDE, BLOODREAVERS, GARREK’S REAVERS |
Ever watchful, ever hungry, Karanak is the physical manifestation of the Blood God’s wrathful vengeance. Once he has the scent of his quarry, this tireless hunter will not cease in his hunt until he tastes their torn flesh between his fangs.
Gore-slick Claws |
| Gore-slick Claws | 1" | 4 | 3+ | 4+ | - | 1 |
Three Savage Maws |
| Three Savage Maws | 1" | 6 | 4+ | 3+ | -1 | D3 |
Unit Size: 1 Points: 150
Battlefield Role: None
Base size: 75 x 42mm
Notes: Single, Unique
This warscroll can be used in the following warscroll battalions:
•
Blood Hunt
Karanak is a named character that is a single model. He is armed with Gore-slick Claws and Three Savage Maws.
Unflagging Hunter: Karanak bounds towards the foe, hungry for the taste of living flesh.
You can re-roll
charge rolls for this model.
Brass Collar of Bloody Vengeance: Wizards tremble wherever Karanak prowls.
This model can attempt to
unbind one spell in the enemy
hero phase in the same manner as a
WIZARD. In addition, this model can attempt to
dispel one
endless spell at the start of your hero phase in the same manner as a WIZARD. If this model successfully unbinds a spell or dispels an endless spell, the caster suffers D3
mortal wounds.
Prey of the Blood God: Karanak is a tireless hunter, hungering for his chosen quarry’s flesh.
After armies are set up, but before the first battle round begins, pick 1 enemy HERO to be this model’s quarry. You can re-roll
hit and wound rolls for attacks made by this model that target that HERO.
Call of the Hunt: With a primal call, Karanak summons slathering Flesh Hounds to the feast.
Once per game, during the
hero phase, you can summon 1 unit of 5
Flesh Hounds to the battlefield and add it to your army if this model is within 8" of its quarry (see
Prey of the Blood God). The summoned unit must be set up wholly within 8" of this model and more than 9" from any enemy units. The summoned unit cannot move in the following
movement phase.
CHAOS, BLADES OF KHORNE, DAEMON, KHORNE, HERO, FLESH HOUND, KARANAK |
All know to fear the Khorgoraths of Khorne. Rampaging super-predators with an endless hunger for skulls, they are utterly fearless and almost impossible to kill, and smash through the enemy with no thought for anything but indiscriminate slaughter.
Bone Tentacles |
| Bone Tentacles | 6" | 3 | 3+ | 4+ | - | 1 |
Claws and Fangs |
| Claws and Fangs | 1" | 5 | 3+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 90
Battlefield Role: None
Base size: 90 x 52mm
This warscroll can be used in the following warscroll battalions:
•
Skulltake
A unit of Khorgoraths has any number of models, each armed with Bone Tentacles and Claws and Fangs.
Horrific Predators: Khorgoraths are nightmarish beasts, given form only to harvest skulls.
Add 1 to
battleshock rolls for units that had any models slain by attacks made by
KHORGORATHS in the same turn.
Taker of Heads: Swallowing the skulls of their victims breathes a twisted sustenance into the Khorgoraths’ brutish bodies.
At the end of the
combat phase, if any enemy models were slain by this unit’s attacks in that combat phase, you can
heal 1 wound allocated to this unit.
CHAOS, BLADES OF KHORNE, KHORNE, BLOODBOUND, KHORGORATHS |
Magore Redhand leads his band of killers on an endless hunt for worthy skulls. In return for his prodigious offerings Khorne has blessed the Blood Warrior with profane gifts, including a daemonic maw in his gut that can bite through even sigmarite.
Magore’s Belly Maw |
| Magore’s Belly Maw | 1" | 1 | 4+ | 3+ | -1 | D3 |
Magore’s Daemonic Axe |
| Magore’s Daemonic Axe | 1" | 3 | 3+ | 3+ | -1 | 1 |
Goreaxe |
| Goreaxe | 1" | 2 | 3+ | 4+ | - | 1 |
Unit Size: 3
Points: 100
Battlefield Role: None
Base size: 32mmNotes: Single, Unique.
Riptooth and Magore’s Fiends must be taken as a set. Although taken as a set, each is a separate unit.
This unit contains 3 models: Magore Redhand, who is armed with a Daemonic Axe and a Belly Maw; and Ghartok Flayskull and Zharkus the Bloodsighted, who are both armed with a Goreaxe and Gorefist.
MAGORE REDHAND: You can re-roll
hit rolls for attacks made by this unit that target STORMCAST ETERNAL units while this unit includes Magore Redhand.
Gorefists: A counter-punch from a brutally spiked Gorefist has spelled doom for countless over-confident foes.
If an unmodified
save roll for an attack made with a
melee weapon that targets a unit that includes any models armed with a Goreaxe and Gorefist is 6, the attacking unit suffers 1
mortal wound after all of its attacks have been resolved.
No Respite: Dying as they lived, Blood Warriors devote even their final moments to killing.
If a model from this unit is slain in the
combat phase, before that model is removed from play, that model can make a
pile-in move and then attack with all of the
melee weapons it is armed with.
Blood Scent: The Flesh Hound Riptooth leads Magore and his Blood Warriors in pursuit of worthy foes, jaws frothing with bloody drool as he bounds tirelessly after his quarry.
You can re-roll
charge rolls for this unit while it is wholly within 8" of a friendly
RIPTOOTH model.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, GORETIDE, BLOOD WARRIORS, MAGORE’S FIENDS |
The ground shakes beneath pounding Juggernaut hooves as the Mighty Skullcrushers ride into battle. Foes are smashed aside by the impact of the charge, and any survivors are soon reduced to piles of gore by the riders’ axes.
Ensorcelled Axe |
| Ensorcelled Axe | 1" | 3 | 3+ | 3+ | - | 1 |
Bloodglaive |
| Bloodglaive | 1" | 3 | 4+ | 3+ | -1 | 1 |
Brazen Hooves |
| Brazen Hooves | 1" | 3 | 3+ | 3+ | - | 1 |
This warscroll can be used in the following warscroll battalions:
•
Brass Stampede
A unit of Mighty Skullcrushers has any number of models. The unit is armed with one of the following weapon options: Ensorcelled Axe; or Bloodglaive.
MOUNTS: This unit’s Juggernauts attack with their Brazen Hooves.
SKULLHUNTER: 1 model in this unit can be a Skullhunter. Add 1 to the Attacks characteristic of that model’s
melee weapons.
STANDARD BEARER: 1 in every 3 models in this unit can be a Standard Bearer. Add 2 to the Bravery characteristic of this unit while it includes any Standard Bearers.
HORNBLOWER: 1 in every 3 models in this unit can be a Hornblower. Add 1 to
run and
charge rolls made for this unit while it includes any Hornblowers.
Murderous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After a model in this unit makes a
charge move, you can pick 1 enemy unit within 1" of that model and roll a dice. On a 2+ that enemy unit suffers 1
mortal wound. If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model completes its charge move, but do not allocate the mortal wounds until after all of the models in the unit have moved. If this unit has 6 or more models when it makes a charge move, change the mortal wounds inflicted by this ability from 1 to D3.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, MIGHTY SKULLCRUSHERS |
Perhaps the greatest of the Lord of Battle’s gifts to Magore Redhand is the Flesh Hound Riptooth. A vicious hunter and loyal companion, he has chased down his master’s prey and warded off enemy sorcery on battlefields beyond count.
Blood-dark Claws |
| Blood-dark Claws | 1" | 4 | 3+ | 4+ | - | 1 |
Unit Size: 1
Points: 100
Battlefield Role: None
Base size: 50mmNotes: Single, Unique. Riptooth and
Magore’s Fiends must be taken as a set. Although taken as a set, each is a separate unit.
Riptooth is a single model. He tears his victims to pieces with his Blood-dark Claws.
Collar of Khorne: Spellcasters have learned to dread Flesh Hounds as much for their collars as for their claws.
This unit can attempt to
unbind one spell in the enemy
hero phase in the same manner as a
WIZARD. In addition, this unit can attempt to
dispel one
endless spell at the start of your hero phase in the same manner as a WIZARD.
Unflagging Hunter: When blood is scented, nothing will keep a Flesh Hound from its prey.
You can re-roll
charge rolls for this model.
CHAOS, BLADES OF KHORNE, DAEMON, KHORNE, GORETIDE, FLESH HOUND, RIPTOOTH |
It is the sworn task of the Skullreapers to claim worthy skulls for Khorne, and it is a duty they go about with savage determination. Whether wielding gore-slick blades or the huge axes known as spinecleavers, these warriors decimate the enemy ranks.
Gore-slick Blades, Daemonblades, Spinecleavers and Soultearers |
| Gore-slick Blades, Daemonblades, Spinecleavers and Soultearers | 1" | 4 | 3+ | 3+ | - | 1 |
Vicious Mutation |
| Vicious Mutation | 1" | 1 | 3+ | 4+ | -1 | D3 |
Unit Size: 5 Points: 180
Battlefield Role: None
Base size: 40mm
A unit of Skullreapers has any number of models, armed with a combination of Goreslick Blades, Daemonblades, Spinecleavers and Soultearers.
SKULLSEEKER: 1 model in this unit is a Skullseeker. That model is armed with a Vicious Mutation in addition to its other weapons.
ICON BEARER: 1 in every 5 models in this unit can be an Icon Bearer. Add 1 to
charge rolls for this unit while it includes any Icon Bearers.
Daemonforged Weapons: Gnashing teeth and leering eyes writhe across the Skullreapers’ weapons, revealing the malevolent entities trapped within.
If the unmodified
hit roll for an attack made with this unit’s Gore-slick Blades, Daemonblades, Spinecleavers and Soultearers is 6, that attack inflicts 1
mortal wound on the target in addition to any normal damage.
Trial of Skulls: Risking utter damnation for a taste of true power, Skullreapers fight with manic determination.
You can re-roll
hit rolls for attacks made by this unit if the target unit has 5 or more models.
Murderous to the Last: Skullreapers do not fear death, but they are determined not to breathe their last while there are worthy skulls to be harvested.
Do not take
battleshock tests for this unit. In addition, roll a dice each time a model from this unit is slain by an attack made with a
melee weapon, before that model is removed from play. On a 5+ pick 1 enemy unit within 1" of the slain model. That unit suffers D3
mortal wounds after all of its attacks have been resolved.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, SKULLREAPERS |
With the chained hammers of their flails whipping around them, the Wrathmongers hurl themselves into the enemy. A bloody red mist hangs around these berserkers as they go about their butchery, driving combatants into a maddened frenzy.
Wrath-flails |
| Wrath-flails | 2" | 4 | 4+ | 3+ | -1 | 1 |
Unit Size: 5 Points: 140
Battlefield Role: None
Base size: 40mm
This warscroll can be used in the following warscroll battalions:
•
Bloodforged
A unit of Wrathmongers has any number of models, each armed with Wrath-flails.
WRATHMASTER: 1 model in this unit can be a Wrathmaster. Add 1 to the Attacks characteristic of that model’s Wrath-flails.
Furious Assault: Skulls crack and shields buckle beneath the unstoppable momentum of a Wrathmonger charge.
Add 1 to
hit rolls for attacks made by this unit if it made a
charge move in the same turn.
Bloodfury: When they are finally struck down, the maddening blood vapour that surrounds Wrathmongers plunges their foes into a self-destructive rage.
If a model in this unit is slain, before it is removed from play roll a dice for each enemy unit within 1" of that model. Add 1 to the dice roll if 2 or more models from that enemy unit are within 1" of the slain model. On a 1, nothing happens. On a 2-5, that enemy unit suffers 1
mortal wound after all of its attacks have been resolved. On a 6+ that enemy unit suffers D3
mortal wounds after all of its attacks have been resolved.
Crimson Haze: A vapour of blood and gore fills the air wherever Wrathmongers swing their flails, sending the Lord of Battle’s devotees into an exultant rampage.
Add 1 to the Attacks characteristic of melee weapons used by
BLADES OF KHORNE units while they are wholly within 8" of any units with this ability. This ability has no effect on
WRATHMONGERS.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, WRATHMONGERS |
Together known as the Gorechosen of Dromm, the Skullgrinder Herax and the muscle-bound Gorehulk accompany the self-proclaimed Wounder of Worlds on his deranged quest to mutilate the realms, slaughtering anything that gets in their way.
Forgewrath Hammer |
| Forgewrath Hammer | 1" | 4 | 3+ | 3+ | -2 | 2 |
Crushing Grip |
| Crushing Grip | 1" | 6 | 4+ | 3+ | - | 1 |
Unit Size: 2
Points: 160
Battlefield Role: None
|
Gorehulk | 40mm |
Skullgrinder Herax | 32mm |
Notes: Single, Unique.
Dromm, Wounder of Worlds and Gorechosen of Dromm units must be taken as a set. Although taken as a set, each is a separate unit.
The models in the Gorechosen of Dromm are Skullgrinder Herax and the Gorehulk. Skullgrinder Herax is armed with a Forgewrath Hammer. The Gorehulk is armed with a Crushing Grip.
Gorechosen of Dromm: Should a foe wish to challenge Dromm, they must first overcome his formidable blood-sworn entourage.
While this unit is wholly within 3" of a friendly
DROMM, he has a
ward of 4+.
Throttle: Should the Gorehulk manage to get both his massive hands around a victim’s throat, their doom is practically assured.
At the end of the
combat phase, if this unit includes the Gorehulk, you can pick 1 enemy model within 3" of this unit and roll a dice. If the roll is more than double that model’s Wounds characteristic, it is slain.
White-hot Anger: The artefact Herax wears on his back causes the air around him to literally burn with rage.
At the end of the
combat phase, roll a dice for each enemy model within 3" of this unit’s Skullgrinder Herax. For each 5+, that enemy model’s unit suffers 1
mortal wound.
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, GORETIDE, GORECHOSEN OF DROMM |
Creatures of pure nightmare, Skin Wolves are draped in the tattered remains of their human flesh. Their malice and fury are incomparable, and with long-clawed fingers they shred their victims to ribbons and feast upon the remains.
Teeth and Claws |
| Teeth and Claws | 1" | 4 | 3+ | 3+ | -1 | 2 |
Unit Size: 3 Points: 170
Battlefield Role: None
Each model in a skin Wolves unit is armed with Teeth and Claws.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
Bounding Predators: These deadly creatures can move at frightening speed.
This unit can
run and still
charge later in the turn.
Terrifying Bloodlust: Skin Wolves have a natural predatory instinct to hunt. With the taint of Chaos running through their veins, this bloodlust is amplified beyond imagining.
If the unmodified
hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a
wound and
save roll for each hit.
Behemoth
Mazarall the Butcher is a renderer of mortal flesh and a devourer of daemons both. His sheer barbarity and unbridled rage have led many to believe him more mindless beast than canny warlord, but such a belief is a mistake for which many have lost their lives.
The Ancyte Shield’s Wrath |
| The Ancyte Shield’s Wrath | 12" | D6 | 5+ | 3+ | -1 | 1 |
Harrow Meat |
| Harrow Meat | 2" | 4 | 3+ | 3+ |  | 3 |
The Ancyte Shield’s Blades |
| The Ancyte Shield’s Blades | 1" |  | 4+ | 3+ | -1 | 1 |
0-4 | 12" | -2 | 5 |
5-7 | 10" | -2 | 4 |
8-9 | 8" | -1 | 3 |
10+ | 6" | -1 | 2 |
Unit Size: 1 Points: 365
Battlefield Role: Behemoth
Base size: 100mm
Notes: Single, Unique
Mazarall the Butcher is armed with the Ancyte Shield’s Wrath, the Ancyte Shield’s Blades and Harrow Meat.
Bloody Charge: A towering creature of muscle and rage, Mazarall barrels into his foes, throwing aside bodies with contemptuous ease.
Roll a dice for each enemy unit that is within 1" of this model after this model makes a
charge move. On a 4+ that unit suffers D3
mortal wounds.
Harrow Meat’s Hunger: Harrow Meat, Mazarall’s infamous axe, possesses its own crude sentience, fuelling Mazarall’s fury with each drop of blood fed to it.
At the end of the
combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, add 1 to the Attacks characteristic of Harrow Meat for the rest of the battle.
The Ancyte Shield: Covered in the stretched skin of unfortunate spellcasters, the Ancyte Shield serves as protection against hateful magic.
This model can attempt to
unbind 1 spell in the enemy
hero phase in the same manner as a
WIZARD.
The Butcher’s Due: To follow Mazarall is to tread the path of ascension on a road paved with the butchered carcasses of the dead.
You can use this
command ability at the start of the
combat phase. The command must be issued by this model and received by a friendly
KHORNE unit. Add 1 to
wound rolls for attacks made by that unit until the end of that phase.
CHAOS, KHORNE, BLADES OF KHORNE, DAEMON, MONSTER, HERO, MAZARALL THE BUTCHER |
Chaos Siege Gargants are towering, iron-clad brutes. Equipped with immense hooked blades and massive weighted chains, these monstrosities can tear through fortifications and enemy armies with contemptuous ease.
Colossal Hook-blades |
| Colossal Hook-blades | 3" |  | 4+ | 3+ | -1 | 2 |
Lashing Chains |
| Lashing Chains | 2" | D6 | 3+ | 5+ | - | 1 |
Unit Size: 1 Points: 215
Battlefield Role: Behemoth
Notes: Single
A Chaos Siege Gargant is armed with Colossal Hook-blades and Lashing Chains.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
Scaling Spikes and Chains: Resembling a living war machine, Siege Gargants are covered in various hooks, spikes and chains that make it easy for them to clamber over high walls and crush obstacles.
If you carry out a Smash To Rubble
monstrous rampage with this model, the
terrain feature is
demolished on a 2+ instead of a 3+.
Timber!: Should a gargant fall, it will likely crush anything in its path.
If this model is slain, before removing it from play, the players must
roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 3" of that point suffers D3
mortal wounds unless it is a
GARGANT. This model is then removed from play.
CHAOS, GARGANT, MONSTER, SIEGE GARGANT |
A Chaos War Mammoth is an immense beast capable of crushing scores of lesser creatures to bloody paste beneath its trampling feet, and of goring foes with its huge tusks, each of which carries the force of a battering ram.
Marauder Javelins and Axes |
| Marauder Javelins and Axes | 10" | 8 | 5+ | 5+ | - | 1 |
Goring Tusks |
| Goring Tusks | 3" | 1 | |
Trampling Feet |
| Trampling Feet | 1" |  | 4+ | 3+ | -2 | D3 |
0-10 | 12" | 5 | 10 |
11-14 | 10" | 4 | 8 |
15-19 | 8" | 3 | 6 |
20+ | 6" | 2 | 4 |
Unit Size: 1 Points: 345
Battlefield Role: Behemoth
Base size: 280 x 210mm
Notes: Single
A Chaos War Mammoth is armed with Goring Tusks and Trampling Feet.
CREW: This model has a Marauder crew, who are armed with Marauder Javelins and Axes.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords:
KHORNE,
TZEENTCH,
NURGLE,
SLAANESH or
UNDIVIDED.
Crushing Fall: To be caught under the falling bulk of a dying War Mammoth is to meet a horrible death.
If this model is slain, before removing it from play, the players must
roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 4" of that point suffers D6
mortal wounds. This model is then removed from play.
Goring Tusks: The enormous tusks of the Chaos War Mammoth can impale the largest of monsters, leaving them with grievous wounds.
Do not use the
attack sequence for an attack made with Goring Tusks. Instead, roll a number of dice equal to the Goring Tusks value shown on the damage table above. Add 1 to the roll if the target unit is a
MONSTER. For each 3+, the target unit suffers D3
mortal wounds.
CHAOS, MORTAL, MONSTER, MARK OF CHAOS, CHAOS WAR MAMMOTH |
A Curs’d Ettin is a hideous monstrosity of fused kinsmen, two souls trapped within one malformed body. Lured to battle with promises of meat and death, the bickering siblings crush their foes with ponderous swings of their single, club-like arm.
Crushing Fist |
| Crushing Fist | 2" | 1 |  | 3+ | -2 | D6 |
Stomp |
| Stomp | 1" |  | 4+ | 3+ | -1 | 2 |
0-6 | 10" | 2+ | 5 |
7-8 | 8" | 3+ | 4 |
9-10 | 7" | 3+ | 3 |
11+ | 6" | 4+ | 2 |
Unit Size: 1 Points: 215
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single
The Curs’d Ettin is armed with a Crushing Fist and Stomps.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
Cannibal Feast: Whatever the Curs’d Ettin crushes it feasts upon, its strange physiology enabling it to grow stronger with each kill.
At the end of the
combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can
heal up to D3 wounds allocated to this model.
Gibbering Curse: The incessant argumentative gibbering that comes from the Curs’d Ettin’s two heads carries the power of Chaos, driving those who hear it insane.
At the start of your
hero phase, roll 2D6 for each enemy unit within 3" of this model. If the roll is greater than that unit’s Bravery characteristic, that unit suffers D3
mortal wounds.
Two-headed Horror: The Curs’d Ettin’s two heads eternally bicker with each other, but there is one thing they always agree upon – the need for fresh meat!
At the start of the
combat phase, you can pick 1 enemy model that has a Wounds characteristic of 2 or less and that is within 3" of this model, and roll a dice. On a 6, that model is slain.
CHAOS, MORTAL, MONSTER, CURS’D ETTIN |
Some monstrous creatures of the Mortal Realms have been twisted beyond all recognition by the energies of Chaos, becoming hulking abominations that exist only to satiate their uncontrollable urge for carnage and slaughter.
Freakish Mutations |
| Freakish Mutations | 2" | 2D6 | 3+ | 3+ | - | 1 |
Slavering Maws |
| Slavering Maws | 1" | D6 | 4+ | 3+ |  | D3 |
0-4 | 3D6" | -2 |
5-6 | 2D6" | -2 |
7-8 | 2D6" | -1 |
9+ | D6" | -1 |
Unit Size: 1 Points: 195
Battlefield Role: Behemoth
Notes: Single
A Gigantic Chaos Spawn is armed with Freakish Mutations and Slavering Maws.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords:
KHORNE,
TZEENTCH,
NURGLE,
SLAANESH or
UNDIVIDED.
Plaything of the Dark Gods: Gifts bestowed by the Dark Gods can bless the receiver with a bounty of strength and stamina – or they can be the complete opposite, causing excruciating pain and anguish.
At the start of your
hero phase, roll a dice. On a 1, this model suffers D3
mortal wounds. On a 2+, you can
heal up to D3 wounds allocated to this model. If you roll a 2+ and no wounds are allocated to this model, add D3 to its Wounds characteristic for the rest of the battle instead of healing D3 wounds.
CHAOS, MONSTER, MARK OF CHAOS, GIGANTIC CHAOS SPAWN |
Twisted and malignant, these dragons are ruinous creatures that spit gouts of mutating warpfire. Should one of these spite-filled beasts be slain, its body will erupt in a nova of anarchic energy, reducing its foes to mounds of malformed flesh.
Warpfire |
| Warpfire | 12" | 1 | |
Snapping Jaws |
| Snapping Jaws | 2" | D3 | 3+ |  | -1 | D6 |
Twisted Claws |
| Twisted Claws | 1" |  | 3+ | 3+ | -1 | 2 |
0-5 | 12" | 3+ | 5 |
6-7 | 10" | 3+ | 4 |
8-9 | 8" | 4+ | 3 |
10+ | 6" | 4+ | 2 |
Unit Size: 1 Points: 260
Battlefield Role: Behemoth
Notes: Single
A Warpfire Dragon is armed with Warpfire, Snapping Jaws and Twisted Claws.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
Deadly Demise: Even in their last moments, these creatures are deadly, and those arrogant enough to believe they have won victory are soon bloodily corrected.
If this model is slain, before it is removed from play, roll a dice for each unit within 3" of this model. On a 4+, that unit suffers D3
mortal wounds. This model is then removed from play.
Warpfire: These scintillating flames cause flesh and bone to undergo rapid and grotesque mutations, reshaping those touched into utterly grotesque configurations of their former selves.
Do not use the
attack sequence for an attack made with this model’s Warpfire. Instead roll a dice. On a 1, nothing happens. On a 2-5, the target unit suffers D3
mortal wounds. On a 6, the target unit suffers D6 mortal wounds.
CHAOS, DRAGON, MONSTER, WARPFIRE DRAGON |
Artillery
The hideous war machines known as Skull Cannons vomit forth barrages of skulls amidst blasts of sulphurous smoke and flame, their macabre ordnance screaming through the skies before exploding with murderous fury amongst the enemy ranks.
Burning Skulls |
| Burning Skulls | 30" | 1 | 3+ | 3+ | -2 | D6 |
Hellblades |
| Hellblades | 1" | 2 | 4+ | 3+ | -1 | 1 |
Gnashing Maw |
| Gnashing Maw | 1" | 1 | 4+ | 3+ | -1 | D3 |
Unit Size: 1 Points: 110
Battlefield Role: Artillery
Base size: 120 x 92mm
A unit of Skull Cannons has any number of models, each armed with Burning Skulls and a Gnashing Maw.
CREW: This model has a Bloodletter crew that attack with their Hellblades. For rules purposes, the crew are treated in the same manner as a
mount.
Burning Skulls: Foes massed together offer an easy target for a Skull Cannon’s flaming projectiles.
Add 1 to
hit rolls for attacks made with this unit’s Burning Skulls if the target unit contains 10 or more models.
Grind their Bones, Seize their Skulls: Enemies seized by a Skull Cannon’s jaws are used to power the infernal machine, their skulls taken and used as fiery munitions.
After this unit attacks for the first time in each
combat phase, if any enemy models were slain by this unit’s attacks, this unit can attack with all of the
missile weapons it is armed with.
Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified
hit roll for an attack made with Hellblades is 6, that attack inflicts 1
mortal wound on the target in addition to any normal damage.
CHAOS, BLADES OF KHORNE, DAEMON, BLOODLETTER, KHORNE, SKULL CANNONS |
Faction Terrain Feature
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| Rising from the ground, the Skull Altar is formed out of the violent tributes heaped in offering for Khorne’s Throne. From atop the grisly pedestal, a priest of Khorne roars out invectives, invoking the judgments of the Blood God to smite down all signs of weakness or wizardry. Unit Size: - Points: 0 Battlefield Role: Faction Terrain Feature Base size: Use model
SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.
DEFENSIBLE: This terrain feature is a defensible terrain feature that can be garrisoned by 1 HERO with a Wounds characteristic of 8 or less.
Words of Hate: As much a platform for violent oratory as bloody sacrifice, the exhortations of Khorne’s priests echo from this brass-clad edifice like the tolling of infernal bells.
You can re-roll chanting rolls for friendly KHORNE PRIESTS wholly within 8" of this terrain feature.
Witchbane: The Skull Altar devours arcane power like a whirlpool dragging ships to their doom.
While any terrain feature with this scenery rule is on the battlefield, if a spell is miscast, the caster suffers D6 mortal wounds instead of D3.
Invoke Judgement: While standing upon the Skull Altar, any herald of Khorne can bring the wrath of the Blood God upon their enemies.
While a KHORNE HERO garrisons this terrain feature, it can attempt to summon invocations in the same manner as a KHORNE PRIEST and benefits from the Words of Hate ability when it does so. | |
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Judgement of Khorne
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| A common sight in the crimson skies above Khorne’s domain in the Realm of Chaos, a Bleeding Icon can be summoned to the Mortal Realms to inspire dread in cowards who would shirk from honourable combat. Unit Size: - Points: 40 Battlefield Role: Invocation Base size: 105 x 70mm
SUMMONING: This invocation is summoned with a prayer that has an answer value of 3 and a range of 8". If answered, set up this invocation wholly within range and visible to the chanter, and more than 1" from all models, other invocations and endless spells. Only KHORNE PRIESTS can attempt to summon this invocation.
Drifting Menace: Glowing red-hot with Khorne’s fury, this brutal sigil is compelled across the battlefield with supernatural force.
After this invocation is set up and at the start of each of their hero phases, the commanding player can move this invocation as if it were a model with a Move characteristic of 8" and that can fly.
Sigil of Doom: Shedding gore as it hovers menacingly in the air, the Bleeding Icon is a fearsome portent of doom.
Subtract 1 from the Bravery characteristic of units that are wholly within 12" of any Bleeding Icons. In addition, if a unit fails a battleshock test within 3" of any Bleeding Icons, roll a dice. On a 1-5, add D3 to the number of models that flee. On a 6, add D6 to the number of models that flee, and then this invocation is removed from play. This ability has no effect on KHORNE units. | |
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| Hexgorger Skulls are the physical manifestation of Khorne’s hatred of the arcane arts. They drift across the battlefield, seeking to feed upon eldritch energy and those conjurers who attempt to use it. Unit Size: - Points: 50 Battlefield Role: Invocation Base size: 60mm
SUMMONING: This invocation is summoned with a prayer that has an answer value of 3 and a range of 8". If answered, set up the parts of the invocation wholly within range and visible to the chanter, within 6" of each other and more than 1" from all models, other invocations and endless spells. Only KHORNE PRIESTS can attempt to summon this invocation.
Compelled by Hate: Hexgorger Skulls levitate above the battlefield, hunting tirelessly for their eldritch prey.
After this invocation is set up and at the start of each of their hero phases, the commanding player can move the parts of this invocation as if they were models with a Move characteristic of 8" and that can fly. After the parts have been moved, they must be within 6" of each other.
Hexgorgers: Hexgorger Skulls exist purely to destroy magic. Hunting in tandem, they feed upon the arcane knowledge of their prey, regurgitating the powers they consume as jets of boiling blood whose touch is death to wizard-kind.
Subtract 2 from casting rolls for WIZARDS that are within 12" of any Hexgorger Skulls. In addition, if a WIZARD within 8" of this invocation attempts to cast a spell and the unmodified casting roll is 8, then that casting attempt is not successful, that WIZARD no longer knows that spell, each WIZARD within 12" of this invocation suffers D6 mortal wounds, and then this invocation is removed from play | |
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| A Wrath-axe is a manifestation of Khorne’s otherworldly anger, its razor-sharp edges glowing red-hot from the Blood God’s rage. At signs of weakness or wizardry such a blazing axe appears in the air, splitting reality with its downwards stroke. Unit Size: - Points: 70 Battlefield Role: Invocation Base size: 105 x 70mm
SUMMONING: This invocation is summoned with a prayer that has an answer value of 4 and a range of 8". If answered, set up this invocation wholly within range and visible to the chanter, and more than 1" from all models, other invocations and endless spells. Only KHORNE PRIESTS can attempt to summon this invocation.
Flung With Fury: Forged from pure rancour, a Wrath-axe is Khorne’s hatred incarnate.
After this invocation is set up and at the start of each of their hero phases, the commanding player can move this invocation as if it were a model with a Move characteristic of 8" and that can fly.
Hatred’s Edge: This supernatural blade scrapes across the ground, its razor edge cutting in half those too slow to get out of its way. It then rises in the air before smashing down with deadly force upon Khorne’s enemies.
After this invocation has moved, roll a dice for each unit that has any models it passed across. On a 2+, that unit suffers D3 mortal wounds. Then, the commanding player can pick 1 unit within 3" of this invocation and roll a dice. On a 1, nothing happens. On a 2-5, that unit suffers D3 mortal wounds. On a 6, that unit suffers D6 mortal wounds, and then this invocation is removed from play. | |
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Warscroll Battalion
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| Unit Size: - Points: 180 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Blood Legion
Cometh the Slaughter: For the daemonic minions of the Blood God, the harvest of skulls is never-ending.
You can re-roll charge rolls for units from this battalion while they are wholly within 16" of any BLOODTHIRSTERS from the same battalion. | |
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| Unit Size: - Points: 120 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Blood Legion
Khorne’s Hunters: Those who have displeased mighty Khorne are often fated to die beneath the claws and blades of his Blood Hunt.
Add 1 to wound rolls for attacks made by units from this battalion that target a HERO. | |
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| Khorne’s daemonic legions are monstrously efficient forces that crush all before them in a storm of gore-splattered carnage. With every skull taken and every foe torn to gory shreds, the inferno of the daemons’ destructive rage is stoked anew, further anchoring their essence to the realms. Unit Size: - Points: 120 Battlefield Role: Warscroll Battalion
Skulls for the Skull Throne: Daemons of Khorne are masters of decapitation, delighting above all in the claiming of skulls.
When units from this battalion use their Decapitating Blow ability, it causes a mortal wound on an unmodified hit roll of 5+ instead of 6. | |
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| Massed into a single mighty horde, the Bloodbound surge across the battlefield with blades held high, their rage and hatred rolling like a tidal wave before them. Swept away in the face of this furious onslaught, the enemy is hacked and torn apart, their skulls claimed as another bounty for Khorne. Unit Size: - Points: 150 Battlefield Role: Warscroll Battalion
Endless Slaughter: Wherever Khorne’s mightiest armies march, the land floods with gore.
At the start of your turn, you receive 1 Blood Tithe point. | |
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| Unit Size: - Points: 120 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Bloodbound Warhorde
Feast of Wrath: With vigorous roars, the warrior-smiths of the Bloodforged set about their gruesome labour.
Immediately after a unit of WRATHMONGERS from this battalion has fought in your combat phase for the first time that phase, if that unit is within 3" of any enemy units and wholly within 8" of a SKULLGRINDER from the same battalion, that unit can immediately make a pile-in move and then attack with all of the melee weapons it is armed with for a second time. | |
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| Unit Size: - Points: 160 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Bloodbound Warhorde
Frenzied Charge: Hurling themselves into battle with screams of devotion to Khorne, the Bloodbound hack and tear at the foe until the ground is slick with gore.
Add 1 to the Attacks characteristic of melee weapons used by a unit from this battalion if that unit made a charge move in the same turn. | |
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| Unit Size: - Points: 140 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Blood Legion
Obliterating Charge: The earth shatters under the metal hooves of a Bloodthunder Stampede, a wall of living brass that crushes all before it.
The Murderous Charge and Slaughterous Charge abilities used by units from this battalion automatically inflict mortal wounds after a model finishes a charge move, instead of inflicting mortal wounds on a roll of 2+. | |
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| Unit Size: - Points: 140 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Bloodbound Warhorde
Obliterating Charge: Nothing can stop the thunderous onset of a Brass Stampede once it has scented the blood of the foe.
The Murderous Charge and Slaughterous Charge abilities used by units from this battalion automatically inflict mortal wounds after a model finishes a charge move, instead of inflicting mortal wounds on a roll of 2+. | |
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| Unit Size: - Points: 140 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Blood Legion
Daemon Commander: The Bloodthirsters of the eighth host serve as battlefield generals of Khorne’s daemonic legions. Even should they not be in overall command, their dominion over their lesser kin is absolute.
You can re-roll wound rolls of 1 for attacks made with melee weapons by units from this battalion that are wholly within 16" of a BLOODTHIRSTER from the same battalion. | |
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| Unit Size: - Points: 110 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Bloodbound Warhorde
Feeding Frenzy: This force’s Slaughterpriest incites a bloodthirsty hunger in the Bloodreavers he commands.
Add 1 to the Attacks characteristic of melee weapons used by BLOODREAVERS units from this battalion while they are wholly within 16" of a SLAUGHTERPRIEST from the same battalion. | |
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| Unit Size: - Points: 140 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Bloodbound Warhorde
Widening the Rift: At the baleful chanting of the Gore Pilgrims’ Slaughterpriests, a vast breach into Khorne’s realm rips outwards from their Bloodsecrator’s portal of skulls.
Add 8" to the range of the Loathsome Sorcery and Rage of Khorne abilities used by this battalion’s BLOODSECRATOR while it is wholly within 8" of any SLAUGHTERPRIESTS from the same battalion. | |
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| Unit Size: - Points: 120 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Blood Legion
The Cannons of Khorne: Many a battle line has been shattered by the relentless bombardments of a Gorethunder Cohort.
You can re-roll hit rolls for attacks made with missile weapons by SKULL CANNONS from this battalion that are wholly within 12" of a HERALD OF KHORNE ON BLOOD THRONE from the same battalion. | |
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| Unit Size: - Points: 160 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Blood Legion
Insatiable Bloodlust: The Murderhost’s desire for bloodshed can never truly be leashed – once battle is joined, they heed only their primal urge to maim and kill.
Add 2 to run and charge rolls for units from this battalion while they are wholly within 16" of a BLOODLETTER HERO from the same battalion. | |
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| Unit Size: - Points: 120 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Bloodbound Warhorde
Slay the Worthy: The blades of the Red Headsmen burn with the heat of Khorne’s forge, aiding their quest to win glory in the Lord of Battle’s eyes.
Each time an enemy HERO or MONSTER is slain by an attack made by a unit from this battalion, you receive 1 additional Blood Tithe point. | |
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| Unit Size: - Points: 120 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Blood Legion
Giant Killers: Khorne commands his Skullseeker Hosts to bring him the heads of monstrous foes so that their skulls can adorn the wall of the Brass Citadel.
You can re-roll wound rolls for attacks made by units from this battalion that target a MONSTER. | |
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| Unit Size: - Points: 140 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Bloodbound Warhorde
Reaping Strikes: Driven to frenzied fury by the Bloodstoker’s cruel barbed lash, the warriors of a Skulltake reap heads by the hundred.
If the unmodified wound roll for an attack with a melee weapon made by a unit from this battalion is 6 and that unit is wholly within 12" of a BLOODSTOKER from the same battalion, add 1 to the Damage characteristic of that weapon for that attack. | |
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| Unit Size: - Points: 180 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Bloodbound Warhorde
Inured to Bloodshed: So scarred and nerve-damaged are the brutish bodies of the Slaughterborn that only the keenest blades will slow their assault.
Worsen the Rend characteristic of melee weapons used for attacks that target a unit from this battalion by 1 (to a minimum of 0). | |
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| Unit Size: - Points: 110 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Bloodbound Warhorde
Mightiest of Champions: The Gorechosen are unquestionable paragons of violence, and constantly vie with each other to perform greater acts of slaughter.
Add 1 to the Attacks characteristic of melee weapons used by units from this battalion. In addition, while a unit from this battalion is wholly within 8" of at least two other units from the same battalion, add 1 to hit rolls for attacks made by that unit. | |
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A Tyrants of Blood battalion consists of the following units: | • | 3-8 BLOODTHIRSTERS |
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Unit Size: - Points: 140 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Blood Legion
Fierce Rivals: When Khorne’s Greater Daemons gather for war, there is only rivalry and hostility between them.
After a model from this battalion has fought in the combat phase for the first time, you can pick another model from the same battalion that has not yet fought in that combat phase and is within 3" of any enemy units. That model fights immediately, before the opposing player picks a unit to fight in that combat phase. That model cannot fight again in that combat phase unless an ability or spell allows it to fight more than once. | |
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Regiment of Renown
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| Hargax once ruled the gladiatorial Pit of Shattered Spines with a fist of iron. Even when overthrown by a younger rival, the ogroid was not slain. Determined to reclaim his throne, Hargax – now older and wiser – seeks a means of evening the odds. He roams the lands searching for monsters to break into submission. Unit Size: - Points: 290 Battlefield Role: Warscroll Battalion Notes: Unique, Single. These units must be taken as a set referred to as Hargax’s Pit-beasts. Although taken as a set, each is a separate unit.
Bestial Domination: Their will crushed through brutal violence, Hargax’s pit-beasts obey his every bellowed demand.
Once per phase, the OGROID MYRMIDON in this regiment of renown can issue the All-out Attack or All-out Defence command to the FOMOROID CRUSHER or MINDSTEALER SPHIRANX in this regiment of renown without a command point being spent.
The Worthiest Stock: Only the most fearsome creatures are worthy of the gladiatorial menagerie Hargax seeks to corral, and so he constantly looks for opportunities to test them against rival beasts on the battlefield.
At the end of the charge phase, you can pick either the FOMOROID CRUSHER or the MINDSTEALER SPHIRANX in this regiment of renown and 1 enemy MONSTER within 3" of it. If you do so, roll a dice. On a 3+, the strike-last effect applies to both units you picked in the following combat phase. | |
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| None can say where Magister Thryx first learned to take the essence of destroyed daemons and use it to power living spells. He weaves an unpredictable path across the realms, forever seeking to elude Tzeentch’s gaze. He offers his expertise to any patron who will shelter him and facilitate his lunatic experiments. Unit Size: - Points: 300 Battlefield Role: Warscroll Battalion Notes: Unique, Single. These units must be taken as a set referred to as The Coven of Thryx. Although taken as a set, each is a separate unit.
Skilled Summoner: Thryx is a master at manipulating arcane manifestations.
In the first battle round, after the players have received their starting command points but before the start of the first turn, the MAGISTER in this regiment of renown can automatically cast a spell they know that summons a Disciples of Tzeentch endless spell (do not make a casting roll). That spell cannot be unbound, and that endless spell cannot be dispelled in the first battle round. Set up the endless spell as described in its Summoning rules.
Sparks of Profane Potential: Thryx is adept at harnessing the mutagenic essence of slain daemons, using them to enhance his conjured sorcerous manifestations.
Once per turn, at the end of a phase in which a Horror model in this regiment of renown was slain while its unit was wholly within 12" of the MAGISTER in this regiment of renown, you can pick 1 endless spell on the battlefield that was summoned by that MAGISTER and remove that endless spell from play. If you do so, that MAGISTER can immediately automatically cast a spell they know that summons a Disciples of Tzeentch endless spell that is different to the one removed from play (do not make a casting roll). That spell cannot be unbound. Set up the endless spell as described in its Summoning rules. Depending on the type of endless spell you set up, you can immediately do one of the following: | |
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