Blades of Khorne – Warscrolls


Leader, Behemoth


16
4+
10
WARSCROLL

Bloodthirster of Insensate Rage

A Bloodthirster of Insensate Rage is an avatar of supreme carnage upon the battlefield, charging forwards with horrific momentum to shatter entire formations with the force of its impact, before carving a ruinous path through the survivors.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Great Axe of Khorne
Great Axe of Khorne2"4+2+-2D3+3
DAMAGE TABLE
Wounds SufferedMoveGreat Axe of KhorneOutrageous Carnage
0-612"54 mortal wounds
7-911"53 mortal wounds
10-1210"42 mortal wounds
13+9"31 mortal wounds
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 330
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

A Bloodthirster of Insensate Rage is armed with a Great Axe of Khorne.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Murder Host
 • Tyrants of Blood

FLY: This model can fly.

Outrageous Carnage: The Great Axe of Khorne strikes with the boundless rage of the Blood God himself.
If the unmodified wound roll for an attack made with this unit’s Great Axe of Khorne is 6, that attack causes a number of mortal wounds to each enemy unit within 8" of this unit equal to the Outrageous Carnage value on this unit’s damage table, in addition to any damage that attack inflicts on the target unit.

KEYWORDS
CHAOS, BLADES OF KHORNE, GREATER DAEMON, DAEMON, KHORNE, HERO, MONSTER, BLOODTHIRSTER, BLOODTHIRSTER OF INSENSATE RAGE


16
4+
10
WARSCROLL

Bloodthirster of Unfettered Fury

As the Bloodthirster of Unfettered Fury stalks forwards, its whip lashing out to strip flesh from bone, the very earth bleeds beneath its smouldering hooves, causing gouts of molten rock to incinerate all who dare to oppose the unholy terror before them.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lash of Khorne
Lash of Khorne8"3+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mighty Axe of Khorne
Mighty Axe of Khorne2"82+-2D3
DAMAGE TABLE
Wounds SufferedMoveLash of KhorneMighty Axe of Khorne
0-612"42+
7-911"43+
10-1210"33+
13+9"24+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 350
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

A Bloodthirster of Unfettered Fury is armed with a Lash of Khorne and a Mighty Axe of Khorne.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Murder Host
 • Tyrants of Blood

FLY: This unit can fly.

Beckon the Hunt: The air shudders and convulses with each crack of the Bloodthirster’s whip as it drives those below it to bring slaughter and bloodshed in the name of Khorne.
At the start of your charge phase, you can pick 1 friendly BLADES OF KHORNE unit wholly within 16" of this unit that is not a HERO. Until the end of that phase, that unit can attempt a charge if it is within 18" of an enemy unit instead of 12", and you can roll 3D6 instead of 2D6 when making a charge roll for that unit.

The Land Rebels: The ground around a Bloodthirster of Unfettered Fury becomes cracked and broken beneath its stomping hooves, causing molten rock to bubble up from deep below and making it difficult for enemy warriors to find stable ground.
Subtract 1 from hit rolls for attacks made by enemy units while they are within 8" of any friendly units with this ability. In addition, at the end of the combat phase, roll a dice for each enemy unit within 8" of any friendly units with this ability. On a 4+, that enemy unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, BLADES OF KHORNE, GREATER DAEMON, DAEMON, KHORNE, HERO, MONSTER, BLOODTHIRSTER, BLOODTHIRSTER OF UNFETTERED FURY


8"
16
4+
10
WARSCROLL

Skarbrand

A daemonic engine of destruction like no other, Skarbrand carves a red road of ruin across the battlefield. His bellowing roars cause the blood to boil in his enemies’ veins, and his twin axes create a rain of gore with every almighty swing.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Roar of Total Rage
Roar of Total Rage8"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slaughter
Slaughter2"2+2+-23
Carnage
Carnage2"1
See below
DAMAGE TABLE
Wounds SufferedRoar of Total RageSlaughterCarnage
0-6254+
7-9363+
10-12472+
13+581+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 380
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique

Skarbrand is armed with Slaughter, Carnage and a Roar of Total Rage.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Murder Host
 • Tyrants of Blood

Roar of Total Rage: When Skarbrand roars, his anger breaks the bounds of reason, causing the blood of those near him to boil in their veins, or their heads to explode with apocalyptic fury.
Do not use the attack sequence for an attack made with Roar of Total Rage. Instead, pick 1 enemy unit within range of the attack and roll a number of dice equal to the Roar of Total Rage value on this unit’s damage table. For each 4+, that enemy unit suffers 1 mortal wound.

Skarbrand’s Rage: Skarbrand’s infamous fury cannot be quenched. Attacking him only serves to stoke his anger, and his wrath rises to an inferno whenever violence is denied to him.
At the start of each battle round after the first, unless this unit fought in both combat phases in the previous battle round, it becomes enraged until the end of the battle round. While this unit is enraged, use the bottom row on its damage table regardless of how many wounds are allocated to it.

Total Carnage: The axe Carnage contains the trapped soul of a mighty Bloodthirster slain by Skarbrand, which exacts its catastrophic revenge on the weapon’s least fortunate victims.
The Attacks characteristic of Carnage cannot be modified. In addition, do not use the attack sequence for an attack made with Carnage. Instead, roll a dice. The target unit suffers 8 mortal wounds if the roll is equal to or greater than the Carnage value shown on this unit’s damage table. If the roll is 6, the target unit suffers 16 mortal wounds instead.

Inescapable Wrath: Though Skarbrand’s wings are now torn and ragged, little is safe from his rampages.
This unit can attempt a charge if it is within 18" of an enemy unit instead of 12", and you can roll 3D6 instead of 2D6 when making a charge roll for this unit.

KEYWORDS
CHAOS, BLADES OF KHORNE, GREATER DAEMON, DAEMON, KHORNE, HERO, MONSTER, BLOODTHIRSTER, SKARBRAND


16
4+
10
WARSCROLL

Wrath of Khorne Bloodthirster

Wrath of Khorne Bloodthirsters are the Lord of Battle’s agents of vengeance, sent to claim the skulls of those who have offended him. With hellforged weapons and breaths of purest hellfire they annihilate their quarry in shocking displays of infernal power.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hellfire Breath
Hellfire Breath8"See below2+3+-11
Bloodflail
Bloodflail8"13+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mighty Axe of Khorne
Mighty Axe of Khorne2"82+-2D3
DAMAGE TABLE
Wounds SufferedMoveBloodflailMighty Axe of Khorne
0-612"62+
7-911"53+
10-1210"43+
13+9"34+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 300
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

A Wrath of Khorne Bloodthirster is armed with Hellfire Breath, a Bloodflail and a Mighty Axe of Khorne.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Murder Host
 • Tyrants of Blood
 • Wrath Hunt

FLY: This unit can fly.

Commander of Tyrants: Wrath of Khorne Bloodthirsters comprise the mighty Third Host of Khorne’s daemonic generals; greater daemons of lesser rank are therefore compelled to obey their commands.
In the combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly BLOODTHIRSTER OF INSENSATE RAGE or 1 friendly BLOODTHIRSTER OF UNFETTERED FURY wholly within 16" of this unit and that has not yet fought in that phase. This unit and that unit can fight one after the other in the order of your choice.

Hellfire Breath: Spewing flame from its maw, the daemon incinerates nearby foes, leaving only charred skeletons behind.
The Attacks characteristic of Hellfire Breath is equal to the number of models in the target unit (to a maximum of 10).

Marshal of Khorne’s Legions: Bloodthirsters of the Third Host fight at the vanguard of Khorne’s campaigns in the Mortal Realms, and are masters at directing the fury of his battle-hungry legions.
Once per turn, this unit can issue a command without a command point being spent.

KEYWORDS
CHAOS, BLADES OF KHORNE, GREATER DAEMON, DAEMON, KHORNE, HERO, MONSTER, BLOODTHIRSTER, WRATH OF KHORNE BLOODTHIRSTER


25
3+
10
WARSCROLL

Archaon the Everchosen

Archaon is the Everchosen, the favoured warlord of the Dark Pantheon. From atop Dorghar, the monstrous Steed of the Apocalypse, Archaon commands his legions with an iron fist, his deadly skill and unholy powers sealing the doom of entire armies.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Slayer of Kings
The Slayer of Kings1"42+3+-23
Monstrous Claws
Monstrous Claws1"22+3+-2
Lashing Tails
Lashing Tails3"2D64+3+-1
Chimeric Heads
Chimeric Heads3"3+3+-12
DAMAGE TABLE
Wounds SufferedMoveChimeric HeadsMonstrous Claws
0-1014"65
11-1512"54
16-2010"43
21+8"32
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 800
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single, Unique

Archaon, the Everchosen, is armed with the Slayer of Kings.

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

WARMASTER: If this unit is included in your army, it is treated as a general even if it is not the model picked to be the army’s general. In addition, this unit can be included in a Blades of Khorne, Disciples of Tzeentch, Maggotkin of Nurgle or Hedonites of Slaanesh army. If you do so, you can still use the army’s allegiance abilities even though this unit is not from the army’s faction; however, this unit does not benefit from them.

FLY: This unit can fly.

MOUNT: This unit’s mount, Dorghar, is armed with Monstrous Claws, Lashing Tails and Chimeric Heads.

The Armour of Morkar: Archaon’s armour is inscribed with powerful sigils of warding.
This unit has a ward of 5+. In addition, for each unmodified ward roll of 6, you can pick 1 enemy unit within 3" to suffer 1 mortal wound that cannot be negated.

By My Will: All Slaves to Darkness recognise Archaon’s supreme authority, and fear his wrath more than any foe should they fail him.
This is a command ability this unit can issue at the start of the combat phase. Another friendly CHAOS unit must receive it (this unit cannot issue this command to itself). Until the end of that phase, each time a model in the receiving unit is slain it can fight.

The Crown of Domination: This forbidding helm exudes a palpable aura of menace.
Enemy units cannot receive the Rally and Inspiring Presence commands while they are within 12" of this unit.

The Everchosen: The Ruinous Powers shelter their champion from hostile enemy magics.
Each time this unit is affected by a spell or the abilities of an endless spell, you can roll a dice. If you do so, on a 4+, ignore the effects of that spell or endless spell on this unit.

The Eye of Sheerian: Ripped from the corpse of the Chaos Dragon Flamefang, this ancient treasure forewarns Archaon of events yet to pass and with this foresight the Everchosen can adapt his strategies to the flow of the battle and always stay a step ahead of his opponents.
Once per battle, at the start of your hero phase, if Archaon is in a Slaves to Darkness army you command and on the battlefield, you can say he will consult the Eye of Sheerian. If you do so, roll a dice. This dice roll replaces the priority roll of the next battle round. On a 1-3 your opponent must take the first turn of that battle round. On a 4-6 you must take the first turn of that battle round. This ability cannot be used while there is an enemy Archaon on the battlefield.

The Favoured Warlord: Each of the Chaos Gods seeks Archaon s favour and, in turn, the Everchosen manipulates their power to further his own ends.
If this unit is part of a Slaves to Darkness army, after the players have received their starting command points but before the start of the first turn, you can pick 1 of the following Mark of Chaos keywords; KHORNE, TZEENTCH, NURGLE or SLAANESH. This unit has that Mark of Chaos for the battle in addition to the UNDIVIDED Mark of Chaos.

The Slayer of Kings: This ancient daemonblade thirsts for the souls of champions and warlords.
Each time this unit fights, if the unmodified wound roll for 2 or more attacks that target the same enemy HERO with the Slayer of Kings is 6, that HERO is slain.

Three-headed Titan: The greater daemons consumed by Dorghar imbue the steed with unlimited power.
When you carry out a monstrous rampage with this unit, you can carry out a monstrous rampage from the list below instead of from the table in the core rules:

Filth-spewer: Pick 1 enemy unit within 6" of this unit and roll a number of dice equal to the number of models in that unit (to a maximum of 7). For each 3+, that unit suffers 1 mortal wound.

Skull-gorger: Pick 1 enemy model within 3" ot this unit and roll a dice. If the roll is greater than that model’s Wounds characteristic, it is slain and you can heal a number of wounds allocated to this unit equal to that enemy model’s Wounds characteristic.

Spell-eater: Pick 1 endless spell within 12" of this unit and roll a dice, On a 2+, that endless spell is dispelled and if the caster is on the battlefield they suffer D3 mortal wounds.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, HOST OF THE EVERCHOSEN, UNDIVIDED, DAEMON, MORTAL, MONSTER, HERO, WIZARD, ARCHAON


20
4+
10
WARSCROLL

Exalted Greater Daemon of Khorne*

Exalted Greater Daemons of Khorne are the largest and most furious of the Blood God’s servants. Armed with weapons shaped in the fires of their patron’s forges, they butcher their way through rank after rank of enemies, leaving great rivers of gore in their wake.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lash of Khorne
Lash of Khorne8"3+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mighty Axe of Khorne
Mighty Axe of Khorne2"83+-23
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveLash of KhorneMighty Axe of Khorne
0-812"62+
9-1210"52+
13-169"43+
17+8"33+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 580
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Murder Host
 • Tyrants of Blood

DESCRIPTION

An Exalted Greater Daemon of Khorne is armed with a Lash of Khorne and Mighty Axe of Khorne.

FLY: This model can fly.

ABILITIES

Drawn in for the Kill: Bloodthirsters often use their barbed lashes to entangle their opponents, rendering escape impossible.
At the start of the enemy movement phase, pick 1 enemy unit within 3" of this model. That unit cannot retreat in that phase.

The Land Rebels: The ground around an Exalted Greater Daemon of Khorne becomes cracked and broken beneath its stomping hooves, causing molten rock to bubble up from deep below.
At the start of your hero phase, roll a dice for each enemy unit within 8" of any friendly models with this ability. On a 5+, that enemy unit suffers 1 mortal wound.

Rejoice in Exalted Slaughter: An Exalted Greater Daemon of Khorne is an unsubtle leader, driving its subjects towards the enemy in great numbers.
You can use this command ability at the start of the combat phase. The command must be issued by this model and received by a friendly KHORNE DAEMON unit. In that combat phase, the unit that receives the command is eligible to fight if it is within 6" of an enemy unit instead of 3", and models from that unit can move an extra 3" when they pile in.

KEYWORDS
CHAOS, KHORNE, BLADES OF KHORNE, DAEMON, BLOODTHIRSTER, MONSTER, HERO, EXALTED GREATER DAEMON OF KHORNE


16
4+
10
WARSCROLL

Skaarac the Bloodborn*

A creature of endless hate and brutality, Skaarac the Bloodborn is a beast of legend among the devoted of Khorne. If slain, his body is simply reformed in Khorne’s charnel pits so that his undying rage can be loosed once more upon the Mortal Realms.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Burning Blood
Burning Blood8"13+-D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brutal Blades
Brutal Blades2"3+3+-22
Thunderous Hooves
Thunderous Hooves1"64+3+-11
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveBurning BloodBrutal Blades
0-710"3+8
8-109"3+7
11-138"4+6
14+7"4+5
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 455
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single, Unique

DESCRIPTION

Skaarac the Bloodborn is armed with Burning Blood, Brutal Blades and Thunderous Hooves.

ABILITIES

Life-eater: Skaarac is a creature fuelled by bloodshed, his wounds closing as the blood of his foes washes over him.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D3 wounds allocated to this model.

Infernal Iron: Clad in armour blessed by Khorne himself, the air around Skaarac warps and writhes, twisting the winds of magic into an uncontrollable maelstrom.
Subtract 2 from casting rolls for enemy WIZARDS while they are within 12" of this model.

Towering Horror: A creature of sheer malice possessing an unquenchable lust for death, Skaarac’s very presence shatters the courage of all around him.
Subtract 1 from the Bravery characteristic of enemy units while they are within 12" of this model.

Undying Hate: Should Skaarac’s mortal form be slain, it disappears in a torrent of scalding blood and blazing soul-fire.
If this model is slain, before removing it from play, roll a dice for each enemy model within 3" of this model. On a 4+, that model’s unit suffers 1 mortal wound. This model is then removed from play.

Call of the Skull Throne: Skaarac’s very being is driven by the need to spill blood in Khorne’s name. This singular desire overwhelms those around him, lending speed to their limbs as they race towards their foes.
Add 1 to charge rolls for friendly KHORNE units that are wholly within 12" of this model.

KEYWORDS
CHAOS, KHORNE, BLADES OF KHORNE, BLOODBOUND, MONSTER, HERO, SKAARAC THE BLOODBORN


30
3+
10
WARSCROLL

Vorgaroth the Scarred on Skalok the Skull Host of Khorne*

Legends speak of the slaughter unleashed by Vorgaroth and Skalok, and together they have carved a bloody path of destruction and carnage across the Mortal Realms. The number of their victims is now beyond measure, a colossal tower of skulls claimed for the Blood God.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
White-hot Balefire
White-hot Balefire20"34+2+-3D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Skull Cleaver Axe of Khorne
Skull Cleaver Axe of Khorne1"123+3+-22
Eviscerating Claws
Eviscerating Claws3"D63+3+3
Cavernous Jaws
Cavernous Jaws3"24+-23
Brass-plated Tail
Brass-plated Tail3"4+4+-13
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveEviscerating ClawsCavernous JawsBrass-plated Tail
0-1514"-32+3D6
16-2011"-33+2D6
21-2510"-24+D6
26+9"-15+D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 1250
Battlefield Role: Leader, Behemoth
Notes: Single, Unique

DESCRIPTION

Vorgaroth the Scarred is armed with the Skull Cleaver Axe of Khorne.

FLY: This model can fly.

MOUNT: Skalok the Skull Host of Khorne is armed with White-hot Balefire, Eviscerating Claws, Cavernous Jaws and a Brass-plated Tail.

ABILITIES

Monstrous Trophies: Believing only the greatest of beasts can hope to challenge his might, Vorgaroth hunts the realms, seeking out the mightiest with which to do battle.
Add 1 to wound rolls for attacks made with this model’s Skull Cleaver Axe of Khorne that target a MONSTER. In addition, if the unmodified wound roll for an attack made with the Skull Cleaver Axe of Khorne is 6, that attack causes D3 mortal wounds to the target in addition to any damage it inflicts.

Crushing Bulk: Possessing a speed at odds with her immense size, even the nimblest of warriors may be crushed underfoot when Skalok charges.
Roll a dice for each enemy unit that is within 1" of this model after this model makes a charge move. On a 2+, that unit suffers D3 mortal wounds.

Eternal Hunt: Vorgaroth and Skalok soar through the skies high above the Mortal Realms, everwatchful for any sign of bloodshed. Wherever battle may be found, they swoop down, bringing death and destruction to all who stand in their way.
Instead of setting up this model on the battlefield, you can place it to one side and say that it is in reserve. If you do so, at the end of your second movement phase, you must set up this model anywhere on the battlefield more than 9" from all enemy units.

Fettered Servitude: Vorgaroth demands unwavering obedience from any of Khorne’s followers that are in his presence, and will severely punish any warriors who show the slightest sign of fear.
Once per battleshock phase, before you take a battleshock test for a friendly KHORNE unit wholly within 12" of this model, you can say that this model demands unwavering obedience. If you do so, 1 model in that unit is slain, but you do not have to take a battleshock test for that unit in that phase.

Fuelled by Death: When battle is joined, the servants of Khorne are overcome with a murderous rage. Such fury sweetens their blood, strengthening Skalok with each ally she devours.
In your hero phase, you can pick 1 friendly model within 3" of this model and roll a dice. If you do so and the roll is equal to or greater than that model’s Wounds characteristic, that model is slain and you can heal a number of wounds allocated to this model equal to the slain model’s Wounds characteristic.

Wings of Fury: Each beat of Skalok’s great wings disrupts the balance of ambient magical energies.
Subtract 3 from casting and unbinding rolls for enemy WIZARDS that are within 18" of this model.

KEYWORDS
CHAOS, KHORNE, BLADES OF KHORNE, MORTAL, BLOODBOUND, HERO, MONSTER, VORGAROTH THE SCARRED

Leader


5"
6
3+
7
WARSCROLL

Aspiring Deathbringer

Through constant battle and unremitting slaughter, an Aspiring Deathbringer fights his way to glory. Even as his axe bites through flesh, the fell champion screams oaths to the Blood God, urging the Bloodbound to overrun the enemy and carve them apart.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Goreaxe and Skullhammer
Goreaxe and Skullhammer1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 70
Battlefield Role: Leader
Base size: 40mm
Notes: Single

An Aspiring Deathbringer is armed with a Goreaxe and Skullhammer.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blood Pack
 • Gorechosen

Favour Through Triumph: This warrior walks the Path to Glory, seeking to claim the skulls of worthy opponents to offer to Khorne.
If the unmodified hit roll for an attack made by this unit is 6 and the target is a HERO, that attack causes 1 mortal wound to the target in addition to any damage it inflicts.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, GORECHOSEN, ASPIRING DEATHBRINGER


5"
6
4+
10
WARSCROLL

Bloodmaster, Herald of Khorne

Each swing of the Bloodmaster’s blade opens throats and splits torsos, while truly worthy victims find their heads severed from their bodies. Around the Herald, the Bloodletters of Khorne fight all the harder, driven to a frenzy by his murderous aura.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blade of Blood
Blade of Blood2"43+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Bloodmaster, Herald of Khorne, is armed with a Blade of Blood.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Murder Host

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Blade of Blood is 6, that attack causes 2 mortal wounds to the target and the attack sequence ends.

The Blood Must Flow: Rallied by this Herald’s bloody example, Khorne’s lesser daemons leap into combat.
In the combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly BLOODLETTER unit wholly within 16" of this unit and that has not yet fought in that phase. This unit and that unit can fight one after the other in the order of your choice.

Bloodmark: A flame ignites behind the Herald’s eyes as it spits cursed words at a chosen foe, marking them as a target of Khorne’s ire and drawing the hate of his daemons.
Bloodmark is a prayer that has an answer value of 3 and a range of 16". If answered, pick 1 enemy unit within range and visible to the chanter. Until the start of your next hero phase, add 1 to wound rolls for attacks made by friendly BLADES OF KHORNE DAEMON units that target that enemy unit.

KEYWORDS
CHAOS, BLADES OF KHORNE, BLOODLETTER, DAEMON, KHORNE, HERO, PRIEST, HERALD OF KHORNE, BLOODMASTER


5"
6
3+
8
WARSCROLL

Bloodsecrator

Howling in rage, the Bloodsecrator hacks and smashes his way through the foe with his Icon of Khorne held high. This grim standard channels the wrathful energies of the Blood God’s domain to the battlefield, filling his followers with an infernal battle-lust that is terrifying to behold.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ensorcelled Axe
Ensorcelled Axe1"43+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Bloodsecrator is armed with an Ensorcelled Axe.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blood Pack
 • Gorechosen

Rage of Khorne: The Bloodsecrator slams his banner’s brazen pommel into the ground and a fiery gateway opens in the sky above, flooding the battlefield with the violent energies of Khorne’s hellish domain.
Once per battle, at the start of the combat phase, you can pick 1 friendly unit on the battlefield with this ability to plant its Icon of Khorne. If you do so, add 1 to the Attacks characteristic of melee weapons used by friendly BLADES OF KHORNE units on the battlefield until the end of that phase.

Icon of the Blood God: The massive brass-and-bone icons hefted by the Bloodsecrators inspire the Bloodhound to fight until their lust, gore-flecked breath.
If this unit issues the Rally command (core rules, 7.2) to a friendly BLOODBOUND unit with a Wounds characteristic of 3 or less, you can return 1 slain model to that unit for each 4+ instead of each 6.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, TOTEM, GORECHOSEN, BLOODSECRATOR


5"
5
4+
8
WARSCROLL

Bloodstoker

Every whip-crack of the Bloodstoker’s expertly plied lash builds the battle-frenzy of those around him, their screams of hatred and fury echoing across the battlefield as they pelt towards the foe with wrathful abandon.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Torture Blade
Torture Blade1"33+3+-12
Blood Whip
Blood Whip3"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Bloodstoker is armed with a Torture Blade and Blood Whip.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blood Pack
 • Gorechosen

Whipped to Fury: The ferocious bite of a Bloodstoker’s lash reminds every Khorne follower of the bloody dues their master expects.
At the start of your movement phase, you can pick up to D3 other friendly BLOODBOUND units within 3" of this unit and roll a dice for each of those units. Regardless of the roll, that unit can run and still charge later in the turn, but on a roll of 1 it also suffers 1 mortal wound.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, GORECHOSEN, BLOODSTOKER


5"
6
5+
8
WARSCROLL

Dromm, Wounder of Worlds

Dromm, Wounder of Worlds, Slaughterpriest to Great Khorne, seeks to commit the ultimate act of violence in the name of his murderous god. With his cursed axe he would carve open the realms themselves, causing the lands to shudder and writhe in agony.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bloodblessed Axe and Staff
Bloodblessed Axe and Staff2"33+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique. Dromm, Wounder of Worlds and Gorechosen of Dromm units must be taken as a set. Although taken as a set, each is a separate unit.

Dromm, Wounder of Worlds, is armed with a Bloodblessed Axe and Staff.

Scorn of Sorcery: Slaughterpriests share their god’s hatred of sorcery and those who use it.
This unit can attempt to unbind 1 spell in the enemy hero phase in the same manner as a WIZARD.

Wound the Realm: His eyes crazed and bloodshot, Dromm snarls a blasphemous prayer before striking the ground with his axe, dealing a blow that sunders the very realm itself.
Wound the Realm is a prayer that has an answer value of 4 and a range of 16". If answered, pick 1 point on the battlefield within range and visible to the chanter and draw a straight line between that point and the closest part on the chanter’s base. Roll a dice for each enemy unit passed across by that line. On a 2+, that unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, GORETIDE, HERO, PRIEST, SLAUGHTERPRIEST, DROMM


5"
6
5+
8
WARSCROLL

Exalted Deathbringer

Exalted Deathbringers fight to scale the final heights of glory, hewing bloody handholds for their ascent with every worthy foe they butcher. Each is a whirlwind of violence amidst the madness of battle, leaving nothing but twitching corpses in their wake.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ruinous Axe and Skullgouger
Ruinous Axe and Skullgouger1"43+4+-13
Impaling Spear
Impaling Spear2"53+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: Leader
Base size: 40mm
Notes: Single

An Exalted Deathbringer is armed with one of the following weapon options: Ruinous Axe and Skullgouger; or Impaling Spear.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blood Pack
 • Gorechosen

Blood-marked Warrior: With a hefty toll of skulls reaped in the name of the Blood God, Exalted Deathbringers are formidable fighters granted a diabolic resilience by their patron.
This unit has a ward of 5+.

Skullgouger: This bladed vambrace can turn aside enemy attacks and deliver brutal counter-blows.
If the unmodified save roll for an attack made with a melee weapon that targets a unit armed with a Ruinous Axe and Skullgouger is 6, the attacking unit suffers D3 mortal wounds after all of its attacks have been resolved.

First of the Gorechosen: Glory is best earned within sight of the mighty, and opportunity best seized within sight of their defeat.
Add 1 to hit rolls for attacks made by this unit while it is wholly within 8 of another friendly BLOODBOUND unit that is a general.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, GORECHOSEN, EXALTED DEATHBRINGER


8"
10
4+
10
WARSCROLL

Herald of Khorne on Blood Throne

The Blood Throne roars into battle with its monstrous maw gaping wide, hungry for mortal flesh. Atop its dais, the Rendmaster bellows commands to his foot soldiers as he and his charioteers cut down any foes foolish enough to approach.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blade of Blood
Blade of Blood2"43+3+-12
Hellblades
Hellblades2"43+3+-11
Gnashing Maw
Gnashing Maw1"14+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 160
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single

A Herald of Khorne on Blood Throne is armed with a Blade of Blood.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Gorethunder Cohort
 • Murder Host

MOUNT: This unit’s Blood Throne is armed with a Gnashing Maw.

CREW: This unit’s Bloodletter crew are armed with Hellblades.

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Blade of Blood or Hellblades is 6, that attack causes a number of mortal wounds to the target equal to its Damage characteristic and the attack sequence ends.

Gorefeast: The Blood Throne’s dark vitality increases with each mouthful of enemy flesh and bone.
Each time an enemy model is slain by an attack made by this unit, you can heal 1 wound allocated to this unit.

Blood Call: Words of wrath uttered in the Dark Tongue slice bleeding wounds in the skin of reality, from which pour more minions of the Blood God to reinforce his legions.
Blood Call is a prayer that has an answer value of 3 and a range of 16". Add 1 to the chanting roll if the chanter is within 3" of any enemy units. If answered, pick 1 friendly BLOODLETTER HOST or 1 friendly BLOODCRUSHERS unit wholly within range and visible to the chanter. If the unit is a BLOODLETTER HOST, you can return D6 slain models to that unit. If it is a BLOODCRUSHERS unit, you can return 1 slain model to that unit.

KEYWORDS
CHAOS, BLADES OF KHORNE, BLOODLETTER, DAEMON, KHORNE, HERO, PRIEST, TOTEM, HERALD OF KHORNE, HERALD OF KHORNE ON BLOOD THRONE


5"
7
3+
9
WARSCROLL

Korghos Khul

Warlord of the legendary Goretide, Korghos Khul is rightly feared across the Mortal Realms. His campaigns of conquest and slaughter have earned him many boons from Khorne, principal amongst them the enormous Flesh Hound that fights by his side.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Axe of Khorne
Axe of Khorne1"63+3+-22
Blood-dark Claws
Blood-dark Claws1"43+4+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 160
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique

Korghos Khul is armed with an Axe of Khorne.

COMPANION: This unit’s Flesh Hound, Grizzlemaw, is armed with Blood-dark Claws.

Aqshy’s Bane: Not content to be feared solely for his past conquests, Khul embraces combat more eagerly than any other seasoned general.
This unit is eligible to fight in the combat phase if it is within 8" of an enemy unit instead of 3", and it can move an extra 5" when it piles in.

Collar of Khorne: Grizzlemaw’s spiked collar has dashed the designs of many sorcerous foes.
This unit can attempt to unbind 1 spell in the enemy hero phase in the same manner as a WIZARD.

Reality-splitting Axe: With a thunderous boom, Khul’s axe cleaves a rent in the fabric of reality, hurling the victim into the Blood God’s realm.
Each time this unit fights, wounds caused by its Blood-dark Claws must be allocated before wounds caused by its Axe of Khorne. At the end of any phase, if any wounds caused by this unit’s Axe of Khorne in that phase were allocated to an enemy model and that enemy model has not been slain, roll a dice. On a 5+, that enemy model is slain.

Lord of the Goretide: Khul’s indomitable will has led his warhorde to greatness in the eyes of Khorne’s disciples, and all warriors under his command are hungry to please him.
If this unit is included in a Goretide army, once per battle, at the start of the combat phase, you can say that Khul will unleash the wrath of the Goretide. If you do so, until the end of that phase, each time a friendly GORETIDE BLOODBOUND model is slain, you can make 1 additional murder roll.

KEYWORDS
CHAOS, BLADES OF KHORNE, BLOODBOUND, GORETIDE, MORTAL, KHORNE, HERO, MIGHTY LORD OF KHORNE, KORGHOS KHUL


8"
8
2+
9
WARSCROLL

Lord of Khorne on Juggernaut

Already a terrifying opponent in his own right, a Khornate lord astride a Juggernaut is an unstoppable force of destruction. Foes are crushed or hacked apart in seconds, while the sheer momentum of his ruinous steed draws his warriors howling in his wake.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wrathforged Axe
Wrathforged Axe1"63+3+-12
Brazen Hooves
Brazen Hooves1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 170
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single

A Lord of Khorne on Juggernaut is armed with a Wrathforged Axe.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Brass Stampede

MOUNT: This unit’s Juggernaut is armed with Brazen Hooves.

Brass-clad Shield: This unit has a ward of 5+ against mortal wounds caused by spells and mortal wounds caused by the abilities of endless spells.

Slaughterous Charge: The crushing mass and stamping hooves of Khorne's Juggernauts are a threat to all in their path.
After this unit makes a charge move, pick 1 enemy unit within 3" of this unit and roll a dice. On a 2+. that enemy unit suffers 3 mortal wounds.

Lord of the Brass Stampede: Carnage erupts as the full force of a mounted Khornate warhorde collides with the enemy.
Once per battle, at the start of the charge phase, you can say this unit will declare a Brass Stampede. If you do so, until the end of that phase, you can re-roll charge rolls for this unit and friendly MIGHTY SKULLCRUSHER units wholly within 16" of this unit.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, LORD OF KHORNE ON JUGGERNAUT


5"
7
3+
9
WARSCROLL

Mighty Lord of Khorne

Leaders of the Bloodbound warhordes, Mighty Lords of Khorne are supreme killers even amongst a society dedicated to slaughter. As they carve a gory path across the battlefield they send their warriors surging forth to claim more skulls in Khorne’s name.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Axe of Khorne
Axe of Khorne1"53+3+-22
Blood-dark Claws
Blood-dark Claws1"43+4+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 60mm
Notes: Single

A Mighty Lord of Khorne is armed with an Axe of Khorne.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Gorechosen

COMPANION: This unit is accompanied by a Flesh Hound armed with Blood-dark Claws.

Collar of Khorne: Spellcasters have learned to dread Flesh Hounds as much for their collars as for their claws.
This unit can attempt to unbind 1 spell in the enemy hero phase in the same manner as a WIZARD.

‘Bring Me Their Skull!’: Axe held aloft, this warlord orders one of his Gorechosen forward like a hunting hound unleashed.
You can use this command ability at the start of the combat phase. This unit must issue the command and the unit that receives the command must be a friendly GORECHOSEN unit. The strike-first effect applies to that GORECHOSEN unit until the end of the phase.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, MIGHTY LORD OF KHORNE


5"
5
5+
8
WARSCROLL

Realmgore Ritualist

Realmgore Ritualists curse both the enemies of Khorne and the land itself. Blasphemous hexes are laid upon the foe to sap their strength, while bleeding runes are carved into the earth, imbuing it with an aura ol rage that drives their allies to commit relentless acts of murder.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ritual Dagger
Ritual Dagger1"13+3+-2D6
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Notes: Single

A Realmgore Ritualist is armed with a Ritual Dagger.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blood Pack
 • Gorechosen

Desecrating Blood Runes: The Ritualist carves blasphemous runes into the flesh of the earth with her gore-slickened dagger, bringing down a rain of blood that drives the mortal worshippers of Blood God into a seething rage.
Once per battle, at the end of your movement phase, you can pick 1 objective or terrain feature within 3" of this unit and say that it has been marked with desecrating blood runes. If you do so, until the end of the battle, add 1 to hit rolls for attacks made with melee weapons by friendly BLOODBOUND units while they arc wholly within 8" of that objective or terrain feature.

Bloodhex: A curse is placed upon the hapless enemy by the Ritualist, congealing their blood into blackened paste and sapping their strength.
Bloodhex is a prayer that has an answer value of 4 and a range of 16". If answered, pick 1 enemy unit within range and visible to the chanter. Until the start of your next hero phase, subtract 1 from the Attacks characteristic of that unit’s melee weapons (to a minimum of 1).

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, PRIEST, GORECHOSEN, REALMGORE RITUALIST


8"
8
5+
9
WARSCROLL

Scyla Anfingrimm

Ferocity made flesh and blood, Scyla Anfingrimm is a terrifying foe who knows nothing of fear or mercy. His monstrous strength is enough to tear a Dracoth in two, and sorcery can gain no purchase upon his form, for his collar radiates Khorne’s hatred.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brutal Fists
Brutal Fists2"84+3+-11
Serpentine Tail
Serpentine Tail3"23+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique

Scyla Anfingrimm is armed with Brutal Fists and a Serpentine Tail.

Brass Collar of Khorne: Like all great gifts of the Blood God, the spiked collar that encircles Scyla's neck is anathema to magic.
This unit can attempt to unbind 1 spell in the enemy hero phase in the same manner as a WIZARD.

Bestial Leap: Scyla is capable of great, bounding leaps that take him over the heads of lesser foes.
This unit is eligible to fight in the combat phase if it is within 8" of an enemy unit instead of 3", and it can move an extra 5" when it piles in.

KEYWORDS
CHAOS, BLADES OF KHORNE, KHORNE, BLOODBOUND, HERO, SCYLA ANFINGRIMM


5"
6
4+
9
WARSCROLL

Skarr Bloodwrath

In battle, Skarr Bloodwralh is a terrifying maelstrom of carnage. The Bloodstorm Blades whip around him like extensions of his furious will, and even should he fall, he rises again from the spilt blood of his victims, his axes held ready for vengeance.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Bloodstorm Blades
The Bloodstorm Blades3"See below2+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

Skarr Bloodwrath is armed with the Bloodstorm Blades.

Slaughterstorm: Swinging the Bloodstorm Blades in wide arcs, Skarr Bloodwrath claims countless skulls for his master.
The Attacks characteristic of the Bloodstorm Blades is either 5 or equal to the number of enemy models within 3" of the attacking unit (whichever is higher).

The Slaughterborn: Skarr Bloodwrath has been killed on battlefields beyond count, but each time, he has been reborn amidst the clash of blades and the screams of the dying.
At the end of the movement phase, if this unit has been destroyed, roll 2D6. On an 8+, you can set up this unit anywhere on the battlefield more than 9" from all enemy units and with no wounds allocated to it.

Murderous Paragon: To Wrathmongers Skarr Bloodwrath is an exemplar of mindless carnage, and like him they fight to the death hoping to be reborn to kill again.
If this unit is included in a Blades of Khorne army, you can make 1 additional murder roll each time a model from a friendly WRATHMONGERS unit within 8" of this unit is slain.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, SKARR BLOODWRATH


5"
6
4+
8
WARSCROLL

Skullgrinder

Trailing sulphurous flame, the chained anvil of the Skullgrinder roars through the air like a dark mockery of Sigmar’s twin-tailed comet. The Khornate smith swings his mighty weapon in wide arcs, shattering armour, pulping flesh and smashing bone.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brazen Anvil
Brazen Anvil2"33+3+-13
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Skullgrinder is armed with a Brazen Anvil.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blood Pack
 • Bloodforged
 • Gorechosen

Bone-crushing Strikes: Larger beasts feel the full brunt of the Skullgrinder’s anvil as it crashes into their flank, shattering ribs and sending them sprawling.
Add 1 to the Damage characteristic of this unit’s Brazen Anvil for attacks that target an enemy MONSTER. In addition, if any wounds caused by an attack made with this unit’s Brazen Anvil are allocated to an enemy MONSTER, the strike-last effect applies to that enemy MONSTER until the end of the phase.

Tempered with Fury: Until the horns of battle are sounded, Skullgrinders are known to work their craft ceaselessly, tempering the weapons of their fellow warriors so that they glow red-hot with the rage of Khorne.
At the end of deployment, you can pick 1 other friendly BLOODBOUND HERO within 8" of this unit to have their weapon tempered. If you do so, pick 1 of that HERO’s melee weapons. Improve the Rend characteristic of that weapon by 1 until the end of the battle. The same unit cannot be picked to have their weapon tempered more than once in the same battle.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, GORECHOSEN, SKULLGRINDER


8"
7
3+
10
WARSCROLL

Skullmaster, Herald of Khorne

The war cry of the Skullmaster rings out over the thunderous hoof-beats of its ironclad steed moments before it slams into the foe with titanic force. Armour buckles, flesh tears, bones shatter and blood falls like rain as the Herald exults in the carnage.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blade of Blood
Blade of Blood2"43+3+-12
Brazen Hooves
Brazen Hooves1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single

A Skullmaster, Herald of Khorne, is armed with a Blade of Blood.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Murder Host

MOUNT: This unit’s Juggernaut is armed with Brazen Hooves.

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Blade of Blood is 6, that attack causes 2 mortal wounds to the target and the attack sequence ends.

Slaughterous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After this unit makes a charge move, pick 1 enemy unit within 3" of this unit and roll a dice. On a 2+, that enemy unit suffers 3 mortal wounds.

Herald of the Bloodthunder Stampede: The earth shatters under the metal hooves of a Bloodthunder Stampede, a wall of living brass that crushes all before it.
Once per battle, at the start of the charge phase, you can say that this Skullmaster will declare a Bloodthunder Stampede. If you do so, until the end of that phase, you can re-roll charge rolls for this unit and friendly BLOODCRUSHERS units wholly within 16" of this unit.

KEYWORDS
CHAOS, BLADES OF KHORNE, BLOODLETTER, DAEMON, HERO, KHORNE, SKULLMASTER


5"
7
4+
10
WARSCROLL

Skulltaker

Skulltaker is Khorne’s immortal champion and the greatest of all Bloodletters. Ever seeking worthy skulls for his master, he scans the battlefield for the enemy’s greatest champion, bellowing his challenge before moving in to end yet another storied life.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Slayer Sword
The Slayer Sword2"52+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

Skulltaker is armed with the Slayer Sword.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Murder Host

Cloak of Skulls: Many a would-be death blow has ricocheted harmlessly off Skulltaker’s grisly pelt of trophies.
This unit has a ward of 4+.

The Slayer Sword: No blade has claimed as many skulls as the mighty Slayer Sword.
If the unmodified hit roll for an attack made with the Slayer Sword is 6, that attack causes 2 mortal wounds to the target and the attack sequence ends. If the target is an enemy HERO, that attack instead causes 3 mortal wounds to the target and the attack sequence ends.

Heroes’ Bane: Khorne’s eternal champion seeks out the worthiest of foes and demands they face him in single combat.
At the start of the combat phase, you can say that Skulltaker is issuing a challenge. If you do so, pick 1 enemy HERO within 3" of this unit. Until the end of that phase, the strike-first effect applies to this unit but all of the attacks it makes in that phase must target that enemy HERO.

Skulls for the Skull Throne!: Skull taker leaves only trophies taken from the strongest opponents at the foot of Khorne’s throne.
If this unit is included in a Blades of Khorne army, each time an enemy HERO is slain by attacks made by this unit, you receive 1 additional Blood Tithe point.

KEYWORDS
CHAOS, BLADES OF KHORNE, BLOODLETTER, DAEMON, KHORNE, HERO, HERALD OF KHORNE, SKULLTAKER


5"
6
5+
8
WARSCROLL

Slaughterpriest

Towering, brutal demagogues, Slaughterpriests are living beacons of the Lord of Battle’s power. These foul priests direct their comrades according to visions sent by Khorne himself, boil their enemies’ blood in their veins and drive the foe mad with battle-lust.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bloodbathed Axe
Bloodbathed Axe2"33+3+-22
Hackblade and Wrath-hammer
Hackblade and Wrath-hammer2"53+4+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Slaughterpriest is armed with one of the following weapon options: Bloodbathed Axe; or Hackblade and Wrath-hammer.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blood Pack
 • Gorechosen

Scorn of Sorcery: Slaughterpriests share their god’s hatred of sorcery and those who use it.
This unit can attempt to unbind 1 spell in the enemy hero phase in the same manner as a WIZARD.

Blood Boil: Spitting ritualistic words of wrath into the air, the Slaughterpriest turns the blood coursing through the veins of the enemy red-hot, burning them from the inside out.
Blood Boil is a prayer that has an answer value of 4 and a range of 16". If answered, pick 1 enemy unit within range and visible to the chanter. That enemy unit suffers D6 mortal wounds.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, PRIEST, GORECHOSEN, SLAUGHTERPRIEST


12"
6
3+
9
WARSCROLL

Valkia the Bloody

Soaring upon the blazing winds of war, Valkia the Bloody awaits the worthiest of foes before plunging into battle with her mighty spear Slaupnir levelled. With her comes the Blood God’s judgement, for wherever Valkia goes, the eye of Khorne follows.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slaupnir
Slaupnir2"53+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 150
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique

Valkia the Bloody is armed with Slaupnir.

FLY: This unit can fly.

The Red Angel of Slaughter: Valkia swoops to the battlefield on bloodstained wings, launching her spear Slaupnir into the heart of the enemy lines moments before she charges in and begins the slaughter.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up in the skies as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit on the battlefield more than 9" from all enemy units. Then, you can pick 1 enemy unit within 10" of this unit and roll a dice. On a 1, nothing happens. On a 2+, that enemy unit suffers a number of mortal wounds equal to the roll.

Daemonshield: Adorned with the head of a Daemon Prince who was foolish enough to earn Valkia’s ire, this shield is a powerful relic.
This unit has a ward of 5+.

The Gaze of Khorne: Khorne’s gaze follows Valkia closely: the Blood God’s warriors strive all the harder to please him when she is nearby, lest he deem them unworthy.
Add 3 to the Bravery characteristic of other friendly BLOODBOUND units while they are wholly within 16" of this unit. However, friendly BLOODBOUND units cannot retreat while they are wholly within 16" of this unit.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, VALKIA THE BLOODY

Battleline


5"
2
3+
6
WARSCROLL

Blood Warriors

Smashing their way through the maelstrom of battle, Blood Warriors roar incoherent curses as they hack and bludgeon their foes to ruin. Such is their dedication to Khorne that they continue to fight even after suffering wounds that would fell most warriors instantly.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Goreaxe and Gorefist
Goreaxe and Gorefist1"23+4+-11
Paired Goreaxes
Paired Goreaxes1"33+4+-11
Goreglaive
Goreglaive1"23+3+-22
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 190
Battlefield Role: Battleline
Base size: 32mm

Each model in a Blood Warriors unit is armed with one of the following weapon options: Goreaxe and Gorefist; or Paired Goreaxes. All models in the unit must be armed with the same weapon option. 1 in every 10 models can replace their weapon option with a Goreglaive.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blood Pack
 • Bloodforged

CHAMPION: 1 model in this unit can be a Blood Champion. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 10 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.

No Respite: Dying as they lived, Blood Warriors devote even their final moments to killing.
If this unit is included in a Blades of Khorne army, each time a model in this unit is slain, you can make 2 murder rolls instead of 1.

Gorefists: A counter-punch from a brutally spiked gorefist has spelled doom for countless overconfident foes.
If the unmodified save roll for an attack made with a melee weapon that targets a unit armed with Goreaxes and Gorefists is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, BLOOD WARRIORS


5"
2
5+
10
WARSCROLL

Bloodletters

Beneath unholy icons and bloodsoaked banners, letting loose roaring battle cries and terrifying blasts from brazen horns, the Bloodletters of Khorne surge forwards in a writhing tide of corded muscle and hellforged swords to maim and slaughter their foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hellblade
Hellblade2"23+3+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 180
Battlefield Role: Battleline
Base size: 32mm

This unit is referred to as a Bloodletter Host. Each model in a Bloodletter Host is armed with a Hellblade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Murder Host

CHAMPION: 1 model in this unit can be a Bloodreaper. Add 1 to the Attacks characteristic of that model’s melee weapons.

MUSICIAN: 1 in every 10 models in this unit can be a Hornblower. Add 1 to charge rolls for this unit while it includes any Hornblowers.

STANDARD BEARER: 1 in every 10 models in this unit can be an Icon Bearer. If an unmodified battleshock roll of 1 is made for this unit while it includes any Icon Bearers, you can return 1 slain model to this unit and no models in this unit flee in that phase.

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Hellblade is 6, that attack causes 1 mortal wound to the target and the attack sequence ends.

KEYWORDS
CHAOS, BLADES OF KHORNE, BLOODLETTER, DAEMON, KHORNE, BLOODLETTER HOST


6"
1
6+
5
WARSCROLL

Bloodreavers

Descending on their foes in a howling tide, The barbarous hordes of the Klood reavers sweep away the enemy in a brutal frenzy. Each is a frothing killer, their body thick with slabs of muscle and their heavy weapons able to decapitate and dismember with every swing.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Reaver Blades
Reaver Blades1"23+4+-1
Meatripper Axe
Meatripper Axe1"24+4+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 90
Battlefield Role: Battleline
Base size: 32mm

Each model in a Bloodreavers unit is armed with one of the following weapon options: Reaver Blades; or Meatripper Axe. All models in the unit must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blood Pack

CHAMPION: 1 model in this unit can be a Blood Chieftain. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 10 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Hornblower. Add 1 to charge rolls for this unit while it includes any Hornblowers.

Frenzied Devotion: The sight of the Blood God’s sacred icons stirs Bloodreavers into a murderous rage.
Add 1 to wound rolls for attacks made with melee weapons by this unit while it is wholly within 16" of any friendly KHORNE TOTEMS.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, BLOODREAVERS


6"
1
5+
5
WARSCROLL

Claws of Karanak

The Claws of Karanak venerate the Flesh Hounds of Khorne, taking on an aspect of the daemons’ bloodthirsty nature as they hunt the enemies of the Blood God and hack them to shreds in horrific displays of brutality.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Weapons of the Hunt
Weapons of the Hunt2"24+4+-11
Gouge-claws
Gouge-claws1"43+3+-21
PITCHED BATTLE PROFILE

Unit Size: 8      Points: 120
Battlefield Role: Battleline
MODELBASE SIZE
Packlord40mm
Hound of Wrath60 x 35mm
2 x Brutalisers32mm
4 x Blood Whelps28.5mm

Each model in a Claws of Karanak unit is armed with Weapons of the Hunt.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blood Pack

PACKLORD: 1 in every 8 models in this unit must be a Packlord. Add 2 to the Attacks characteristic of that model’s melee weapons. In addition, a Packlord can issue commands to their own unit.

BRUTALISERS: 2 in every 8 models in this unit must be a Brutaliser. Add 1 to the Attacks characteristic of those models’ melee weapons.

HOUND OF WRATH: 1 in every 8 models in this unit must be a Hound of Wrath. A Hound of Wrath is armed with Gouge-claws instead of Weapons of the Hunt. In addition, add 1 to that model’s Wounds characteristic.

The Scent of Blood: These savage warriors roam ahead of the advancing army, seeking out the enemy so that they can be the first to draw blood.
After deployment but before the first battle round begins, this unit can make a normal move.

Pack Hunters: The unearthly howls of Flesh Hounds send these killers into a blood-mad frenzy that sees them rip and bite their enemies like a pack of feral dogs.
Add 1 to hit rolls for attacks made by this unit while they are wholly within 8" of any friendly FLESH HOUNDS units.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, CULTISTS, CLAWS OF KARANAK


8"
2
5+
10
WARSCROLL

Flesh Hounds

Swift, strong, and tenacious beyond mortal reason, Flesh Hounds run their prey to the ground without mercy. Those who seek to trick or destroy these daemonic beasts with sorcery find their powers flickering to nothing, extinguished by the wrath of Khorne.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Burning Roar
Burning Roar8"12+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blood-dark Claws
Blood-dark Claws1"43+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 100
Battlefield Role: Battleline
Base size: 60 x 35mm

Each model in a Flesh Hounds unit is armed with Blood-dark Claws.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Wrath Hunt

GORE HOUNDS: 1 in every 5 models in this unit can be a Gore Hound. Add 1 to the Attacks characteristic of that model’s melee weapons. That model is also armed with a Burning Roar.

Collars of Khorne: Spellcasters have learned to dread Flesh Hounds as much for their collars as for their claws.
This unit can attempt to unbind 1 spell in the enemy hero phase in the same manner as a WIZARD.

Unflagging Hunters: When blood is scented, nothing will keep a Flesh Hound from its prey.
Add 2 to charge rolls for this unit.

KEYWORDS
CHAOS, BLADES OF KHORNE, DAEMON, KHORNE, FLESH HOUNDS

None


8"
5
3+
10
WARSCROLL

Bloodcrushers

The ground shakes beneath the onrushing fury of the Bloodcrushers before they crash into the enemy with the force of a falling mountain. Those not crushed beneath the Juggernauts’ hooves are slain by the swinging hellblades ol the beasts’ riders.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hellblade
Hellblade2"23+3+-11
Brazen Hooves
Brazen Hooves1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 180
Battlefield Role: None
Base size: 90 x 52mm
Notes: Battleline if general is a Skullmaster, Herald of Khorne.

Each model in a Bloodcrushers unit is armed with a Hellblade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Murder Host

MOUNT: This unit’s Juggernauts are each armed with Brazen Hooves.

CHAMPION: 1 model in this unit can be a Bloodhunter. Add 1 to the Attacks characteristic of that model’s Hellblade.

MUSICIAN: 1 in every 3 models in this unit can be a Hornblower. Add 1 to charge rolls for this unit while it includes any Hornblowers.

STANDARD BEARER: 1 in every 3 models in this unit can be an Icon Bearer. If an unmodified battleshock roll of 1 is made for this unit while it includes any Icon Bearers, you can return 1 slain model to this unit and no models in this unit flee in that phase.

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Hellblade is 6, that attack causes 1 mortal wound to the target and the attack sequence ends.

Murderous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After this unit makes a charge move, pick 1 enemy unit and roll a dice for each model in this unit that is within 3" of that enemy unit. For each 2-4, that enemy unit suffers 1 mortal wound. For each 5+, that enemy unit suffers 2 mortal wounds.

KEYWORDS
CHAOS, BLADES OF KHORNE, BLOODLETTER, DAEMON, KHORNE, BLOODCRUSHERS


6"
2
6+
6
WARSCROLL

Garrek’s Reavers

Even amongst the pitiless hordes of the Goretide, the Bloodreavers led by Garrek Gorebeard are known for their cruelty and deranged ferocity. It is said that Garrek personally guts and skins any of his warriors who fail to take a worthy trophy in battle.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Reaver Axe
Reaver Axe1"33+4+-11
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 90
Battlefield Role: None
Base size: 32mm
Notes: Single, Unique

The models in Garrek’s Reavers are Garrek Gorebeard, Karsus the Chained, Blooded Saek, Targor and Arnulf. Each model in the unit is armed with a Reaver Axe.

CHAMPION: Garrek Gorebeard is the unit champion. Add 1 to the Attacks characteristic of that model’s melee weapons.

Grisly Trophies: Garrek delights in brandishing grim souvenirs to stoke his warriors’ bloodlust.
If this unit is included in a Blades of Khorne army, at the end of the combat phase, if this unit is on the battlefield and any enemy models were slain by attacks made by this unit in that phase, you receive 1 additional Blood Tithe point.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, GORETIDE, BLOODREAVERS, GARREK’S REAVERS


5"
4
5+
8
WARSCROLL

Gorechosen of Dromm

Together known as the Gorechosen of Dromm, the Skullgrinder Herax and the muscle-bound Gorehulk accompany the self-proclaimed Wounder of Worlds on his deranged quest to mutilate the realms, slaughtering anything that gets in their way.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Forgewrath Hammer
Forgewrath Hammer1"43+3+-22
Crushing Grip
Crushing Grip1"64+3+-1
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 180
Battlefield Role: None
MODELBASE SIZE
Gorehulk40mm
Skullgrinder Herax32mm
Notes: Single, Unique. Dromm, Wounder of Worlds and Gorechosen of Dromm units must be taken as a set. Although taken as a set, each is a separate unit.

The models in the Gorechosen of Dromm are Skullgrinder Herax and the Gorehulk. Skullgrinder Herax is armed with a Forgewrath Hammer. The Gorehulk is armed with a Crushing Grip.

Gorechosen of Dromm: Should a foe wish to challenge Dromm, they must first overcome his formidable blood-sworn entourage.
While this unit is wholly within 3" of a friendly DROMM, he has a ward of 4+.

Throttle: Should the Gorehulk manage to get both his massive hands around a victim’s throat, their doom is practically assured.
At the end of the combat phase, if this unit includes the Gorehulk, you can pick 1 enemy model within 3" of this unit and roll a dice. If the roll is more than double that model’s Wounds characteristic, it is slain.

White-hot Anger: The artefact Herax wears on his back causes the air around him to literally burn with rage.
At the end of the combat phase, roll a dice for each enemy model within 3" of this unit’s Skullgrinder Herax. For each 5+, that enemy model’s unit suffers 1 mortal wound.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, GORETIDE, GORECHOSEN OF DROMM


8"
7
4+
10
WARSCROLL

Karanak

Ever watchful, ever hungry, Karanak is the physical manifestation of the Blood God’s wrathful vengeance. Once he has the scent of his quarry, this tireless hunter will not cease in his hunt until he tastes their torn flesh between his fangs.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gore-slick Claws
Gore-slick Claws1"43+4+-1
Three Savage Maws
Three Savage Maws1"64+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: None
Base size: 75 x 42mm
Notes: Single, Unique

Karanak is armed with Gore-slick Claws and Three Savage Maws.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Wrath Hunt

Brass Collar of Bloody Vengeance: Wizards tremble wherever Karanak prowls.
This unit can attempt to unbind 1 spell in the enemy hero phase in the same manner as a WIZARD. If this unit successfully unbinds a spell, the caster suffers D3 mortal wounds.

Unflagging Hunter: Karanak bounds towards the foe, hungry for the taste of living flesh.
Add 2 to charge rolls for this unit.

Call of the Hunt: As Karanak gets closer to his quarry, Flesh Hounds manifest on all sides, eager to share in the kill.
If this unit is included in a Blades of Khorne army, friendly summoned FLESH HOUNDS units can be set up within 9" of enemy units as long as they are set up wholly within 8" of this unit.

Prey of the Blood God: Karanak is sent to hunt those who have earned the Blood God’s ire.
After deployment but before the first battle round begins, pick 1 enemy HERO to be this unit’s quarry. At the end of the enemy movement phase, if this unit is more than 9" from all enemy units, it can make a normal move. It must finish that move closer to its quarry than it was at the start of the move.

KEYWORDS
CHAOS, BLADES OF KHORNE, FLESH HOUND, DAEMON, KHORNE, HERO, KARANAK


6"
8
4+
6
WARSCROLL

Khorgorath

All know to fear the Khorgoraths of Khorne. Rampaging super-predators with an endless hunger for skulls, they are almost impossible to kill and smash through the enemy with no thought for anything but indiscriminate slaughter.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bone Tentacles
Bone Tentacles6"33+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Claws and Fangs
Claws and Fangs1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: None
Base size: 90 x 52mm
Notes: Single

A Khorgorath is armed with Bone Tentacles and Claws and Fangs.

Horrific Predators: Khorgoraths are nightmarish beasts, given form only to harvest skulls.
Enemy units cannot receive the Inspiring Presence command while they are within 3" of any friendly units with this ability.

Taker of Heads: Swallowing the skulls of their victims breathes a twisted sustenance into the Khorgoraths’ brutish bodies.
Each time an enemy model is slain by an attack made by this unit, you can heal 1 wound allocated to this unit.

Violent Monstrosity: Even as this foul creature is put to death, claws and bone tentacles lash out to cleave bloody furrows in its slayers.
If this unit is included in a Blades of Khorne army, when this unit is destroyed, you can make 5 murder rolls instead of 1.

KEYWORDS
CHAOS, BLADES OF KHORNE, KHORNE, BLOODBOUND, KHORGORATH


5"
3
3+
7
WARSCROLL

Magore’s Fiends

Magore Redhand leads his band of killers on an endless hunt for worthy skulls. In return for his prodigious offerings, Khorne has blessed the Blood Warrior with profane gifts, including a daemonic maw in his gut that can bile through even sigmarite.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Daemonic Axe and Belly Maw
Daemonic Axe and Belly Maw1"33+3+-2D3
Goreaxe and Gorefist
Goreaxe and Gorefist1"23+4+-11
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 140
Battlefield Role: None
Base size: 32mm
Notes: Single, Unique

The models in Magore’s Fiends are Magore Redhand, Ghartok Flayskull and Zharkus the Bloodsighted. Magore Redhand is armed with a Daemonic Axe and Belly Maw. Ghartok Flayskull and Zharkus the Bloodsighted are each armed with a Goreaxe and Gorefist.

CHAMPION: Magore Redhand is the unit champion.

No Respite: Dying as they lived, Blood Warriors devote even their final moments to killing.
If this unit is included in a Blades of Khorne army, each time a model in this unit is slain, you can make 2 murder rolls instead of 1.

Gorefists: A counter-punch from a brutally spiked gorefist has spelled doom for countless overconfident foes.
If the unmodified save roll for an attack made with a melee weapon that targets this unit is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.

Riptooth: The Flesh Hound Riptooth leads Magore and his Blood Warriors towards worthy foes, the daemon’s maw frothing with bloody drool as he bounds tirelessly after his quarry.
The first time this unit is set up on the battlefield, you must summon 1 FLESH HOUNDS unit consisting of 1 model to the battlefield and add it to your army. That model must not be a Gore Hound and must be on a 50mm base. Set up that FLESH HOUNDS unit wholly within 3" of this unit and more than 9" from all enemy units.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, GORETIDE, BLOOD WARRIORS, MAGORE’S FIENDS


8"
5
2+
6
WARSCROLL

Mighty Skullcrushers

The ground shakes beneath pounding Juggernaut hooves as the Mighty Skullcrushers ride into battle. Foes are smashed aside by the impact of the charge, and any survivors are soon reduced to piles of gore by the riders’ axes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ensorcelled Axe
Ensorcelled Axe1"43+3+-11
Bloodglaive
Bloodglaive2"44+3+-21
Brazen Hooves
Brazen Hooves1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 210
Battlefield Role: None
Base size: 90 x 52mm
Notes: Battleline if general is a Lord of Khorne on Juggernaut

Each model in a Mighty Skullcrushers unit is armed with one of the following weapon options: Bloodglaive; or Ensorcelled Axe. Each model must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Brass Stampede

MOUNT: This unit’s Juggernauts are each armed with Brazen Hooves.

CHAMPION: 1 model in this unit can be a Skullhunter. Add 1 to the Attacks characteristic of that model’s Bloodglaive or Ensorcelled Axe.

STANDARD BEARER: 1 in every 3 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Standard Bearers.

MUSICIAN: 1 in every 3 models in this unit can be a Hornblower. Add 1 to run rolls and charge rolls for this unit while it includes any Hornblowers.

Brass-clad Shield: This brazen shield can turn aside spells that would slay champions.
This unit has a ward of 5+ against mortal wounds caused by spells and mortal wounds caused by the abilities of endless spells.

Murderous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After this unit makes a charge move, pick 1 enemy unit and roll a dice for each model in this unit that is within 3 of that enemy unit. For each 2-4, that enemy unit suffers 1 mortal wound. For each 5+, that enemy unit suffers 2 mortal wounds.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, MIGHTY SKULLCRUSHERS


5"
3
4+
8
WARSCROLL

Skullreapers

It is the sworn task of the Skullreapers to claim worthy skulls for Khorne, and it is a duty they go about with savage determination. Wielding daemon-touched weapons and blessed with death-dealing mutations these warriors decimate the enemy ranks.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Daemonforged Weapons
Daemonforged Weapons2"43+3+-11
Vicious Mutation
Vicious Mutation1"13+3+-2D3
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 200
Battlefield Role: None
Base size: 40mm
Notes: Battleline in a Skullfiend Tribe army

Each model in a Skullreapers unit is armed with Daemonforged Weapons.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blood Pack

CHAMPION: 1 model in this unit can be a Skullseeker. A Skullseeker is armed with a Vicious Mutation in addition to Daemonforged Weapons.

STANDARD BEARER: 1 in every 5 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.

Daemonforged Weapons: Gnashing teeth and leering eyes writhe across the Skullreapers’ weapons, revealing the malevolent entities trapped within.
If the unmodified hit roll for an attack made with this unit’s Daemonforged Weapons is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts.

Reap a Deadly Toll: Risking utter damnation for a taste of true power, Skullreapers fight with manic determination to claim the tithe of skulls demanded by their patron.
Add 1 to hit rolls for attacks made by this unit if the target unit has 5 or more models.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, SKULLREAPERS


5"
3
5+
8
WARSCROLL

Wrathmongers

With the chained hammers of their flails whipping around them, the Wrathmongers hurl themselves into the enemy. A bloody red mist hangs around these berserkers as they go about their butchery, driving combatants into a maddened frenzy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wrath-flails
Wrath-flails2"43+3+-11
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 150
Battlefield Role: None
Base size: 40mm

Each model in a Wrathmongers unit is armed with Wrath-flails.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodforged

CHAMPION: 1 model in this unit can be a Wrathmaster. Add 1 to the Attacks characteristic of that model’s melee weapons.

Crimson Haze: A frenzy-inducing vapour of blood and gore fills the air wherever Wrathmongers swing their flails.
Add 1 to the Attacks characteristic of melee weapons used by friendly BLADES OF KHORNE units while they are wholly within 8" of any units with this ability. This ability has no effect on WRATHMONGERS.

Bloodfury: The maddening blood-vapour that surrounds Wrathmongers can plunge their foes into a self-destructive rage.
If the unmodified hit roll for an attack made with a melee weapon that targets this unit is 1, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, WRATHMONGERS


8"
4
5+
5
WARSCROLL

Skin Wolves*

Creatures of pure nightmare, Skin Wolves are draped in the tattered remains of their human flesh. Their malice and fury are incomparable, and with long-clawed fingers they shred their victims to ribbons and feast upon the remains.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Teeth and Claws
Teeth and Claws1"43+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 170
Battlefield Role: None

DESCRIPTION

Each model in a skin Wolves unit is armed with Teeth and Claws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Bounding Predators: These deadly creatures can move at frightening speed.
This unit can run and still charge later in the turn.

Terrifying Bloodlust: Skin Wolves have a natural predatory instinct to hunt. With the taint of Chaos running through their veins, this bloodlust is amplified beyond imagining.
If the unmodified hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
CHAOS, SKIN WOLVES

Behemoth


12
3+
10
WARSCROLL

Mazarall the Butcher*

Mazarall the Butcher is a renderer of mortal flesh and a devourer of daemons both. His sheer barbarity and unbridled rage have led many to believe him more mindless beast than canny warlord, but such a belief is a mistake for which many have lost their lives.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Ancyte Shield’s Wrath
The Ancyte Shield’s Wrath12"D65+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Harrow Meat
Harrow Meat2"43+3+3
The Ancyte Shield’s Blades
The Ancyte Shield’s Blades1"4+3+-11
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveHarrow MeatThe Ancyte Shield’s Blades
0-412"-25
5-710"-24
8-98"-13
10+6"-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 365
Battlefield Role: Behemoth
Base size: 100mm
Notes: Single, Unique

DESCRIPTION

Mazarall the Butcher is armed with the Ancyte Shield’s Wrath, the Ancyte Shield’s Blades and Harrow Meat.

ABILITIES

Bloody Charge: A towering creature of muscle and rage, Mazarall barrels into his foes, throwing aside bodies with contemptuous ease.
Roll a dice for each enemy unit that is within 1" of this model after this model makes a charge move. On a 4+ that unit suffers D3 mortal wounds.

Harrow Meat’s Hunger: Harrow Meat, Mazarall’s infamous axe, possesses its own crude sentience, fuelling Mazarall’s fury with each drop of blood fed to it.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, add 1 to the Attacks characteristic of Harrow Meat for the rest of the battle.

The Ancyte Shield: Covered in the stretched skin of unfortunate spellcasters, the Ancyte Shield serves as protection against hateful magic.
This model can attempt to unbind 1 spell in the enemy hero phase in the same manner as a WIZARD.

The Butcher’s Due: To follow Mazarall is to tread the path of ascension on a road paved with the butchered carcasses of the dead.
You can use this command ability at the start of the combat phase. The command must be issued by this model and received by a friendly KHORNE unit. Add 1 to wound rolls for attacks made by that unit until the end of that phase.

KEYWORDS
CHAOS, KHORNE, BLADES OF KHORNE, DAEMON, MONSTER, HERO, MAZARALL THE BUTCHER


12
3+
6
WARSCROLL

Chaos Siege Gargant*

Chaos Siege Gargants are towering, iron-clad brutes. Equipped with immense hooked blades and massive weighted chains, these monstrosities can tear through fortifications and enemy armies with contemptuous ease.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Colossal Hook-blades
Colossal Hook-blades3"4+3+-12
Lashing Chains
Lashing Chains2"D63+5+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveColossal Hook-blades
0-57"7
6-76"6
8-95"5
10+4"4
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Chaos Siege Gargant is armed with Colossal Hook-blades and Lashing Chains.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Scaling Spikes and Chains: Resembling a living war machine, Siege Gargants are covered in various hooks, spikes and chains that make it easy for them to clamber over high walls and crush obstacles.
If you carry out a Smash To Rubble monstrous rampage with this model, the terrain feature is demolished on a 2+ instead of a 3+.

Timber!: Should a gargant fall, it will likely crush anything in its path.
If this model is slain, before removing it from play, the players must roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 3" of that point suffers D3 mortal wounds unless it is a GARGANT. This model is then removed from play.

KEYWORDS
CHAOS, GARGANT, MONSTER, SIEGE GARGANT


22
4+
6
WARSCROLL

Chaos War Mammoth*

A Chaos War Mammoth is an immense beast capable of crushing scores of lesser creatures to bloody paste beneath its trampling feet, and of goring foes with its huge tusks, each of which carries the force of a battering ram.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Marauder Javelins and Axes
Marauder Javelins and Axes10"85+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Goring Tusks
Goring Tusks3"1
See below
Trampling Feet
Trampling Feet1"4+3+-2D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveGoring TusksTrampling Feet
0-1012"510
11-1410"48
15-198"36
20+6"24
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 345
Battlefield Role: Behemoth
Base size: 280 x 210mm
Notes: Single

DESCRIPTION

A Chaos War Mammoth is armed with Goring Tusks and Trampling Feet.

CREW: This model has a Marauder crew, who are armed with Marauder Javelins and Axes.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Crushing Fall: To be caught under the falling bulk of a dying War Mammoth is to meet a horrible death.
If this model is slain, before removing it from play, the players must roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 4" of that point suffers D6 mortal wounds. This model is then removed from play.

Goring Tusks: The enormous tusks of the Chaos War Mammoth can impale the largest of monsters, leaving them with grievous wounds.
Do not use the attack sequence for an attack made with Goring Tusks. Instead, roll a number of dice equal to the Goring Tusks value shown on the damage table above. Add 1 to the roll if the target unit is a MONSTER. For each 3+, the target unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, MORTAL, MONSTER, MARK OF CHAOS, CHAOS WAR MAMMOTH


13
5+
7
WARSCROLL

Curs’d Ettin*

A Curs’d Ettin is a hideous monstrosity of fused kinsmen, two souls trapped within one malformed body. Lured to battle with promises of meat and death, the bickering siblings crush their foes with ponderous swings of their single, club-like arm.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crushing Fist
Crushing Fist2"13+-2D6
Stomp
Stomp1"4+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveCrushing FistStomp
0-610"2+5
7-88"3+4
9-107"3+3
11+6"4+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

The Curs’d Ettin is armed with a Crushing Fist and Stomps.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Cannibal Feast: Whatever the Curs’d Ettin crushes it feasts upon, its strange physiology enabling it to grow stronger with each kill.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D3 wounds allocated to this model.

Gibbering Curse: The incessant argumentative gibbering that comes from the Curs’d Ettin’s two heads carries the power of Chaos, driving those who hear it insane.
At the start of your hero phase, roll 2D6 for each enemy unit within 3" of this model. If the roll is greater than that unit’s Bravery characteristic, that unit suffers D3 mortal wounds.

Two-headed Horror: The Curs’d Ettin’s two heads eternally bicker with each other, but there is one thing they always agree upon – the need for fresh meat!
At the start of the combat phase, you can pick 1 enemy model that has a Wounds characteristic of 2 or less and that is within 3" of this model, and roll a dice. On a 6, that model is slain.

KEYWORDS
CHAOS, MORTAL, MONSTER, CURS’D ETTIN


11
5+
10
WARSCROLL

Gigantic Chaos Spawn*

Some monstrous creatures of the Mortal Realms have been twisted beyond all recognition by the energies of Chaos, becoming hulking abominations that exist only to satiate their uncontrollable urge for carnage and slaughter.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Freakish Mutations
Freakish Mutations2"2D63+3+-1
Slavering Maws
Slavering Maws1"D64+3+D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveSlavering Maws
0-43D6"-2
5-62D6"-2
7-82D6"-1
9+D6"-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 195
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Gigantic Chaos Spawn is armed with Freakish Mutations and Slavering Maws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Plaything of the Dark Gods: Gifts bestowed by the Dark Gods can bless the receiver with a bounty of strength and stamina – or they can be the complete opposite, causing excruciating pain and anguish.
At the start of your hero phase, roll a dice. On a 1, this model suffers D3 mortal wounds. On a 2+, you can heal up to D3 wounds allocated to this model. If you roll a 2+ and no wounds are allocated to this model, add D3 to its Wounds characteristic for the rest of the battle instead of healing D3 wounds.

KEYWORDS
CHAOS, MONSTER, MARK OF CHAOS, GIGANTIC CHAOS SPAWN


12
4+
6
WARSCROLL

Warpfire Dragon*

Twisted and malignant, these dragons are ruinous creatures that spit gouts of mutating warpfire. Should one of these spite-filled beasts be slain, its body will erupt in a nova of anarchic energy, reducing its foes to mounds of malformed flesh.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpfire
Warpfire12"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Snapping Jaws
Snapping Jaws2"D33+-1D6
Twisted Claws
Twisted Claws1"3+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveSnapping JawsTwisted Claws
0-512"3+5
6-710"3+4
8-98"4+3
10+6"4+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 260
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Warpfire Dragon is armed with Warpfire, Snapping Jaws and Twisted Claws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

FLY: This model can fly.

ABILITIES

Deadly Demise: Even in their last moments, these creatures are deadly, and those arrogant enough to believe they have won victory are soon bloodily corrected.
If this model is slain, before it is removed from play, roll a dice for each unit within 3" of this model. On a 4+, that unit suffers D3 mortal wounds. This model is then removed from play.

Warpfire: These scintillating flames cause flesh and bone to undergo rapid and grotesque mutations, reshaping those touched into utterly grotesque configurations of their former selves.
Do not use the attack sequence for an attack made with this model’s Warpfire. Instead roll a dice. On a 1, nothing happens. On a 2-5, the target unit suffers D3 mortal wounds. On a 6, the target unit suffers D6 mortal wounds.

KEYWORDS
CHAOS, DRAGON, MONSTER, WARPFIRE DRAGON

Artillery


8"
8
4+
10
WARSCROLL

Skull Cannon

The hideous war machines known as Skull Cannons vomit forth barrages of skulls amidst blasts of sulphurous smoke and flame, their macabre ordnance screaming through the skies before exploding with murderous fury amongst the enemy ranks.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Burning Skulls
Burning Skulls18"43+3+-2D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hellblades
Hellblades2"43+3+-11
Gnashing Maw
Gnashing Maw1"14+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Artillery
Base size: 120 x 92mm
Notes: Single

A Skull Cannon is armed with Burning Skulls and a Gnashing Maw.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Gorethunder Cohort

CREW: This unit’s Bloodletter crew are armed with Hellblades.

Grind their Bones, Seize their Skulls: Enemies seized by a Skull Cannons jaws are used to power the infernal machine, their skulls taken and used as fiery munitions.
In the combat phase, after this unit has fought for the first time in that phase, if any enemy models were slain by this unit’s attacks in that phase, this unit can immediately shoot.

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with Hellblades is 6, that attack causes 1 mortal wound to the target and the attack sequence ends.

KEYWORDS
CHAOS, BLADES OF KHORNE, DAEMON, KHORNE, WAR MACHINE, SKULL CANNON

Faction Terrain Feature


FACTION TERRAIN WARSCROLL

Skull Altar

Rising from the ground, the Skull Altar is formed out of the violent tributes heaped in offering for Khorne’s Throne. From atop the grisly pedestal, a priest of Khorne roars out invectives, invoking the judgments of the Blood God to smite down all signs of weakness or wizardry.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 0
Battlefield Role: Faction Terrain Feature
Base size: Use model

FACTION TERRAIN: Only Blades of Khorne armies can include this faction terrain feature.

SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.

DEFENSIBLE: This terrain feature is a defensible terrain feature that can be garrisoned by 1 HERO with a Wounds characteristic of 8 or less.

Invoke Judgement: While standing upon the Skull Altar, any herald of Khorne can bring the wrath of the Blood God upon their enemies.
While a BLADES OF KHORNE PRIEST garrisons this terrain feature, double the range of any prayers it chants to summon invocations.

Witchbane: The Skull Altar devours arcane power like a whirlpool dragging ships to their doom.
While any terrain features with this scenery rule are on the battlefield, if a spell is miscast, the caster suffers D6 mortal wounds instead of D3.

Words of Hate: As much a platform for violent oratory as bloody sacrifice, the exhortations of Khorne’s priests echo from this brass-clad edifice like the tolling of infernal bells.
You can re-roll chanting rolls for friendly BLADES OF KHORNE PRIESTS while they are wholly within 8" of this terrain feature.

Invocation


Invocation WARSCROLL

Bleeding Icon

A common sight in the crimson skies above Khorne’s domain in the Realm of Chaos, a Bleeding Icon can be summoned to the Mortal Realms to skewer from on high those who have displeased the Lord of Battle.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 50
Battlefield Role: Invocation
Base size: 105 x 70mm

SUMMONING: This invocation is summoned with a prayer that has an answer value of 3 and a range of 8". If answered, set up this invocation wholly within range and visible to the chanter, and more than 1" from all models, other invocations and endless spells. Only BLADES OF KHORNE PRIESTS can attempt to summon this invocation.

Drifting Menace: Glowing red-hot with Khorne’s fury, this brutal sigil is compelled across the battlefield with supernatural force.
After this invocation is set up and at the start of each of their hero phases, the commanding player can move this invocation as if it were a model with a Move characteristic of 8" and that can fly.

Sigil of Doom: Shedding gore as it hovers menacingly in the air, the Bleeding Icon is a fearsome portent of doom.
Units cannot receive the Inspiring Presence command while they are within 8" of this invocation. In addition, if a unit fails a battleshock test within 8" of any Bleeding Icons, roll a dice. On a 1-5, add D3 to the number of models that flee. On a 6, add D6 to the number of models that flee, and then this invocation is removed from play. This ability has no effect on KHORNE units.


Invocation WARSCROLL

Hexgorger Skulls

Hexgorger Skulls are the physical manifestation of Khorne’s hatred of the arcane arts. They drift across the battlefield, seeking to feed upon eldritch energy and those conjurers who attempt to use it.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 60
Battlefield Role: Invocation
Base size: 60mm

PARTS: This invocation has 2 parts.

SUMMONING: This invocation is summoned with a prayer that has an answer value of 3 and a range of 8". If answered, set up the parts of the invocation wholly within range and visible to the chanter, within 8" of each other and more than 1" from all models, other invocations and endless spells. Only BLADES OF KHORNE PRIESTS can attempt to summon this invocation.

Compelled by Hate: Hexgorger Skulls levitate above the battlefield, hunting tirelessly for their eldritch prey.
After this invocation is set up and at the start of each of their hero phases, the commanding player can move the parts of this invocation as if they were models with a Move characteristic of 8" and that can fly. After the parts have been moved, they must be within 8" of each other.

Hexgorgers: Hexgorger Skulls exist purely to destroy magic. Hunting in tandem, they feed upon the arcane knowledge of their prey, regurgitating the powers they consume as jets of boiling blood whose touch is death to wizard-kind.
Subtract 2 from casting rolls for WIZARDS that are within 8" of any Hexgorger Skulls. In addition, if a WIZARD within 8" of this invocation attempts to cast a spell and the unmodified casting roll is 8, then that casting attempt is not successful, that WIZARD no longer knows that spell, each WIZARD within 8" of this invocation suffers D6 mortal wounds, and then this invocation is removed from play.


Invocation WARSCROLL

Wrath-Axe

A Wrath-axe is a manifestation of Khorne’s otherworldly anger, its razor-sharp edges glowing red-hot from the Blood God’s rage. At signs of weakness or wizardry such a blazing axe appears in the air, splitting reality with its downwards stroke.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 70
Battlefield Role: Invocation
Base size: 105 x 70mm

SUMMONING: This invocation is summoned with a prayer that has an answer value of 4 and a range of 8". If answered, set up this invocation wholly within range and visible to the chanter, and more than 1" from all models, other invocations and endless spells. Only BLADES OF KHORNE PRIESTS can attempt to summon this invocation.

Flung With Fury: Forged from pure rancour, a Wrath-axe is Khorne’s hatred incarnate.
After this invocation is set up and at the start of each of their hero phases, the commanding player can move this invocation as if it were a model with a Move characteristic of 8" and that can fly.

Hatred’s Edge: This supernatural blade scrapes across the ground, its razor edge cutting in half those too slow to get out of its way. It then rises in the air before smashing down with deadly force upon Khorne’s enemies.
After this invocation has moved, roll a dice for each unit that has any models it passed across. On a 2+, that unit suffers D3 mortal wounds. Then, the commanding player can pick 1 unit within 3" of this invocation and roll a dice. On a 1, nothing happens. On a 2-5, that unit suffers D3 mortal wounds. On a 6, that unit suffers D6 mortal wounds, and then this invocation is removed from play.

Warscroll Battalion


Warscroll Battalion

Tyrants of Blood

ORGANISATION
 • 3-8 BLOODTHIRSTER units
ABILITIES

Blood and Skulls for Khorne: The daemons of Khorne are at their most ferocious when faced directly with a bounty of fresh skulls to claim.
You can re-roll hit rolls of 1 for attacks made by units in this battalion that made a charge move in the same turn.


Warscroll Battalion

Murder Host

ORGANISATION
 • 0-1 BLOODTHIRSTER units
 • 1 BLOODLETTER HERO
 • 3-8 BLOODLETTER HOSTS or Bloodcrushers units in any combination.
ABILITIES

Blood and Skulls for Khorne: The daemons of Khorne are at their most ferocious when faced directly with a bounty of fresh skulls to claim.
You can re-roll hit rolls of 1 for attacks made by units in this battalion that made a charge move in the same turn.


Warscroll Battalion

Wrath Hunt

ORGANISATION
 • 0-1 Karanak
 • 1 Wrath of Khorne Bloodthirster
 • 3-8 Flesh Hounds units
ABILITIES

Blood and Skulls for Khorne: The daemons of Khorne are at their most ferocious when faced directly with a bounty of fresh skulls to claim.
You can re-roll hit rolls of 1 for attacks made by units in this battalion that made a charge move in the same turn.


Warscroll Battalion

Gorethunder Cohort

ORGANISATION
 • 1 Herald of Khorne on Blood Throne
 • 3-8 Skull Cannon units
ABILITIES

Blood and Skulls for Khorne: The daemons of Khorne are at their most ferocious when faced directly with a bounty of fresh skulls to claim.
You can re-roll hit rolls of 1 for attacks made by units in this battalion that made a charge move in the same turn.


Warscroll Battalion

Gorechosen

ORGANISATION
 • 0-1 Mighty Lord of Khorne
 • 5-8 GORECHOSEN units
ABILITIES

Glory to Khorne!: The axe that bites hardest is the one that brings the battle to the foe.
Improve the Rend characteristic of melee weapons used by units in this battalion by 1 if they made a charge move in the same turn.


Warscroll Battalion

Blood Pack

ORGANISATION
 • 1-3 GORECHOSEN units
 • 1-3 Blood Warriors units
 • 1-3 Bloodreavers units
 • 0-2 Skullreapers units
 • 0-1 Claws of Karanak units
ABILITIES

Glory to Khorne!: The axe that bites hardest is the one that brings the battle to the foe.
Improve the Rend characteristic of melee weapons used by units in this battalion by 1 if they made a charge move in the same turn.


Warscroll Battalion

Brass Stampede

ORGANISATION
 • 1 Lords of Khorne on Juggernaut
 • 3-7 Mighty Skullcrushers units
ABILITIES

Glory to Khorne!: The axe that bites hardest is the one that brings the battle to the foe.
Improve the Rend characteristic of melee weapons used by units in this battalion by 1 if they made a charge move in the same turn.


Warscroll Battalion

Bloodforged

ORGANISATION
 • 1 Skullgrinder
 • 2-4 Wrathmongers units
 • 1-3 Blood Warriors units
ABILITIES

Glory to Khorne!: The axe that bites hardest is the one that brings the battle to the foe.
Improve the Rend characteristic of melee weapons used by units in this battalion by 1 if they made a charge move in the same turn.

Regiment of Renown


Regiment of Renown

Hargax’s Pit-beasts

Hargax once ruled the gladiatorial Pit of Shattered Spines with a fist of iron. Even when overthrown by a younger rival, the ogroid was not slain. Determined to reclaim his throne, Hargax – now older and wiser – seeks a means of evening the odds. He roams the lands searching for monsters to break into submission.
ORGANISATION
 • 1 Ogroid Myrmidon (Leader)
 • 1 Fomoroid Crusher
 • 1 Mindstealer Sphiranx
If your army has a CHAOS general but is not a Slaves to Darkness army, you can include this regiment of renown. If you do so, no other allied units can be included in your army. You can include this regiment of renown in your army even though its number of units and points value exceeds the amount allowed for allied units.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 260
Battlefield Role: Warscroll Battalion
Notes: Unique, Single. These units must be taken as a set referred to as Hargax’s Pit-beasts. Although taken as a set, each is a separate unit.

ABILITIES

Bestial Domination: Their will crushed through brutal violence, Hargax’s pit-beasts obey his every bellowed demand.
Once per phase, the OGROID MYRMIDON in this regiment of renown can issue the All-out Attack or All-out Defence command to the FOMOROID CRUSHER or MINDSTEALER SPHIRANX in this regiment of renown without a command point being spent.

The Worthiest Stock: Only the most fearsome creatures are worthy of the gladiatorial menagerie Hargax seeks to corral, and so he constantly looks for opportunities to test them against rival beasts on the battlefield.
At the end of the charge phase, you can pick either the FOMOROID CRUSHER or the MINDSTEALER SPHIRANX in this regiment of renown and 1 enemy MONSTER within 3" of it. If you do so, roll a dice. On a 3+, the strike-last effect applies to both units you picked in the following combat phase.


Regiment of Renown

The Coven of Thryx

None can say where Magister Thryx first learned to take the essence of destroyed daemons and use it to power living spells. He weaves an unpredictable path across the realms, forever seeking to elude Tzeentch’s gaze. He offers his expertise to any patron who will shelter him and facilitate his lunatic experiments.
ORGANISATION
 • 1 Magister (Leader)
 • 10 Pink Horrors of Tzeentch
 • - Burning Sigil of Tzeentch (Endless Spell)
 • - Tome of Eyes (Endless Spell)
 • - Daemonic Simulacrum (Endless Spell)
If your army has a CHAOS general but is not a Disciples of Tzeentch army, you can include this regiment of renown. If you do so, no other allied units can be included in your army. You can include this regiment of renown in your army even though its number of units and points value exceeds the amount allowed for allied units.

The HORRORS OF TZEENTCH unit in this regiment of renown cannot use its Split and Split Again ability.

Designer’s Note: The 3 endless spells in this regiment of renown count towards the total number of endless spells you can include in your army. However, you do not need to take additional WIZARDS in your army for them to be included.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 320
Battlefield Role: Warscroll Battalion
Notes: Unique, Single. These units must be taken as a set referred to as The Coven of Thryx. Although taken as a set, each is a separate unit.

ABILITIES

Skilled Summoner: Thryx is a master at manipulating arcane manifestations.
In the first battle round, after the players have received their starting command points but before the start of the first turn, the MAGISTER in this regiment of renown can automatically cast a spell they know that summons a Disciples of Tzeentch endless spell (do not make a casting roll). That spell cannot be unbound, and that endless spell cannot be dispelled in the first battle round. Set up the endless spell as described in its Summoning rules.

Sparks of Profane Potential: Thryx is adept at harnessing the mutagenic essence of slain daemons, using them to enhance his conjured sorcerous manifestations.
Once per turn, at the end of a phase in which a Horror model in this regiment of renown was slain while its unit was wholly within 12" of the MAGISTER in this regiment of renown, you can pick 1 endless spell on the battlefield that was summoned by that MAGISTER and remove that endless spell from play. If you do so, pick a different endless spell from the list below and set it up as described:
  • Burning Sigil of Tzeentch: Set up this endless spell wholly within 18" and visible to the MAGISTER in this regiment of renown, and more than 1" from all models, other endless spells and invocations. Then, roll a dice for each unit within 9" of this endless spell. On a 4+, that unit suffers D3 mortal wounds.
  • Tome of Eyes: Set up this endless spell within 1" of and visible to the MAGISTER in this regiment of renown, and more than 1" from all other models, other endless spells and invocations. Then, you can attempt to cast The Parchment Curse with the MAGISTER in this regiment of renown as if it were your hero phase.
  • Daemonic Simulacrum: Set up this endless spell wholly within 12" of, and visible to, the MAGISTER in this regiment of renown, and more than 1" from all models, other endless spells and invocations. Then, resolve the effect of the Snapping Jaws ability as if the endless spell had just moved.


Regiment of Renown

Phulgoth’s Shudderhood

ORGANISATION
 • 1 Harbinger of Decay
 • 1 Putrid Blightkings unit with 5 models
 • 1 Pusgoyle Blightlords unit with 2 models
If your army has a CHAOS general but is not a Maggotkin of Nurgle army, you can include this regiment of renown. If you do so, no other allied units can be included in your army. You can include this regiment of renown in your army even if its points value exceeds the amount allowed for allied units.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 590
Battlefield Role: Warscroll Battalion
Notes: Unique, Single. These units must be taken as a set referred to as Phulgoth’s Shudderhood. Although taken as a set, each is a separate unit.

ABILITIES

Fog of Despair: The advance of Phulgoth’s entourage is shrouded by miasmas of concentrated misery.
Subtract 1 from hit rolls for attacks made with missile weapons that target a unit in this regiment of renown.

Disgustingly Resilient: Those favoured by Nurgle are inured to pain: their rotting bodies shrugging off all but the most traumatic damage.
Units in this regiment of renown have a ward of 5+. In addition, at the start of your hero phase, you can heal 1 wound allocated to each unit in this regiment of renown.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The GREATER DAEMON keyword is used in the following Blades of Khorne warscrolls:

Leader, Behemoth

The BLOODTHIRSTER keyword is used in the following Blades of Khorne warscrolls:

Leader, Behemoth
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
1.4.2 Your General
After you have picked your army, you must pick 1 model in your army to be your general. Generals are used to generate command points (see 6.0).
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
Rally
At a shouted command, injured warriors stagger back to their feet and prepare to fight once more.
You can use this command ability at the start of the hero phase. The unit that receives the command must be more than 3" from all enemy units. Roll 1 dice for each slain model from that unit. For each 6, you can return 1 slain model to that unit.

You can only return models to that unit that have a combined Wounds characteristic of 10 or less. For example, if the unit that received the command has a Wounds characteristic of 2, you can return a maximum of 5 models to that unit.
Inspiring Presence
The stoic leaders of these mighty warriors never falter, inspiring their comrades to fight no matter the odds.
You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take battleshock tests in that phase.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
19.3.2 Dispelling Endless Spells
At the start of the hero phase, each player can attempt to dispel 1 endless spell with each friendly WIZARD and friendly PRIEST. The player whose turn is taking place makes all of their dispelling attempts first. If a WIZARD attempts to dispel an endless spell, they can attempt to cast or unbind 1 fewer spell in that hero phase. If a PRIEST attempts to dispel an endless spell, they can chant 1 fewer prayer in that hero phase. The same player cannot attempt to dispel the same endless spell more than once per phase.

To attempt to dispel an endless spell, pick 1 endless spell that is within 30" of a friendly WIZARD or friendly PRIEST and that is visible to them. Then make a dispelling roll by rolling 2D6. If the roll is greater than the casting value of that endless spell, it is dispelled and removed from play. An endless spell cannot be summoned again in the turn that it is removed from play.

The UNDIVIDED keyword is used in the following Blades of Khorne warscrolls:

Leader, Behemoth
Behemoth
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.

The KHORNE and DAEMON keywords are used in the following Blades of Khorne warscrolls:

12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.
3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.

The GORECHOSEN keyword is used in the following Blades of Khorne warscrolls:

Leader

The BLOODLETTER keyword is used in the following Blades of Khorne warscrolls:

Leader
Battleline
None
20.1 Chanting Prayers
In your hero phase, you can chant prayers with friendly PRIESTS. You cannot chant the same prayer more than once in the same hero phase, even with a different PRIEST. In order to chant a prayer, pick a friendly PRIEST, say which of the prayers that they know will be chanted, and then make a chanting roll by rolling a dice. If the chanting roll is equal to or greater than the answer value of the prayer, the prayer is answered.

The BLADES OF KHORNE and DAEMON keywords are used in the following Blades of Khorne warscrolls:

The BLOODLETTER keyword is used in the following Blades of Khorne warscrolls:

Leader
Battleline
None

The PRIEST keyword is used in the following Blades of Khorne warscrolls:

Leader

The HERALD OF KHORNE keyword is used in the following Blades of Khorne warscrolls:

Leader
14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.

The TOTEM keyword is used in the following Blades of Khorne warscrolls:

Leader
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.

The SLAUGHTERPRIEST keyword is used in the following Blades of Khorne warscrolls:

Leader
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The MIGHTY LORD OF KHORNE keyword is used in the following Blades of Khorne warscrolls:

Leader

The BLOOD WARRIORS keyword is used in the following Blades of Khorne warscrolls:

Battleline
None

The KHORNE and TOTEM keywords are used in the following Blades of Khorne warscrolls:

Leader

The BLOODREAVERS keyword is used in the following Blades of Khorne warscrolls:

Battleline
None
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.

The FLESH HOUNDS keyword is used in the following Blades of Khorne warscrolls:

Battleline
None
• Karanak

The FLESH HOUNDS keyword is used in the following Blades of Khorne warscrolls:

Battleline
None
• Karanak

The FLESH HOUND keyword is used in the following Blades of Khorne warscrolls:

Battleline
None
• Karanak
1.5.3 Rolling Off
Sometimes a rule may require the players to roll off. To roll off, each player rolls a dice, and whoever rolls highest wins. If a roll-off is tied, roll off again. You cannot re-roll or modify the dice when you roll off.

The MARK OF CHAOS keyword is used in the following Blades of Khorne warscrolls:

Behemoth

The BLADES OF KHORNE and PRIEST keywords are used in the following Blades of Khorne warscrolls:

Leader

The BLOODLETTER and HERO keywords are used in the following Blades of Khorne warscrolls:

Leader
All-out Attack
With a singular purpose, these warriors attack with all of their might.
You can use this command ability when you pick a friendly unit to shoot in your shooting phase or fight in the combat phase. That unit must receive the command. Add 1 to hit rolls for attacks made by that unit until the end of that phase.
All-out Defence
With consummate skill, these cunning warriors protect themselves from attack.
You can use this command ability when a friendly unit is picked as the target of an attack in the shooting or combat phase. That unit must receive the command. Add 1 to save rolls for attacks that target that unit until the end of that phase.
Army List

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