Blades of Khorne – Warscrolls
Contents

Leader, Behemoth


14
4+
10
WARSCROLL

Bloodthirster of Insensate Rage

A Bloodthirster of Insensate Rage is a force of supreme carnage upon the battlefield, charging forwards with horrific momentum to shatter entire formations with the force of its impact before carving a ruinous path through the survivors.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Great Axe of Khorne
Great Axe of Khorne2"4+2+-2D6
DAMAGE TABLE
Wounds SufferedMoveGreat Axe of KhorneOutrageous Carnage
0-310''54 mortal wounds
4-69''53 mortal wounds
7-98''42 mortal wounds
10-127''41 mortal wounds
13+6''31 mortal wounds
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 280
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blood Host
 • Skullseeker Host
 • Tyrants of Blood

DESCRIPTION

A Bloodthirster of Insensate Rage is a single model armed with a Great Axe of Khorne.

FLY: This model can fly.

ABILITIES

Outrageous Carnage: The Great Axe of Khorne strikes with the boundless rage of the Blood God himself.
If the unmodified wound roll for an attack made by this model is 6, each enemy unit within 8" of this model suffers the number of mortal wounds shown on the damage table above, in addition to any normal damage.

Rage Unbound: Corpses fly as this enraged daemon collides with the enemy.
You can re-roll hit rolls of 1 for attacks made by this model if it made a charge move in the same turn.

COMMAND ABILITIES

Bloodthirsty Charge: The land quakes as this mighty Bloodthirster leads its daemon kin into the inferno of battle.
You can use this command ability at the start of your charge phase. If you do so, pick a friendly model with this command ability. Until the end of that phase, you can re-roll charge rolls for friendly KHORNE DAEMON units wholly within 16" of that model when the charge roll is made.

KEYWORDS
CHAOS, BLADES OF KHORNE, DAEMON, GREATER DAEMON, BLOODTHIRSTER, KHORNE, MONSTER, HERO, BLOODTHIRSTER OF INSENSATE RAGE


14
4+
10
WARSCROLL

Bloodthirster of Unfettered Fury

As the Bloodthirster of Unfettered Fury stalks forwards, its whip lashing out to strip flesh from bone, the very earth bleeds beneath its smouldering hooves, causing gouts of molten rock to incinerate all who dare to oppose the unholy terror before them.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lash of Khorne
Lash of Khorne12"3+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mighty Axe of Khorne
Mighty Axe of Khorne2"63+-2D3
DAMAGE TABLE
Wounds SufferedMoveLash of KhorneMighty Axe of Khorne
0-310''42+
4-69''43+
7-98''33+
10-127''34+
13+6''24+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 300
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blood Host
 • Charnel Host
 • Tyrants of Blood

DESCRIPTION

A Bloodthirster of Unfettered Fury is a single model armed with a Lash of Khorne and a Mighty Axe of Khorne.

FLY: This model can fly.

ABILITIES

Drawn in for the Kill: Those not immediately slain by the lacerations inflicted by a Bloodthirster’s whip may find themselves ensnared by its cruel barbs, rendering escape impossible.
At the start of the enemy movement phase, pick 1 enemy unit within 3" of this model. That unit cannot retreat in that phase.

The Land Rebels: The ground around a Bloodthirster of Unfettered Fury becomes cracked and broken beneath its stomping hooves, causing molten rock to bubble up from deep below.
At the start of your hero phase, roll 1 dice for each enemy unit wholly within 8" of any units with this ability. On a 5+ that unit suffers 1 mortal wound.

COMMAND ABILITIES

Rejoice in the Slaughter: A Bloodthirster of Unfettered Fury is an unsubtle leader, driving its subjects into the enemy in great numbers.
You can use this command ability at the start of the combat phase. If you do so, pick a friendly model with this command ability. Until the end of that combat phase friendly KHORNE DAEMON units wholly within 16" of that model are eligible to fight in that combat phase if they are within 6" of an enemy unit instead of 3", and can move an extra 3" when they pile in.

KEYWORDS
CHAOS, BLADES OF KHORNE, DAEMON, GREATER DAEMON, BLOODTHIRSTER, KHORNE, MONSTER, HERO, BLOODTHIRSTER OF UNFETTERED FURY


8"
14
4+
10
WARSCROLL

Skarbrand

A daemonic engine of destruction like no other, Skarbrand carves a red road of ruin across the battlefield. His bellowing roars cause the blood to boil in his enemies’ veins, and his twin axes create a rain of gore with every almighty swing.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Roar of Total Rage
Roar of Total Rage8"
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slaughter
Slaughter2"4+3+-23
Carnage
Carnage2"1
See below
DAMAGE TABLE
Wounds SufferedRoar of Total RageSlaughterCarnage
0-3155+
4-6264+
7-9373+
10-12482+
13+591+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 390
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blood Host
 • Tyrants of Blood

DESCRIPTION

Skarbrand is a named character that is a single model. He is armed with Slaughter, Carnage and a Roar of Total Rage.

ABILITIES

Roar of Total Rage: When Skarbrand roars, his anger breaks the bounds of reason, causing the blood of those near him to boil in their veins, or their heads to explode with apocalyptic fury.
Do not use the attack sequence for an attack made with the Roar of Total Rage. Instead, pick 1 enemy unit that is in range of the attack and roll the number of dice shown on the damage table above. For each 4+ that enemy unit suffers 1 mortal wound.

Skarbrand’s Rage: Skarbrand’s infamous fury cannot be quenched. Attacking him only serves to stoke his anger, and his wrath rises to an inferno whenever violence is denied to him.
From the second battle round, if this model is on the battlefield and did not attack in at least one of the combat phases of the previous battle round, when you look up a value on this model’s damage table the model is treated as having suffered 13 wounds.

Total Carnage: The axe Carnage contains the trapped soul of a mighty Bloodthirster slain by Skarbrand, which exacts its catastrophic revenge on the weapon’s least fortunate victims.
Do not use the attack sequence for an attack made with Carnage. Instead, roll a dice. The target unit suffers 8 mortal wounds if the roll is equal to or greater than the Carnage value shown on the damage table above. If the roll is 6, the target unit suffers 16 mortal wounds instead.

Inescapable Wrath: Though Skarbrand’s wings are now torn and ragged, little is safe from his rampages.
You can re-roll charge rolls for this model.

KEYWORDS
CHAOS, BLADES OF KHORNE, DAEMON, GREATER DAEMON, BLOODTHIRSTER, KHORNE, MONSTER, HERO, SKARBRAND


14
4+
10
WARSCROLL

Wrath of Khorne Bloodthirster

Wrath of Khorne Bloodthirsters are the Lord of Battle’s agents of vengeance, sent to claim the skulls of those who have offended him. With hellforged weapons and breaths of purest hellfire they law low their quarry, slicing and melting flesh from bone.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hellfire Breath
Hellfire Breath8"1
See below
Bloodflail
Bloodflail12"13+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mighty Axe of Khorne
Mighty Axe of Khorne2"63+-2D3
DAMAGE TABLE
Wounds SufferedMoveBloodflailMighty Axe of Khorne
0-310''62+
4-69''33+
7-98''33+
10-127''D34+
13+6''D34+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 310
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blood Host
 • Blood Hunt
 • Tyrants of Blood

DESCRIPTION

A Wrath of Khorne Bloodthirster is a single model armed with Hellfire Breath, a Bloodflail and a Mighty Axe of Khorne.

FLY: This model can fly.

ABILITIES

Hellfire Breath: Spewing flame from its maw, the daemon incinerates nearby foes, leaving only charred skeletons behind.
Do not use the attack sequence for an attack made with Hellfire Breath. Instead, pick an enemy unit that is in range of the attack and roll a dice. On a 2+ that unit suffers D3 mortal wounds.

Relentless Hunter: Those unfortunate enough to have earned Khorne’s ire tend to be renowned champions of their people – the daemon sent to exact the Lord of Battle’s vengeance is well accustomed to slaying their kind.
You can re-roll hit rolls for attacks made by this model that target a HERO or MONSTER.

Rune-crown of Khorne: Gifted only to the most exalted denizens of the Blood God’s realm, runecrowns emanate a potent anti-magical aura.
This model can attempt to unbind one spell in the enemy hero phase as if it were a WIZARD. In addition, add 2 to unbinding rolls for this model. In addition, this model can attempt to dispel one endless spell at the start of your hero phase in the same manner as a WIZARD.

COMMAND ABILITIES

Lord of the Blood Hunt: Like the sounding of a great brazen horn, this Bloodthirster’s furious roar launches a murderous blood hunt.
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly KHORNE DAEMON unit wholly within 16" of a friendly model with this command ability. Until the end of the phase you can re-roll hit rolls for attacks made by that unit.

KEYWORDS
CHAOS, BLADES OF KHORNE, DAEMON, GREATER DAEMON, BLOODTHIRSTER, KHORNE, MONSTER, HERO, WRATH OF KHORNE BLOODTHIRSTER


25
3+
10
WARSCROLL

Archaon the Everchosen

Archaon is the Everchosen, the favoured warlord of the Dark Pantheon. From atop Dorghar, the monstrous Steed of the Apocalypse, Archaon commands his legions with an iron fist, his deadly skill and unholy powers sealing the doom of entire armies.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Slayer of Kings
The Slayer of Kings1"42+3+-23
Monstrous Claws
Monstrous Claws1"22+3+-2
Lashing Tails
Lashing Tails3"2D64+3+-1
Chimeric Heads
Chimeric Heads3"3+3+-12
DAMAGE TABLE
Wounds SufferedMoveChimeric HeadsMonstrous Claws
0-1014"65
11-1512"54
16-2010"43
21+8"32
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 860
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single, Unique

Archaon, the Everchosen, is armed with the Slayer of Kings.

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

WARMASTER: If this unit is included in your army, it is treated as a general even if it is not the model picked to be the army’s general. In addition, this unit can be included in a Blades of Khorne, Disciples of Tzeentch, Maggotkin of Nurgle or Hedonites of Slaanesh army. If you do so, you can still use the army’s allegiance abilities even though this unit is not from the army’s faction; however, this unit does not benefit from them.

FLY: This unit can fly.

MOUNT: This unit’s mount, Dorghar, is armed with Monstrous Claws, Lashing Tails and Chimeric Heads.

The Armour of Morkar: Archaon’s armour is inscribed with powerful sigils of warding.
This unit has a ward of 5+. In addition, for each unmodified ward roll of 6, you can pick 1 enemy unit within 3" to suffer 1 mortal wound that cannot be negated.

By My Will: All Slaves to Darkness recognise Archaon’s supreme authority, and fear his wrath more than any foe should they fail him.
This is a command ability this unit can issue at the start of the combat phase. Another friendly CHAOS unit must receive it (this unit cannot issue this command to itself). Until the end of that phase, each time a model in the receiving unit is slain it can fight.

The Crown of Domination: This forbidding helm exudes a palpable aura of menace.
Enemy units cannot receive the Rally and Inspiring Presence commands while they are within 12" of this unit.

The Everchosen: The Ruinous Powers shelter their champion from hostile enemy magics.
Each time this unit is affected by a spell or the abilities of an endless spell, you can roll a dice. If you do so, on a 4+, ignore the effects of that spell or endless spell on this unit.

The Eye of Sheerian: Ripped from the corpse of the Chaos Dragon Flamefang, this ancient treasure forewarns Archaon of events yet to pass and with this foresight the Everchosen can adapt his strategies to the flow of the battle and always stay a step ahead of his opponents.
Once per battle, at the start of your hero phase, if Archaon is in a Slaves to Darkness army you command and on the battlefield, you can say he will consult the Eye of Sheerian. If you do so, roll a dice. This dice roll replaces the priority roll of the next battle round. On a 1-3 your opponent must take the first turn of that battle round. On a 4-6 you must take the first turn of that battle round. This ability cannot be used while there is an enemy Archaon on the battlefield.

The Favoured Warlord: Each of the Chaos Gods seeks Archaon s favour and, in turn, the Everchosen manipulates their power to further his own ends.
If this unit is part of a Slaves to Darkness army, after the players have received their starting command points but before the start of the first turn, you can pick 1 of the following Mark of Chaos keywords; KHORNE, TZEENTCH, NURGLE or SLAANESH. This unit has that Mark of Chaos for the battle in addition to the UNDIVIDED Mark of Chaos.

The Slayer of Kings: This ancient daemonblade thirsts for the souls of champions and warlords.
Each time this unit fights, if the unmodified wound roll for 2 or more attacks that target the same enemy HERO with the Slayer of Kings is 6, that HERO is slain.

Three-headed Titan: The greater daemons consumed by Dorghar imbue the steed with unlimited power.
When you carry out a monstrous rampage with this unit, you can carry out a monstrous rampage from the list below instead of from the table in the core rules:

Filth-spewer: Pick 1 enemy unit within 6" of this unit and roll a number of dice equal to the number of models in that unit (to a maximum of 7). For each 3+, that unit suffers 1 mortal wound.

Skull-gorger: Pick 1 enemy model within 3" ot this unit and roll a dice. If the roll is greater than that model’s Wounds characteristic, it is slain and you can heal a number of wounds allocated to this unit equal to that enemy model’s Wounds characteristic.

Spell-eater: Pick 1 endless spell within 12" of this unit and roll a dice, On a 2+, that endless spell is dispelled and if the caster is on the battlefield they suffer D3 mortal wounds.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, HOST OF THE EVERCHOSEN, UNDIVIDED, DAEMON, MORTAL, MONSTER, HERO, WIZARD, ARCHAON


20
4+
10
WARSCROLL

Exalted Greater Daemon of Khorne

Exalted Greater Daemons of Khorne are the largest and most furious of the Blood God’s servants. Armed with weapons shaped in the fires of their patron’s forges, they butcher their way through rank after rank of enemies, leaving great rivers of gore in their wake.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lash of Khorne
Lash of Khorne8"3+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mighty Axe of Khorne
Mighty Axe of Khorne2"83+-23
DAMAGE TABLE
Wounds SufferedMoveLash of KhorneMighty Axe of Khorne
0-812"62+
9-1210"52+
13-169"43+
17+8"33+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 580
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blood Host
 • Tyrants of Blood

DESCRIPTION

An Exalted Greater Daemon of Khorne is armed with a Lash of Khorne and Mighty Axe of Khorne.

FLY: This model can fly.

ABILITIES

Drawn in for the Kill: Bloodthirsters often use their barbed lashes to entangle their opponents, rendering escape impossible.
At the start of the enemy movement phase, pick 1 enemy unit within 3" of this model. That unit cannot retreat in that phase.

The Land Rebels: The ground around an Exalted Greater Daemon of Khorne becomes cracked and broken beneath its stomping hooves, causing molten rock to bubble up from deep below.
At the start of your hero phase, roll a dice for each enemy unit within 8" of any friendly models with this ability. On a 5+, that enemy unit suffers 1 mortal wound.

Rejoice in Exalted Slaughter: An Exalted Greater Daemon of Khorne is an unsubtle leader, driving its subjects towards the enemy in great numbers.
You can use this command ability at the start of the combat phase. The command must be issued by this model and received by a friendly KHORNE DAEMON unit. In that combat phase, the unit that receives the command is eligible to fight if it is within 6" of an enemy unit instead of 3", and models from that unit can move an extra 3" when they pile in.

KEYWORDS
CHAOS, KHORNE, BLADES OF KHORNE, DAEMON, BLOODTHIRSTER, MONSTER, HERO, EXALTED GREATER DAEMON OF KHORNE


16
4+
10
WARSCROLL

Skaarac the Bloodborn

A creature of endless hate and brutality, Skaarac the Bloodborn is a beast of legend among the devoted of Khorne. If slain, his body is simply reformed in Khorne’s charnel pits so that his undying rage can be loosed once more upon the Mortal Realms.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Burning Blood
Burning Blood8"13+-D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brutal Blades
Brutal Blades2"3+3+-22
Thunderous Hooves
Thunderous Hooves1"64+3+-11
DAMAGE TABLE
Wounds SufferedMoveBurning BloodBrutal Blades
0-710"3+8
8-109"3+7
11-138"4+6
14+7"4+5
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 455
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single, Unique

DESCRIPTION

Skaarac the Bloodborn is armed with Burning Blood, Brutal Blades and Thunderous Hooves.

ABILITIES

Life-eater: Skaarac is a creature fuelled by bloodshed, his wounds closing as the blood of his foes washes over him.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D3 wounds allocated to this model.

Infernal Iron: Clad in armour blessed by Khorne himself, the air around Skaarac warps and writhes, twisting the winds of magic into an uncontrollable maelstrom.
Subtract 2 from casting rolls for enemy WIZARDS while they are within 12" of this model.

Towering Horror: A creature of sheer malice possessing an unquenchable lust for death, Skaarac’s very presence shatters the courage of all around him.
Subtract 1 from the Bravery characteristic of enemy units while they are within 12" of this model.

Undying Hate: Should Skaarac’s mortal form be slain, it disappears in a torrent of scalding blood and blazing soul-fire.
If this model is slain, before removing it from play, roll a dice for each enemy model within 3" of this model. On a 4+, that model’s unit suffers 1 mortal wound. This model is then removed from play.

Call of the Skull Throne: Skaarac’s very being is driven by the need to spill blood in Khorne’s name. This singular desire overwhelms those around him, lending speed to their limbs as they race towards their foes.
Add 1 to charge rolls for friendly KHORNE units that are wholly within 12" of this model.

KEYWORDS
CHAOS, KHORNE, BLADES OF KHORNE, BLOODBOUND, MONSTER, HERO, SKAARAC THE BLOODBORN


30
3+
10
WARSCROLL

Vorgaroth the Scarred on Skalok the Skull Host of Khorne

Legends speak of the slaughter unleashed by Vorgaroth and Skalok, and together they have carved a bloody path of destruction and carnage across the Mortal Realms. The number of their victims is now beyond measure, a colossal tower of skulls claimed for the Blood God.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
White-hot Balefire
White-hot Balefire20"34+2+-3D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Skull Cleaver Axe of Khorne
Skull Cleaver Axe of Khorne1"123+3+-22
Eviscerating Claws
Eviscerating Claws3"D63+3+3
Cavernous Jaws
Cavernous Jaws3"24+-23
Brass-plated Tail
Brass-plated Tail3"4+4+-13
DAMAGE TABLE
Wounds SufferedMoveEviscerating ClawsCavernous JawsBrass-plated Tail
0-1514"-32+3D6
16-2011"-33+2D6
21-2510"-24+D6
26+9"-15+D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 1250
Battlefield Role: Leader, Behemoth
Notes: Single, Unique

DESCRIPTION

Vorgaroth the Scarred is armed with the Skull Cleaver Axe of Khorne.

FLY: This model can fly.

MOUNT: Skalok the Skull Host of Khorne is armed with White-hot Balefire, Eviscerating Claws, Cavernous Jaws and a Brass-plated Tail.

ABILITIES

Monstrous Trophies: Believing only the greatest of beasts can hope to challenge his might, Vorgaroth hunts the realms, seeking out the mightiest with which to do battle.
Add 1 to wound rolls for attacks made with this model’s Skull Cleaver Axe of Khorne that target a MONSTER. In addition, if the unmodified wound roll for an attack made with the Skull Cleaver Axe of Khorne is 6, that attack causes D3 mortal wounds to the target in addition to any damage it inflicts.

Crushing Bulk: Possessing a speed at odds with her immense size, even the nimblest of warriors may be crushed underfoot when Skalok charges.
Roll a dice for each enemy unit that is within 1" of this model after this model makes a charge move. On a 2+, that unit suffers D3 mortal wounds.

Eternal Hunt: Vorgaroth and Skalok soar through the skies high above the Mortal Realms, everwatchful for any sign of bloodshed. Wherever battle may be found, they swoop down, bringing death and destruction to all who stand in their way.
Instead of setting up this model on the battlefield, you can place it to one side and say that it is in reserve. If you do so, at the end of your second movement phase, you must set up this model anywhere on the battlefield more than 9" from all enemy units.

Fettered Servitude: Vorgaroth demands unwavering obedience from any of Khorne’s followers that are in his presence, and will severely punish any warriors who show the slightest sign of fear.
Once per battleshock phase, before you take a battleshock test for a friendly KHORNE unit wholly within 12" of this model, you can say that this model demands unwavering obedience. If you do so, 1 model in that unit is slain, but you do not have to take a battleshock test for that unit in that phase.

Fuelled by Death: When battle is joined, the servants of Khorne are overcome with a murderous rage. Such fury sweetens their blood, strengthening Skalok with each ally she devours.
In your hero phase, you can pick 1 friendly model within 3" of this model and roll a dice. If you do so and the roll is equal to or greater than that model’s Wounds characteristic, that model is slain and you can heal a number of wounds allocated to this model equal to the slain model’s Wounds characteristic.

Wings of Fury: Each beat of Skalok’s great wings disrupts the balance of ambient magical energies.
Subtract 3 from casting and unbinding rolls for enemy WIZARDS that are within 18" of this model.

KEYWORDS
CHAOS, KHORNE, BLADES OF KHORNE, MORTAL, BLOODBOUND, HERO, MONSTER, VORGAROTH THE SCARRED

Leader


5"
5
4+
7
WARSCROLL

Aspiring Deathbringer

Through constant battle and unremitting slaughter, an Aspiring Deathbringer fights his way to glory. Even as his axe bites through flesh, the fell champion screams the Blood God’s praise, urging the Bloodbound to overrun the enemy and carve them apart.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bloodaxe
Bloodaxe1"33+4+-1
Wrath-hammer
Wrath-hammer3"D33+4+-1
Goreaxe
Goreaxe1"33+4+-1
Skullhammer
Skullhammer3"34+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: Leader
MODELBASE SIZE
Aspiring Deathbringer40mm
Aspiring Deathbringer with Goreaxe and Skullhammer40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Bloodmad Warband
 • Red Headsmen
 • The Gorechosen

DESCRIPTION

An Aspiring Deathbringer is a single model armed with one of the following weapon options: Bloodaxe and Wrath-hammer; or Goreaxe and Skullhammer.

ABILITIES

Bane of Cowards: Nothing infuriates this champion more than foes too cowardly to fight.
If an enemy unit fails a battleshock test within 3" of this model, add D3 to the number of models that flee.

COMMAND ABILITIES

Slaughter Incarnate: Even as his axe bites through the flesh of his foes, the fell champion screams the Blood God’s praise, urging the Bloodbound to overrun the enemy and carve them apart in the name of Khorne.
You can use this command ability at the start of the combat phase. If you do so, pick a friendly model with this command ability. Until the end of that phase, add 1 to the Attacks characteristic of melee weapons used by friendly BLADES OF KHORNE MORTAL units while they are wholly within 12" of that model. A unit cannot benefit from this command ability more than once per phase.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, ASPIRING DEATHBRINGER


5"
5
4+
10
WARSCROLL

Bloodmaster, Herald of Khorne

Each swing of the Bloodmaster’s blade opens throats and splits torsos, while truly worthy victims find their heads severed from their bodies. Around the Herald, the Bloodletters of Khorne fight all the harder, driven to a frenzy by his murderous aura.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blade of Blood
Blade of Blood1"43+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 70
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blood Host
 • Charnel Host
 • Murderhost

DESCRIPTION

A Bloodmaster, Herald of Khorne is a single model armed with a Blade of Blood.

ABILITIES

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Blade of Blood is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

The Blood Must Flow: Rallied by this Herald’s bloody example, Khorne’s lesser daemons leap into combat.
In the combat phase, after this unit has fought in that combat phase for the first time, you can pick 1 friendly BLOODLETTER unit that is wholly within 12" of this model and is within 3" of an enemy unit, and which has not yet fought in that combat phase. The unit you pick must fight immediately, instead of being picked to fight later in that combat phase.

KEYWORDS
CHAOS, BLADES OF KHORNE, DAEMON, BLOODLETTER, KHORNE, HERO, HERALD OF KHORNE, BLOODMASTER


4"
5
3+
9
WARSCROLL

Bloodsecrator

Howling in rage, the Bloodsecrator hacks and smashes his way through the foe with his icon of Khorne held high. This grim standard channels the wrathful energies of the Blood God’s domain, infusing the Bloodbound and undoing sorcerous works.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ensorcelled Axe
Ensorcelled Axe1"43+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Bloodmad Warband
 • Gore Pilgrims
 • The Gorechosen

DESCRIPTION

A Bloodsecrator is a single model armed with an Ensorcelled Axe.

ABILITIES

Loathsome Sorcery: Khorne’s hatred of sorcery roils forth from the icons carried by his Bloodsecrators, filling any spellcasters nearby with dread.
Re-roll successful casting rolls for WIZARDS within 16" of this model, before any unbinding rolls are made.

Rage of Khorne: A fiery gateway opens above the Bloodsecrator’s icon, flooding the battlefield with the violent energies of Khorne’s hellish domain.
Add 1 to the Attacks characteristic of melee weapons used by friendly BLADES OF KHORNE units while they are wholly within 16" of any models with this ability.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, TOTEM, BLOODSECRATOR


6"
5
4+
8
WARSCROLL

Bloodstoker

Every whip-crack of the Bloodstoker’s expertly plied lash builds the battle-frenzy of those around him, their screams of hatred and fury echoing across the battlefield as they hurl themselves at the foe with wrathful abandon.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Torture Blade
Torture Blade1"33+3+-1
Blood Whip
Blood Whip3"33+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Dark Feast
 • Skulltake
 • The Gorechosen

DESCRIPTION

A Bloodstoker is a single model armed with a Torture Blade and Blood Whip.

ABILITIES

Whipped to Fury: The ferocious bite of a Bloodstoker’s lash reminds every Khorne follower of the bloody dues their master expects.
At the start of your movement phase, you can pick 1 other friendly BLADES OF KHORNE MORTAL unit wholly within 8" of this model. Until your next movement phase, you can add 3 to run and charge rolls made for that unit. In addition, until your next movement phase, you can re-roll wound rolls for attacks made by that unit. A unit cannot be picked to benefit from this ability more than once per turn.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, BLOODSTOKER


5"
5
4+
8
WARSCROLL

Exalted Deathbringer

Exalted Deathbringers fight to scale the final heights of glory, hewing bloody handholds for their ascent with every worthy foe they butcher. Each is a whirlwind of violence amidst the madness of battle, leaving nothing but twitching corpses in their wake.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ruinous Axe
Ruinous Axe1"34+3+-12
Bloodbite Axe
Bloodbite Axe1"63+4+-1
Impaling Spear
Impaling Spear2"53+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: Leader
MODELBASE SIZE
Exalted Deathbringer with Bloodbite Axe40mm
Exalted Deathbringer with Impaling Spear40mm
Exalted Deathbringer with Ruinous Axe40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Slaughterborn
 • The Gorechosen

DESCRIPTION

An Exalted Deathbringer is a single model armed with one of the following weapon options: Ruinous Axe and Skullgouger; Bloodbite Axe and Runemarked Shield; or Impaling Spear.

ABILITIES

Blooded Lieutenant: Glory is best earned within sight of the mighty, and opportunity best seized within sight of their defeat.
If this model is not your general, add 2 to the Attacks characteristic of this model’s melee weapons while it is wholly within 12" of a friendly KHORNE general.

Runemarked Shield: Magic’s craven hand recoils from this shield’s battle-worn surface.
Roll a dice each time you allocate a wound or mortal wound to a model armed with a Runemarked Shield that was inflicted by a spell. On a 2+ that wound or mortal wound is negated.

Skullgouger: This bladed vambrace can turn aside enemy attacks and deliver brutal counterblows.
In the combat phase, if the unmodified save roll for an attack that targets a model armed with a Skullgouger is 6, the attacking unit suffers D3 mortal wounds after all of its attacks have been resolved.

Brutal Impalement: With well-aimed thrusts of an impaling spear, an Exalted Deathbringer can skewer his victim and raise them into the air as a gory, helpless trophy.
If the unmodified wound roll for an attack made with an Impaling Spear is 6, that attack inflicts D3 mortal wounds on the target in addition to any normal damage.

COMMAND ABILITIES

Brutal Command: Deathbringers will not tolerate cowardice from any quarter, and enforce discipline by whatever bloody means necessary.
You can use this command ability at the start of the battleshock phase. If you do so, pick a friendly model with this command ability. Until the end of that phase, you do not have to take battleshock tests for friendly BLADES OF KHORNE MORTAL units that are wholly within 18" of that model.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, EXALTED DEATHBRINGER


8"
7
4+
10
WARSCROLL

Herald of Khorne on Blood Throne

The Blood Throne roars into battle with its monstrous maw gaping wide, hungry for mortal flesh. Atop its dais, the Rendmaster bellows commands to his foot soldiers as he and his charioteers cut down any foes foolish enough to approach.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blade of Blood
Blade of Blood1"43+3+-11
Hellblades
Hellblades1"24+3+-11
Gnashing Maw
Gnashing Maw1"14+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blood Host
 • Gorethunder Cohort
 • Murderhost
 • Skullseeker Host

DESCRIPTION

A Herald of Khorne on Blood Throne is a single model armed with a Blade of Blood.

MOUNT: This model’s Blood Throne attacks with its Gnashing Maw.

CREW: This model has a Bloodletter crew that attack with their Hellblades. For rules purposes, the crew are treated in the same manner as a mount.

ABILITIES

Gorefeast: The Blood Throne’s dark vitality increases with each mouthful of enemy flesh and bone.
If any wounds are inflicted by this model’s Gnashing Maw and not negated, you can heal up to D3 wounds allocated to this model.

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Blade of Blood or Hellblades is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

KEYWORDS
CHAOS, BLADES OF KHORNE, DAEMON, KHORNE, BLOODLETTER, HERO, TOTEM, HERALD OF KHORNE, HERALD OF KHORNE ON BLOOD THRONE


5"
6
3+
9
WARSCROLL

Korghos Khul

Warlord of the legendary Goretide, Korghos Khul is rightly feared across the Mortal Realms. His campaigns of conquest and slaughter have earned him many boons from Khorne, principal amongst them the enormous Flesh Hound that fights by his side.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Axe of Khorne
Axe of Khorne1"33+3+-1D3
Claws and Fangs
Claws and Fangs1"43+4+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Bloodbound Warhorde

DESCRIPTION

Korghos Khul is a named character that is a single model. He is armed with an Axe of Khorne.

COMPANION: Korghos Khul is accompanied by Grizzlemaw, who attacks with its Claws and Fangs. For rules purposes, Grizzlemaw is treated in the same manner as a mount.

ABILITIES

Favoured of Khorne: Khul swings his deadly axe assured of the Blood God’s blessing.
You can re-roll hit rolls for attacks made by this model.

Aqshy’s Bane: Not content to be feared for his past conquests, Khul embraces combat more eagerly than any other seasoned general.
This model is eligible to fight in the combat phase if it is within 8" of an enemy unit instead of 3", and can move an extra 5" when it piles in.

Collar of Khorne: Grizzlemaw’s spiked collar has dashed the designs of many sorcerous foes.
This model can attempt to unbind one spell in the enemy hero phase in the same manner as a WIZARD. In addition, this model can attempt to dispel one endless spell at the start of your hero phase in the same manner as a WIZARD.

Reality-splitting Axe: With a thunderous boom the Axe of Khorne cleaves a rent in the fabric of reality, hurling the victim into the Blood God’s realm.
At the end of any phase, if any wounds inflicted by this model’s Axe of Khorne in that phase were allocated to an enemy model and not negated, and that enemy model has not been slain, roll a dice. On a 5+ that enemy model is slain.

COMMAND ABILITIES

Lord of the Goretide: Khul’s indomitable will has led his Bloodbound Warhorde to greatness, and all his warriors are hungry to please him.
You can use this command ability at the start of the combat phase. If you do so, pick a friendly model with this command ability that is a general. Until the end of that phase, you can re-roll hit rolls of 1 for attacks made by friendly GORETIDE units wholly within 16" of that model.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, GORETIDE, HERO, MIGHTY LORD OF KHORNE, KORGHOS KHUL


8"
8
3+
9
WARSCROLL

Lord of Khorne on Juggernaut

Already a terrifying opponent in his own right, a Khornate lord astride a Juggernaut is an unstoppable force of destruction. Foes are crushed or hacked apart in seconds, while the sheer momentum of his ruinous charge draws his warriors howling in his wake.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wrathforged Axe
Wrathforged Axe1"33+3+-1D3
Brazen Hooves
Brazen Hooves1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Bloodbound Warhorde
 • Brass Stampede

DESCRIPTION

A Lord of Khorne on Juggernaut is a single model armed with a Wrathforged Axe.

MOUNT: This model’s Juggernaut of Khorne attacks with its Brazen Hooves.

ABILITIES

Brass-clad Shield: This brazen shield can turn aside spells that would slay champions.
Roll a dice each time you allocate a wound or mortal wound to this model that was inflicted by a spell. On a 5+ that wound or mortal wound is negated.

Slaughterous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After this model makes a charge move, you can pick 1 enemy unit within 1" of it and roll a dice. On a 2+ that enemy unit suffers D3 mortal wounds.

Daemonic Axe: When its rage is stirred, the daemon bound within this axe awakens.
If the unmodified wound roll for an attack made by this model’s Wrathforged Axe is 6, the Damage characteristic for that attack is 3 instead of D3.

COMMAND ABILITIES

Blood Stampede: Carnage erupts as the full force of a Khorne Warhorde collides with the enemy.
You can use this command ability at the start of the combat phase. If you do so, pick up to 3 friendly KHORNE MORTAL units that made a charge move in that turn and are wholly within 16" of a model with this command ability. You can re-roll wound rolls of 1 for attacks made by those units in that combat phase.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, LORD OF KHORNE ON JUGGERNAUT


5"
6
3+
9
WARSCROLL

Mighty Lord of Khorne

Foes fall before the Mighty Lord of Khorne like wheat before a scythe. As his axe howls through the air its blade tears reality asunder, and at the lord’s bellowed command, his warriors redouble their efforts to slaughter their foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Axe of Khorne
Axe of Khorne1"33+3+-1D3
Blood-dark Claws
Blood-dark Claws1"43+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 60mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Bloodbound Warhorde

DESCRIPTION

A Mighty Lord of Khorne is a single model armed with an Axe of Khorne.

COMPANION: A Mighty Lord of Khorne is accompanied by a Flesh Hound that attacks with its Blood-dark Claws. For rules purposes, it is treated in the same manner as a mount.

ABILITIES

Collar of Khorne: Spellcasters have learned to dread Flesh Hounds as much for their collars as for their claws.
This model can attempt to unbind one spell in the enemy hero phase in the same manner as a WIZARD. In addition, this model can attempt to dispel one endless spell at the start of your hero phase in the same manner as a WIZARD.

Reality-splitting Axe: With a thunderous boom the Axe of Khorne cleaves a rent in the fabric of reality, hurling the victim into the Blood God’s realm.
At the end of any phase, if any wounds inflicted by the Axe of Khorne in that phase were allocated to an enemy model and not negated, and that enemy model has not been slain, roll a dice. On a 5+ that enemy model is slain.

COMMAND ABILITIES

Gorelord: Axe held aloft, this warlord orders his fighters forwards like hunting hounds unleashed.
You can use this command ability at the start of the charge phase. If you do so, pick a friendly model with this command ability. Until the end of that phase, you can re-roll charge rolls for friendly KHORNE MORTAL units wholly within 16" of that model when the charge roll is made.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, MIGHTY LORD OF KHORNE


8"
8
5+
9
WARSCROLL

Scyla Anfingrimm

Ferocity made flesh and blood, Scyla Anfingrimm is a terrifying foe who knows nothing of fear or mercy. His monstrous strength is enough to tear a Dracoth in two, and sorcery can gain no purchase upon his form, for his collar radiates Khorne’s hatred.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brutal Fists
Brutal Fists2"2D64+3+-11
Serpentine Tail
Serpentine Tail3"23+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique

DESCRIPTION

Scyla Anfingrimm is a named character that is a single model. He is armed with Brutal Fists and a Serpentine Tail.

ABILITIES

Brass Collar of Khorne: Like all great gifts of the Blood God, the spiked collar that encircles Scyla’s neck is anathema to magic.
This model can attempt to unbind one spell in the enemy hero phase as if it were a WIZARD. In addition, this model can attempt to dispel one endless spell at the start of your hero phase in the same manner as a WIZARD.

Raging Fury: Where frailer beasts may fade when wounded, spilling Scyla’s blood serves only to raise him to greater heights of fury.
When rolling to determine the Attacks characteristic of this model’s Brutal Fists, add 1 to the roll for each wound allocated to this model that was not negated and has not been healed.

Bestial Leap: Scyla’s bestial form is capable of great leaps that take him over the heads of lesser foes.
This model is eligible to fight in the combat phase if it is within 8" of an enemy unit instead of 3", and can move an extra 5" when it piles in.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, SCYLA ANFINGRIMM


5"
5
4+
9
WARSCROLL

Skarr Bloodwrath

In battle, Skarr Bloodwrath is a terrifying maelstrom of carnage. His Bloodstorm Blades whip around him like extensions of his furious will, and even should he fall, he rises again from the spilt blood of his victims, his axes held ready for vengeance.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bloodstorm Blades
Bloodstorm Blades3"See below2+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Bloodbound Warhorde

DESCRIPTION

Skarr Bloodwrath is a named character that is a single model. He is armed with Bloodstorm Blades.

ABILITIES

Slaughterstorm: Swinging the Bloodstorm Blades in wide arcs, Skarr Bloodwrath claims countless skulls for his master.
The Attacks characteristic of this model’s Bloodstorm Blades is either 5, or equal to the number of enemy models within 3" of this model when the number of attacks made with the weapon is determined (whichever is higher).

The Slaughterborn: Skarr Bloodwrath has been killed on battlefields beyond count, but each time he has been reborn amidst the clash of blades and the screams of the dying.
At the end of the movement phase, if this model has been slain, roll 2D6. On an 8+ you can set up this model anywhere on the battlefield more than 9" from any enemy units, with all wounds allocated to it removed.

COMMAND ABILITIES

Murderous Paragon: To Wrathmongers, Skarr Bloodwrath is an exemplar of mindless carnage, and like him they fight to the death hoping to be reborn to kill again.
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly WRATHMONGERS unit wholly within 12" of a friendly model with this command ability. Until the end of that phase, if a model from that unit is slain, before that model is removed from play, that model can make a pile-in move and then attack with all of the melee weapons it is armed with.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, SKARR BLOODWRATH


5"
5
4+
8
WARSCROLL

Skullgrinder

Trailing sulphurous flame, the chained anvil of the Skullgrinder roars through the air like a dark mockery of Sigmar’s twin-tailed comet. The Khornate smith swings his mighty weapon in wide arcs, shattering armour, pulping flesh and smashing bone.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brazen Anvil
Brazen Anvil2"33+2+-13
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Bloodforged
 • Red Headsmen
 • The Gorechosen

DESCRIPTION

A Skullgrinder is a single model armed with a Brazen Anvil.

ABILITIES

Fiery Anvil: The searing impact of a brazen anvil has vanquished many formidable foes, swung for a final death-strike even when its blows were thought escaped.
At the end of the combat phase, you can pick 1 enemy HERO or MONSTER within 2" of this model and roll a dice. On a 2+ that enemy unit suffers D3 mortal wounds.

Favoured by Khorne: The bloody arcs of gore that surround a Skullgrinder in battle are an inspiration to all who seek Khorne’s approval.
Add 1 to the Bravery characteristic of friendly BLADES OF KHORNE MORTAL units wholly within 12" of any friendly models with this ability.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, SKULLGRINDER


8"
6
4+
10
WARSCROLL

Skullmaster, Herald of Khorne

The war cry of the Skullmaster rings out over the thunderous hoof-beats of its ironclad steed moments before it slams into the foe with titanic force. Armour buckles, flesh tears, bones shatter and blood falls like rain as the Herald exults in the carnage.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blade of Blood
Blade of Blood1"43+3+-11
Brazen Hooves
Brazen Hooves1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blood Host
 • Bloodthunder Stampede
 • Murderhost

DESCRIPTION

A Skullmaster, Herald of Khorne is a single model armed with a Blade of Blood.

MOUNT: This model’s Juggernaut attacks with its Brazen Hooves.

ABILITIES

Slaughter and Ruin: Skullmasters descend upon the enemy with the wrath of the Blood God himself.
You can re-roll hit rolls for attacks made by this model if it made a charge move in the same turn.

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Blade of Blood is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Slaughterous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After this model makes a charge move, you can pick 1 enemy unit within 1" of it and roll a dice. On a 2+ that enemy unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, BLADES OF KHORNE, DAEMON, BLOODLETTER, KHORNE, HERO, HERALD OF KHORNE, SKULLMASTER


5"
5
4+
10
WARSCROLL

Skulltaker

Skulltaker is Khorne’s immortal champion and the greatest of all Bloodletters. Ever seeking worthy skulls for his master, he scans the battlefield for the enemy’s greatest champion, bellowing his challenge before moving in to end yet another storied life.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Slayer Sword
The Slayer Sword1"33+3+-13
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blood Host
 • Murderhost

DESCRIPTION

Skulltaker is a named character that is a single model. He is armed with the Slayer Sword.

ABILITIES

Cloak of Skulls: Many a would-be death blow has ricocheted harmlessly off Skulltaker’s grisly pelt of trophies.
Add 1 to save rolls for attacks that target this unit.

Decapitating Strike: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with the Slayer Sword is 6, that attack inflicts 3 mortal wounds on the target in addition to any normal damage.

Heroes’ Bane: When faced with a worthy opponent, Skulltaker unleashes his full martial might.
You can re-roll hit and wound rolls for attacks made by this model that target a HERO.

COMMAND ABILITIES

Heads Must Roll: Skulltaker is the greatest of all Bloodletters, and his mastery of death-dealing sets a grisly example for all of his kind to follow.
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly BLOODLETTERS unit wholly within 12" of a friendly model with this command ability. Until the end of that phase, you can re-roll wound rolls of 1 for attacks made by that unit.

KEYWORDS
CHAOS, BLADES OF KHORNE, DAEMON, BLOODLETTER, KHORNE, HERO, HERALD OF KHORNE, SKULLTAKER


6"
6
5+
8
WARSCROLL

Slaughterpriest

Towering, brutal demagogues, Slaughterpriests are living beacons of the Lord of Battle’s power. These foul priests direct their comrades according to visions sent by Khorne himself, boil their enemies’ blood in their veins and drive the foe mad with battle-lust.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bloodbathed Axe
Bloodbathed Axe2"34+3+-2
Hackblade
Hackblade1"33+4+-1
Wrath-hammer
Wrath-hammer3"D34+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: Leader
MODELBASE SIZE
Slaughterpriest40mm
Slaughterpriest with Hackblade and Wrath-hammer40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Dark Feast
 • Gore Pilgrims
 • The Gorechosen

DESCRIPTION

A Slaughterpriest is a single model armed with one of the following weapon options: Bloodbathed Axe; or Hackblade and Wrath-hammer.

ABILITIES

Scorn of Sorcery: Slaughterpriests share their god’s hatred of sorcery and those who use it.
This model can attempt to unbind one spell in the enemy hero phase in the same manner as a WIZARD. In addition, this model can attempt to dispel one endless spell at the start of your hero phase in the same manner as a WIZARD.

PRAYERS

Blood Boil: Blood Boil is a prayer that has an answer value of 4 and a range of 16". If answered, pick 1 enemy unit within range of the chanter that is visible to them. That unit suffers D6 mortal wounds.

Blood Bind: Blood Bind is a prayer that has an answer value of 4 and a range of 16". If answered, pick 1 enemy unit within range of the chanter that is visible to them and more than 3" from all friendly units. Your opponent must move that unit a number of inches equal to the chanting roll. The first model to be moved from that unit must finish the move as close as possible to the closest unit in your army (it can finish the move within 3" of units in your army). Any remaining models in that unit must finish their move in unit coherency and as close as possible to the closest unit from your army.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, PRIEST, SLAUGHTERPRIEST


12"
5
3+
9
WARSCROLL

Valkia the Bloody

Soaring upon the blazing winds of war, Valkia the Bloody awaits the worthiest of foes before plunging into battle with her mighty spear Slaupnir levelled. With her comes the Blood God’s judgement, for wherever Valkia goes, the eye of Khorne follows.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slaupnir
Slaupnir2"63+3+-21
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Bloodbound Warhorde

DESCRIPTION

Valkia the Bloody is a named character that is a single model. She is armed with Slaupnir.

FLY: This model can fly.

ABILITIES

The Gaze of Khorne: Khorne’s gaze follows Valkia closely; the Blood God’s warriors strive all the harder to please him when she is nearby, lest he deem them unworthy.
You can re-roll battleshock tests for friendly KHORNE MORTAL units wholly within 16" of this model. However, if you do so and that unit still fails the battleshock test after the re-roll has been made, add D3 to the number of models that flee.

The Spear Slaupnir: Valkia’s great spear is at its deadliest as she descends from the sky to strike at her target’s heart.
Slaupnir has a Damage characteristic of D3 instead of 1 if this model made a charge move in the same turn.

Daemonshield: Adorned with the head of a Daemon Prince who was foolish enough to earn Valkia’s ire, this shield is a powerful relic.
Subtract 1 from wound rolls for attacks made with melee weapons that target this model.

On Bloodstained Wings: No airborne foes are safe when Valkia takes wing, and her swooping shadow fills her skyfaring prey with dread.
At the start of the combat phase, you can pick 1 enemy unit that can fly, is not a MONSTER and is within 6" of this unit. Subtract 1 from hit rolls for attacks made by that enemy unit until the end of that phase.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, HERO, VALKIA THE BLOODY


5"
6
5+
8
WARSCROLL

Dromm, Wounder of Worlds

Dromm, Wounder of Worlds, Slaughterpriest to Great Khorne, seeks to commit the ultimate act of violence in the name of his murderous god. With his cursed axe he would carve open the realms themselves, causing the lands to shudder and writhe in agony.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bloodblessed Axe and Staff
Bloodblessed Axe and Staff2"33+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 160
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique. Dromm, Wounder of Worlds and Gorechosen of Dromm units must be taken as a set. Although taken as a set, each is a separate unit.

Dromm, Wounder of Worlds, is armed with a Bloodblessed Axe and Staff.

Scorn of Sorcery: Slaughterpriests share their god’s hatred of sorcery and those who use it.
This unit can attempt to unbind 1 spell in the enemy hero phase in the same manner as a WIZARD.

Wound the Realm: His eyes crazed and bloodshot, Dromm snarls a blasphemous prayer before striking the ground with his axe, dealing a blow that sunders the very realm itself.
Wound the Realm is a prayer that has an answer value of 4 and a range of 16". If answered, pick 1 point on the battlefield within range and visible to the chanter and draw a straight line between that point and the closest part on the chanter’s base. Roll a dice for each enemy unit passed across by that line. On a 2+, that unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, GORETIDE, HERO, PRIEST, SLAUGHTERPRIEST, DROMM

Battleline


5"
2
4+
6
WARSCROLL

Blood Warriors

Smashing their way through the maelstrom of battle, Blood Warriors roar incoherent curses as they hack and bludgeon their foes to ruin. Such is their dedication to Khorne that they continue to fight even after suffering wounds that would fell lesser men.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Goreaxe(s)
Goreaxe(s)1"23+4+-1
Goreglaive
Goreglaive1"23+3+-12
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 160
Battlefield Role: Battleline
Base size: 32mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Bloodforged
 • Bloodmad Warband
 • Gore Pilgrims
 • Red Headsmen
 • Skulltake
 • Slaughterborn

DESCRIPTION

A unit of Blood Warriors has any number of models. The unit is armed with one of the following weapon options: a pair of Goreaxes; or Goreaxe and Gorefist. 1 in every 10 models can replace the unit’s weapon option with a Goreglaive.

CHAOS CHAMPION: 1 model in this unit can be a Chaos Champion. Add 1 to the Attacks characteristic of that model’s Goreaxe(s).

ICON BEARER: 1 in every 10 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.

ABILITIES

No Respite: Dying as they lived, Blood Warriors devote even their final moments to killing.
If a model from this unit is slain in the combat phase, before that model is removed from play, that model can make a pile-in move and then attack with all of the melee weapons it is armed with.

Goreaxes: There is little escape from the vicious edges of two goreaxes.
You can re-roll hit rolls of 1 for attacks made with a pair of Goreaxes.

Gorefists: A counter-punch from a brutally spiked gorefist has spelled doom for countless overconfident foes.
If an unmodified save roll for an attack made with a melee weapon that targets a unit that includes any models armed with a Goreaxe and Gorefist is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, BLOOD WARRIORS


5"
1
5+
10
WARSCROLL

Bloodletters

Beneath unholy icons and bloodsoaked banners, letting loose roaring battle cries and terrifying blasts from brazen horns, the Bloodletters of Khorne surge forwards in a writhing tide of corded muscle and hellforged swords to maim and slaughter their foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hellblade
Hellblade1"14+3+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 110
Battlefield Role: Battleline
Base size: 32mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blood Host
 • Charnel Host
 • Murderhost

DESCRIPTION

A unit of Bloodletters has any number of models, each armed with a Hellblade.

BLOODREAPER: 1 model in this unit can be a Bloodreaper. Add 1 to the Attacks characteristic of that model’s Hellblade.

STANDARD BEARERS: 1 in every 10 models in this unit can either be a Bloodsoaked Banner Bearer or Gore-drenched Icon Bearer.

Bloodsoaked Banner: You can re-roll charge rolls for this unit while it includes any Bloodsoaked Banner Bearers.

Gore-drenched Icon: If an unmodified battleshock roll of 1 is made for this unit while it includes any Gore-drenched Icon Bearers, you can add D6 models to this unit, and no models from this unit will flee in that phase.

HORNBLOWERS: 1 in every 10 models in this unit can be a Hornblower. While this unit includes any Hornblowers, if the unmodified roll for a battleshock test for an enemy unit that is within 8" of this unit is 1, that battleshock test must be re-rolled.

ABILITIES

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Hellblade is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Murderous Tide: Massed Bloodletters will surge forth to rain a thunderstorm of blows upon the foe.
You can add 1 to hit rolls for attacks made by this unit while this unit has at least 20 models.

KEYWORDS
CHAOS, BLADES OF KHORNE, DAEMON, KHORNE, BLOODLETTERS


6"
1
6+
5
WARSCROLL

Bloodreavers

Descending upon their foes in a howling tide, the barbarous hordes of the Bloodreavers sweep away the enemy. Each of their number is a frothing killer, their body thick with slabs of muscle and their heavy weapons able to dismember foes with every swing.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Reaver Blades
Reaver Blades1"14+4+-1
Meatripper Axe
Meatripper Axe1"14+4+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 80
Battlefield Role: Battleline
Base size: 32mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Bloodmad Warband
 • Dark Feast
 • Gore Pilgrims
 • Skulltake

DESCRIPTION

A unit of Bloodreavers has any number of models. The unit is armed with one of the following weapon options: Reaver Blades; or Meatripper Axe.

CHIEFTAIN: 1 model in this unit can be a Chieftain. Add 1 to the Attacks characteristic of that model’s melee weapons.

ICON BEARER: 1 in every 10 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.

HORNBLOWER: 1 in every 10 models in this unit can be a Hornblower. Add 1 to run and charge rolls for this unit while it includes any Hornblowers.

ABILITIES

Frenzied Devotion: The sight of the Blood God’s sacred icons stirs Bloodreavers into a murderous rage.
Add 1 to the Attacks characteristic of this unit’s melee weapons while this unit is wholly within 16" of any friendly KHORNE TOTEMS.

Reaver Blades: In the hands of blood-hungry killers, even the crudest cutting weapons are brutally efficient.
You can re-roll hit rolls of 1 for attacks made with Reaver Blades.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, BLOODREAVERS


8"
2
5+
10
WARSCROLL

Flesh Hounds

Swift, strong, and tenacious beyond mortal reason, Flesh Hounds run their prey to the ground without mercy. Those who seek to trick or destroy these daemonic beasts with sorcery find their powers flickering to nothing, extinguished by the wrath of Khorne.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Burning Roar
Burning Roar8"12+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blood-dark Claws
Blood-dark Claws1"43+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 100
Battlefield Role: Battleline
Base size: 60 x 35mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blood Host
 • Blood Hunt
 • Murderhost

DESCRIPTION

A unit of Flesh Hounds has any number of models, each armed with Blood-dark Claws.

GORE HOUNDS: 1 in every 5 models in this unit can be a Gore Hound. That model is armed with a Burning Roar in addition to its other weapons.

ABILITIES

Collars of Khorne: Spellcasters have learned to dread Flesh Hounds as much for their collars as for their claws.
This unit can attempt to unbind one spell in the enemy hero phase in the same manner as a WIZARD. In addition, this unit can attempt to dispel one endless spell at the start of your hero phase in the same manner as a WIZARD. Add 1 to unbinding and dispelling rolls for this unit while it contains 10 or more models.

Unflagging Hunters: When blood is scented, nothing will keep a Flesh Hound from its prey.
You can re-roll charge rolls for this unit.

KEYWORDS
CHAOS, BLADES OF KHORNE, DAEMON, KHORNE, FLESH HOUNDS


6"
1
5+
5
WARSCROLL

Claws of Karanak

The Claws of Karanak venerate the Flesh Hounds of Khorne, taking on an aspect of the daemons’ bloodthirsty nature as they hunt the enemies of the Blood God and hack them to shreds in horrific displays of brutality.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Weapons of the Hunt
Weapons of the Hunt2"24+4+-11
Gouge-claws
Gouge-claws1"43+3+-21
PITCHED BATTLE PROFILE

Unit Size: 8      Points: 100
Battlefield Role: Battleline
MODELBASE SIZE
Packlord40mm
Hound of Wrath60 x 35mm
2 x Brutalisers32mm
4 x Blood Whelps28.5mm

Each model in a Claws of Karanak unit is armed with Weapons of the Hunt.

PACKLORD: 1 in every 8 models in this unit must be a Packlord. Add 2 to the Attacks characteristic of that model’s melee weapons. In addition, a Packlord can issue commands to their own unit.

BRUTALISERS: 2 in every 8 models in this unit must be a Brutaliser. Add 1 to the Attacks characteristic of those models’ melee weapons.

HOUND OF WRATH: 1 in every 8 models in this unit must be a Hound of Wrath. A Hound of Wrath is armed with Gouge-claws instead of Weapons of the Hunt. In addition, add 1 to that model’s Wounds characteristic.

The Scent of Blood: These savage warriors roam ahead of the advancing army, seeking out the enemy so that they can be the first to draw blood.
After deployment but before the first battle round begins, this unit can make a normal move.

Pack Hunters: The unearthly howls of Flesh Hounds send these killers into a blood-mad frenzy that sees them rip and bite their enemies like a pack of feral dogs.
Add 1 to hit rolls for attacks made by this unit while they are wholly within 8" of any friendly FLESH HOUNDS units.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, CULTISTS, CLAWS OF KARANAK

None


8"
4
4+
10
WARSCROLL

Bloodcrushers

The ground shakes beneath the onrushing fury of the Bloodcrushers, and with the force of a falling mountain they crash into the enemy. Those not crushed beneath the Juggernauts’ hooves are slain by the swinging hellblades of the beasts’ riders.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hellblade
Hellblade1"14+3+-11
Brazen Hooves
Brazen Hooves1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 130
Battlefield Role: None
Base size: 90 x 52mm
Notes: Battleline if general is a Skullmaster, Herald of Khorne

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blood Host
 • Blood Hunt
 • Bloodthunder Stampede
 • Murderhost
 • Skullseeker Host

DESCRIPTION

A unit of Bloodcrushers has any number of models, each armed with a Hellblade.

MOUNTS: This unit’s Juggernauts attack with their Brazen Hooves.

BLOODHUNTER: 1 model in this unit is a Bloodhunter. Add 1 to the Attacks characteristic of that model’s Hellblade.

ICON BEARERS: 1 in every 3 models in this unit can be an Icon Bearer. If an unmodified battleshock roll of 1 is made for this unit while it includes any Icon Bearers, you can add 1 model to this unit, and no models from this unit will flee in that phase.

HORNBLOWER: 1 in every 3 models in this unit can be a Hornblower. While this unit includes any Hornblowers, if the unmodified roll for a battleshock test for an enemy unit that is within 8" of this unit is 1, that battleshock test must be re-rolled.

ABILITIES

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Hellblade is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Murderous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After a model in this unit makes a charge move, you can pick 1 enemy unit within 1" of that model and roll a dice. On a 2+ that enemy unit suffers 1 mortal wound. If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model completes its charge move, but do not allocate the mortal wounds until after all of the models in the unit have moved. If this unit has 6 or more models when it makes a charge move, change the mortal wounds inflicted by this ability from 1 to D3.

KEYWORDS
CHAOS, BLADES OF KHORNE, DAEMON, BLOODLETTER, KHORNE, BLOODCRUSHERS


6"
1
6+
6
WARSCROLL

Garrek’s Reavers

Even amongst the pitiless hordes of the Goretide, the Bloodreavers led by Garrek Gorebeard are known for their cruelty and deranged ferocity. It is said that Garrek personally guts and skins any of his warriors who fail to take a worthy trophy in battle.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Garrek’s Blooddrinker Axe
Garrek’s Blooddrinker Axe1"33+4+-11
Karsus’ Chained Axe
Karsus’ Chained Axe2"D34+4+-1
Saek’s Meatripper Axe
Saek’s Meatripper Axe1"13+4+-11
Reaver Blades
Reaver Blades1"13+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 60
Battlefield Role: None
Base size: 32mm
Notes: Single, Unique

DESCRIPTION

This unit contains 5 models: Garrek Gorebeard, who is armed with a Blooddrinker Axe; Karsus the Chained, who is armed with a Chained Axe; Blooded Saek, who is armed with a Meatripper Axe; and Targor and Arnulf, who are both armed with Reaver Blades.

GARREK GOREBEARD: If the unmodified hit roll for an attack made with Garrek Gorebeard’s Blooddrinker Axe is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).

ABILITIES

Frenzied Devotion: The sight of the Blood God’s sacred icons stirs Bloodreavers into a murderous rage.
Add 1 to the Attacks characteristic of this unit’s melee weapons while this unit is wholly within 16" of any friendly KHORNE TOTEMS.

Reaver Blades: In the hands of blood-hungry killers, even the crudest cutting weapons are brutally efficient.
You can re-roll hit rolls of 1 for attacks made with Reaver Blades.

Grisly Trophies: Garrek delights in brandishing grim souvenirs to stoke his warriors’ bloodlust.
Do not take a battleshock test for this unit if any enemy models were slain by attacks made by this unit’s Garrek Gorebeard earlier in the same turn.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, GORETIDE, BLOODREAVERS, GARREK’S REAVERS


8"
5
4+
10
WARSCROLL

Karanak

Ever watchful, ever hungry, Karanak is the physical manifestation of the Blood God’s wrathful vengeance. Once he has the scent of his quarry, this tireless hunter will not cease in his hunt until he tastes their torn flesh between his fangs.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gore-slick Claws
Gore-slick Claws1"43+4+-1
Three Savage Maws
Three Savage Maws1"64+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 150
Battlefield Role: None
Base size: 75 x 42mm
Notes: Single, Unique

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blood Hunt

DESCRIPTION

Karanak is a named character that is a single model. He is armed with Gore-slick Claws and Three Savage Maws.

ABILITIES

Unflagging Hunter: Karanak bounds towards the foe, hungry for the taste of living flesh.
You can re-roll charge rolls for this model.

Brass Collar of Bloody Vengeance: Wizards tremble wherever Karanak prowls.
This model can attempt to unbind one spell in the enemy hero phase in the same manner as a WIZARD. In addition, this model can attempt to dispel one endless spell at the start of your hero phase in the same manner as a WIZARD. If this model successfully unbinds a spell or dispels an endless spell, the caster suffers D3 mortal wounds.

Prey of the Blood God: Karanak is a tireless hunter, hungering for his chosen quarry’s flesh.
After armies are set up, but before the first battle round begins, pick 1 enemy HERO to be this model’s quarry. You can re-roll hit and wound rolls for attacks made by this model that target that HERO.

Call of the Hunt: With a primal call, Karanak summons slathering Flesh Hounds to the feast.
Once per game, during the hero phase, you can summon 1 unit of 5 Flesh Hounds to the battlefield and add it to your army if this model is within 8" of its quarry (see Prey of the Blood God). The summoned unit must be set up wholly within 8" of this model and more than 9" from any enemy units. The summoned unit cannot move in the following movement phase.

KEYWORDS
CHAOS, BLADES OF KHORNE, DAEMON, KHORNE, HERO, FLESH HOUND, KARANAK


6"
8
4+
6
WARSCROLL

Khorgoraths

All know to fear the Khorgoraths of Khorne. Rampaging super-predators with an endless hunger for skulls, they are utterly fearless and almost impossible to kill, and smash through the enemy with no thought for anything but indiscriminate slaughter.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bone Tentacles
Bone Tentacles6"33+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Claws and Fangs
Claws and Fangs1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: None
Base size: 90 x 52mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Skulltake

DESCRIPTION

A unit of Khorgoraths has any number of models, each armed with Bone Tentacles and Claws and Fangs.

ABILITIES

Horrific Predators: Khorgoraths are nightmarish beasts, given form only to harvest skulls.
Add 1 to battleshock rolls for units that had any models slain by attacks made by KHORGORATHS in the same turn.

Taker of Heads: Swallowing the skulls of their victims breathes a twisted sustenance into the Khorgoraths’ brutish bodies.
At the end of the combat phase, if any enemy models were slain by this unit’s attacks in that combat phase, you can heal 1 wound allocated to this unit.

KEYWORDS
CHAOS, BLADES OF KHORNE, KHORNE, BLOODBOUND, KHORGORATHS


5"
2
4+
6
WARSCROLL

Magore’s Fiends

Magore Redhand leads his band of killers on an endless hunt for worthy skulls. In return for his prodigious offerings Khorne has blessed the Blood Warrior with profane gifts, including a daemonic maw in his gut that can bite through even sigmarite.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Magore’s Belly Maw
Magore’s Belly Maw1"14+3+-1D3
Magore’s Daemonic Axe
Magore’s Daemonic Axe1"33+3+-11
Goreaxe
Goreaxe1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 100
Battlefield Role: None
Base size: 32mm
Notes: Single, Unique. Riptooth and Magore’s Fiends must be taken as a set. Although taken as a set, each is a separate unit.

DESCRIPTION

This unit contains 3 models: Magore Redhand, who is armed with a Daemonic Axe and a Belly Maw; and Ghartok Flayskull and Zharkus the Bloodsighted, who are both armed with a Goreaxe and Gorefist.

MAGORE REDHAND: You can re-roll hit rolls for attacks made by this unit that target STORMCAST ETERNAL units while this unit includes Magore Redhand.

ABILITIES

Gorefists: A counter-punch from a brutally spiked Gorefist has spelled doom for countless over-confident foes.
If an unmodified save roll for an attack made with a melee weapon that targets a unit that includes any models armed with a Goreaxe and Gorefist is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.

No Respite: Dying as they lived, Blood Warriors devote even their final moments to killing.
If a model from this unit is slain in the combat phase, before that model is removed from play, that model can make a pile-in move and then attack with all of the melee weapons it is armed with.

Blood Scent: The Flesh Hound Riptooth leads Magore and his Blood Warriors in pursuit of worthy foes, jaws frothing with bloody drool as he bounds tirelessly after his quarry.
You can re-roll charge rolls for this unit while it is wholly within 8" of a friendly RIPTOOTH model.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, GORETIDE, BLOOD WARRIORS, MAGORE’S FIENDS


8"
5
3+
6
WARSCROLL

Mighty Skullcrushers

The ground shakes beneath pounding Juggernaut hooves as the Mighty Skullcrushers ride into battle. Foes are smashed aside by the impact of the charge, and any survivors are soon reduced to piles of gore by the riders’ axes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ensorcelled Axe
Ensorcelled Axe1"33+3+-1
Bloodglaive
Bloodglaive1"34+3+-11
Brazen Hooves
Brazen Hooves1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 160
Battlefield Role: None
Base size: 90 x 52mm
Notes: Battleline if general is a Lord of Khorne on Juggernaut

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Brass Stampede

DESCRIPTION

A unit of Mighty Skullcrushers has any number of models. The unit is armed with one of the following weapon options: Ensorcelled Axe; or Bloodglaive.

MOUNTS: This unit’s Juggernauts attack with their Brazen Hooves.

SKULLHUNTER: 1 model in this unit can be a Skullhunter. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 3 models in this unit can be a Standard Bearer. Add 2 to the Bravery characteristic of this unit while it includes any Standard Bearers.

HORNBLOWER: 1 in every 3 models in this unit can be a Hornblower. Add 1 to run and charge rolls made for this unit while it includes any Hornblowers.

ABILITIES

Murderous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After a model in this unit makes a charge move, you can pick 1 enemy unit within 1" of that model and roll a dice. On a 2+ that enemy unit suffers 1 mortal wound. If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model completes its charge move, but do not allocate the mortal wounds until after all of the models in the unit have moved. If this unit has 6 or more models when it makes a charge move, change the mortal wounds inflicted by this ability from 1 to D3.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, MIGHTY SKULLCRUSHERS


8"
2
5+
10
WARSCROLL

Riptooth

Perhaps the greatest of the Lord of Battle’s gifts to Magore Redhand is the Flesh Hound Riptooth. A vicious hunter and loyal companion, he has chased down his master’s prey and warded off enemy sorcery on battlefields beyond count.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blood-dark Claws
Blood-dark Claws1"43+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: None
Base size: 50mm
Notes: Single, Unique. Riptooth and Magore’s Fiends must be taken as a set. Although taken as a set, each is a separate unit.

DESCRIPTION

Riptooth is a single model. He tears his victims to pieces with his Blood-dark Claws.

ABILITIES

Collar of Khorne: Spellcasters have learned to dread Flesh Hounds as much for their collars as for their claws.
This unit can attempt to unbind one spell in the enemy hero phase in the same manner as a WIZARD. In addition, this unit can attempt to dispel one endless spell at the start of your hero phase in the same manner as a WIZARD.

Unflagging Hunter: When blood is scented, nothing will keep a Flesh Hound from its prey.
You can re-roll charge rolls for this model.

KEYWORDS
CHAOS, BLADES OF KHORNE, DAEMON, KHORNE, GORETIDE, FLESH HOUND, RIPTOOTH


5"
3
4+
7
WARSCROLL

Skullreapers

It is the sworn task of the Skullreapers to claim worthy skulls for Khorne, and it is a duty they go about with savage determination. Whether wielding gore-slick blades or the huge axes known as spinecleavers, these warriors decimate the enemy ranks.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gore-slick Blades, Daemonblades, Spinecleavers and Soultearers
Gore-slick Blades, Daemonblades, Spinecleavers and Soultearers1"43+3+-1
Vicious Mutation
Vicious Mutation1"13+4+-1D3
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 180
Battlefield Role: None
Base size: 40mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Bloodmad Warband
 • Skulltake
 • Slaughterborn

DESCRIPTION

A unit of Skullreapers has any number of models, armed with a combination of Goreslick Blades, Daemonblades, Spinecleavers and Soultearers.

SKULLSEEKER: 1 model in this unit is a Skullseeker. That model is armed with a Vicious Mutation in addition to its other weapons.

ICON BEARER: 1 in every 5 models in this unit can be an Icon Bearer. Add 1 to charge rolls for this unit while it includes any Icon Bearers.

ABILITIES

Daemonforged Weapons: Gnashing teeth and leering eyes writhe across the Skullreapers’ weapons, revealing the malevolent entities trapped within.
If the unmodified hit roll for an attack made with this unit’s Gore-slick Blades, Daemonblades, Spinecleavers and Soultearers is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Trial of Skulls: Risking utter damnation for a taste of true power, Skullreapers fight with manic determination.
You can re-roll hit rolls for attacks made by this unit if the target unit has 5 or more models.

Murderous to the Last: Skullreapers do not fear death, but they are determined not to breathe their last while there are worthy skulls to be harvested.
Do not take battleshock tests for this unit. In addition, roll a dice each time a model from this unit is slain by an attack made with a melee weapon, before that model is removed from play. On a 5+ pick 1 enemy unit within 1" of the slain model. That unit suffers D3 mortal wounds after all of its attacks have been resolved.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, SKULLREAPERS


5"
3
5+
7
WARSCROLL

Wrathmongers

With the chained hammers of their flails whipping around them, the Wrathmongers hurl themselves into the enemy. A bloody red mist hangs around these berserkers as they go about their butchery, driving combatants into a maddened frenzy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wrath-flails
Wrath-flails2"44+3+-11
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 140
Battlefield Role: None
Base size: 40mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Bloodforged

DESCRIPTION

A unit of Wrathmongers has any number of models, each armed with Wrath-flails.

WRATHMASTER: 1 model in this unit can be a Wrathmaster. Add 1 to the Attacks characteristic of that model’s Wrath-flails.

ABILITIES

Furious Assault: Skulls crack and shields buckle beneath the unstoppable momentum of a Wrathmonger charge.
Add 1 to hit rolls for attacks made by this unit if it made a charge move in the same turn.

Bloodfury: When they are finally struck down, the maddening blood vapour that surrounds Wrathmongers plunges their foes into a self-destructive rage.
If a model in this unit is slain, before it is removed from play roll a dice for each enemy unit within 1" of that model. Add 1 to the dice roll if 2 or more models from that enemy unit are within 1" of the slain model. On a 1, nothing happens. On a 2-5, that enemy unit suffers 1 mortal wound after all of its attacks have been resolved. On a 6+ that enemy unit suffers D3 mortal wounds after all of its attacks have been resolved.

Crimson Haze: A vapour of blood and gore fills the air wherever Wrathmongers swing their flails, sending the Lord of Battle’s devotees into an exultant rampage.
Add 1 to the Attacks characteristic of melee weapons used by BLADES OF KHORNE units while they are wholly within 8" of any units with this ability. This ability has no effect on WRATHMONGERS.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, WRATHMONGERS


5"
4
5+
8
WARSCROLL

Gorechosen of Dromm

Together known as the Gorechosen of Dromm, the Skullgrinder Herax and the muscle-bound Gorehulk accompany the self-proclaimed Wounder of Worlds on his deranged quest to mutilate the realms, slaughtering anything that gets in their way.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Forgewrath Hammer
Forgewrath Hammer1"43+3+-22
Crushing Grip
Crushing Grip1"64+3+-1
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 160
Battlefield Role: None
MODELBASE SIZE
Gorehulk40mm
Skullgrinder Herax32mm
Notes: Single, Unique. Dromm, Wounder of Worlds and Gorechosen of Dromm units must be taken as a set. Although taken as a set, each is a separate unit.

The models in the Gorechosen of Dromm are Skullgrinder Herax and the Gorehulk. Skullgrinder Herax is armed with a Forgewrath Hammer. The Gorehulk is armed with a Crushing Grip.

Gorechosen of Dromm: Should a foe wish to challenge Dromm, they must first overcome his formidable blood-sworn entourage.
While this unit is wholly within 3" of a friendly DROMM, he has a ward of 4+.

Throttle: Should the Gorehulk manage to get both his massive hands around a victim’s throat, their doom is practically assured.
At the end of the combat phase, if this unit includes the Gorehulk, you can pick 1 enemy model within 3" of this unit and roll a dice. If the roll is more than double that model’s Wounds characteristic, it is slain.

White-hot Anger: The artefact Herax wears on his back causes the air around him to literally burn with rage.
At the end of the combat phase, roll a dice for each enemy model within 3" of this unit’s Skullgrinder Herax. For each 5+, that enemy model’s unit suffers 1 mortal wound.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, GORETIDE, GORECHOSEN OF DROMM


8"
4
5+
5
WARSCROLL

Skin Wolves*

Creatures of pure nightmare, Skin Wolves are draped in the tattered remains of their human flesh. Their malice and fury are incomparable, and with long-clawed fingers they shred their victims to ribbons and feast upon the remains.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Teeth and Claws
Teeth and Claws1"43+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 170
Battlefield Role: None

DESCRIPTION

Each model in a skin Wolves unit is armed with Teeth and Claws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Bounding Predators: These deadly creatures can move at frightening speed.
This unit can run and still charge later in the turn.

Terrifying Bloodlust: Skin Wolves have a natural predatory instinct to hunt. With the taint of Chaos running through their veins, this bloodlust is amplified beyond imagining.
If the unmodified hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
CHAOS, SKIN WOLVES

Behemoth


12
3+
10
WARSCROLL

Mazarall the Butcher

Mazarall the Butcher is a renderer of mortal flesh and a devourer of daemons both. His sheer barbarity and unbridled rage have led many to believe him more mindless beast than canny warlord, but such a belief is a mistake for which many have lost their lives.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Ancyte Shield’s Wrath
The Ancyte Shield’s Wrath12"D65+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Harrow Meat
Harrow Meat2"43+3+3
The Ancyte Shield’s Blades
The Ancyte Shield’s Blades1"4+3+-11
DAMAGE TABLE
Wounds SufferedMoveHarrow MeatThe Ancyte Shield’s Blades
0-412"-25
5-710"-24
8-98"-13
10+6"-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 365
Battlefield Role: Behemoth
Base size: 100mm
Notes: Single, Unique

DESCRIPTION

Mazarall the Butcher is armed with the Ancyte Shield’s Wrath, the Ancyte Shield’s Blades and Harrow Meat.

ABILITIES

Bloody Charge: A towering creature of muscle and rage, Mazarall barrels into his foes, throwing aside bodies with contemptuous ease.
Roll a dice for each enemy unit that is within 1" of this model after this model makes a charge move. On a 4+ that unit suffers D3 mortal wounds.

Harrow Meat’s Hunger: Harrow Meat, Mazarall’s infamous axe, possesses its own crude sentience, fuelling Mazarall’s fury with each drop of blood fed to it.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, add 1 to the Attacks characteristic of Harrow Meat for the rest of the battle.

The Ancyte Shield: Covered in the stretched skin of unfortunate spellcasters, the Ancyte Shield serves as protection against hateful magic.
This model can attempt to unbind 1 spell in the enemy hero phase in the same manner as a WIZARD.

The Butcher’s Due: To follow Mazarall is to tread the path of ascension on a road paved with the butchered carcasses of the dead.
You can use this command ability at the start of the combat phase. The command must be issued by this model and received by a friendly KHORNE unit. Add 1 to wound rolls for attacks made by that unit until the end of that phase.

KEYWORDS
CHAOS, KHORNE, BLADES OF KHORNE, DAEMON, MONSTER, HERO, MAZARALL THE BUTCHER


12
3+
6
WARSCROLL

Chaos Siege Gargant*

Chaos Siege Gargants are towering, iron-clad brutes. Equipped with immense hooked blades and massive weighted chains, these monstrosities can tear through fortifications and enemy armies with contemptuous ease.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Colossal Hook-blades
Colossal Hook-blades3"4+3+-12
Lashing Chains
Lashing Chains2"D63+5+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveColossal Hook-blades
0-57"7
6-76"6
8-95"5
10+4"4
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Chaos Siege Gargant is armed with Colossal Hook-blades and Lashing Chains.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Scaling Spikes and Chains: Resembling a living war machine, Siege Gargants are covered in various hooks, spikes and chains that make it easy for them to clamber over high walls and crush obstacles.
If you carry out a Smash To Rubble monstrous rampage with this model, the terrain feature is demolished on a 2+ instead of a 3+.

Timber!: Should a gargant fall, it will likely crush anything in its path.
If this model is slain, before removing it from play, the players must roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 3" of that point suffers D3 mortal wounds unless it is a GARGANT. This model is then removed from play.

KEYWORDS
CHAOS, GARGANT, MONSTER, SIEGE GARGANT


22
4+
6
WARSCROLL

Chaos War Mammoth*

A Chaos War Mammoth is an immense beast capable of crushing scores of lesser creatures to bloody paste beneath its trampling feet, and of goring foes with its huge tusks, each of which carries the force of a battering ram.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Marauder Javelins and Axes
Marauder Javelins and Axes10"85+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Goring Tusks
Goring Tusks3"1
See below
Trampling Feet
Trampling Feet1"4+3+-2D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveGoring TusksTrampling Feet
0-1012"510
11-1410"48
15-198"36
20+6"24
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 345
Battlefield Role: Behemoth
Base size: 280 x 210mm
Notes: Single

DESCRIPTION

A Chaos War Mammoth is armed with Goring Tusks and Trampling Feet.

CREW: This model has a Marauder crew, who are armed with Marauder Javelins and Axes.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Crushing Fall: To be caught under the falling bulk of a dying War Mammoth is to meet a horrible death.
If this model is slain, before removing it from play, the players must roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 4" of that point suffers D6 mortal wounds. This model is then removed from play.

Goring Tusks: The enormous tusks of the Chaos War Mammoth can impale the largest of monsters, leaving them with grievous wounds.
Do not use the attack sequence for an attack made with Goring Tusks. Instead, roll a number of dice equal to the Goring Tusks value shown on the damage table above. Add 1 to the roll if the target unit is a MONSTER. For each 3+, the target unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, MORTAL, MONSTER, MARK OF CHAOS, CHAOS WAR MAMMOTH


13
5+
7
WARSCROLL

Curs’d Ettin*

A Curs’d Ettin is a hideous monstrosity of fused kinsmen, two souls trapped within one malformed body. Lured to battle with promises of meat and death, the bickering siblings crush their foes with ponderous swings of their single, club-like arm.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crushing Fist
Crushing Fist2"13+-2D6
Stomp
Stomp1"4+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveCrushing FistStomp
0-610"2+5
7-88"3+4
9-107"3+3
11+6"4+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

The Curs’d Ettin is armed with a Crushing Fist and Stomps.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Cannibal Feast: Whatever the Curs’d Ettin crushes it feasts upon, its strange physiology enabling it to grow stronger with each kill.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D3 wounds allocated to this model.

Gibbering Curse: The incessant argumentative gibbering that comes from the Curs’d Ettin’s two heads carries the power of Chaos, driving those who hear it insane.
At the start of your hero phase, roll 2D6 for each enemy unit within 3" of this model. If the roll is greater than that unit’s Bravery characteristic, that unit suffers D3 mortal wounds.

Two-headed Horror: The Curs’d Ettin’s two heads eternally bicker with each other, but there is one thing they always agree upon – the need for fresh meat!
At the start of the combat phase, you can pick 1 enemy model that has a Wounds characteristic of 2 or less and that is within 3" of this model, and roll a dice. On a 6, that model is slain.

KEYWORDS
CHAOS, MORTAL, MONSTER, CURS’D ETTIN


11
5+
10
WARSCROLL

Gigantic Chaos Spawn*

Some monstrous creatures of the Mortal Realms have been twisted beyond all recognition by the energies of Chaos, becoming hulking abominations that exist only to satiate their uncontrollable urge for carnage and slaughter.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Freakish Mutations
Freakish Mutations2"2D63+3+-1
Slavering Maws
Slavering Maws1"D64+3+D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveSlavering Maws
0-43D6"-2
5-62D6"-2
7-82D6"-1
9+D6"-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 195
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Gigantic Chaos Spawn is armed with Freakish Mutations and Slavering Maws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Plaything of the Dark Gods: Gifts bestowed by the Dark Gods can bless the receiver with a bounty of strength and stamina – or they can be the complete opposite, causing excruciating pain and anguish.
At the start of your hero phase, roll a dice. On a 1, this model suffers D3 mortal wounds. On a 2+, you can heal up to D3 wounds allocated to this model. If you roll a 2+ and no wounds are allocated to this model, add D3 to its Wounds characteristic for the rest of the battle instead of healing D3 wounds.

KEYWORDS
CHAOS, MONSTER, MARK OF CHAOS, GIGANTIC CHAOS SPAWN


12
4+
6
WARSCROLL

Warpfire Dragon*

Twisted and malignant, these dragons are ruinous creatures that spit gouts of mutating warpfire. Should one of these spite-filled beasts be slain, its body will erupt in a nova of anarchic energy, reducing its foes to mounds of malformed flesh.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpfire
Warpfire12"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Snapping Jaws
Snapping Jaws2"D33+-1D6
Twisted Claws
Twisted Claws1"3+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveSnapping JawsTwisted Claws
0-512"3+5
6-710"3+4
8-98"4+3
10+6"4+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 260
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Warpfire Dragon is armed with Warpfire, Snapping Jaws and Twisted Claws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

FLY: This model can fly.

ABILITIES

Deadly Demise: Even in their last moments, these creatures are deadly, and those arrogant enough to believe they have won victory are soon bloodily corrected.
If this model is slain, before it is removed from play, roll a dice for each unit within 3" of this model. On a 4+, that unit suffers D3 mortal wounds. This model is then removed from play.

Warpfire: These scintillating flames cause flesh and bone to undergo rapid and grotesque mutations, reshaping those touched into utterly grotesque configurations of their former selves.
Do not use the attack sequence for an attack made with this model’s Warpfire. Instead roll a dice. On a 1, nothing happens. On a 2-5, the target unit suffers D3 mortal wounds. On a 6, the target unit suffers D6 mortal wounds.

KEYWORDS
CHAOS, DRAGON, MONSTER, WARPFIRE DRAGON

Artillery


8"
7
4+
10
WARSCROLL

Skull Cannons

The hideous war machines known as Skull Cannons vomit forth barrages of skulls amidst blasts of sulphurous smoke and flame, their macabre ordnance screaming through the skies before exploding with murderous fury amongst the enemy ranks.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Burning Skulls
Burning Skulls30"13+3+-2D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hellblades
Hellblades1"24+3+-11
Gnashing Maw
Gnashing Maw1"14+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Artillery
Base size: 120 x 92mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blood Host
 • Gorethunder Cohort
 • Murderhost
 • Skullseeker Host

DESCRIPTION

A unit of Skull Cannons has any number of models, each armed with Burning Skulls and a Gnashing Maw.

CREW: This model has a Bloodletter crew that attack with their Hellblades. For rules purposes, the crew are treated in the same manner as a mount.

ABILITIES

Burning Skulls: Foes massed together offer an easy target for a Skull Cannon’s flaming projectiles.
Add 1 to hit rolls for attacks made with this unit’s Burning Skulls if the target unit contains 10 or more models.

Grind their Bones, Seize their Skulls: Enemies seized by a Skull Cannon’s jaws are used to power the infernal machine, their skulls taken and used as fiery munitions.
After this unit attacks for the first time in each combat phase, if any enemy models were slain by this unit’s attacks, this unit can attack with all of the missile weapons it is armed with.

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with Hellblades is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

KEYWORDS
CHAOS, BLADES OF KHORNE, DAEMON, BLOODLETTER, KHORNE, SKULL CANNONS

Faction Terrain Feature


FACTION TERRAIN WARSCROLL

Skull Altar

Rising from the ground, the Skull Altar is formed out of the violent tributes heaped in offering for Khorne’s Throne. From atop the grisly pedestal, a priest of Khorne roars out invectives, invoking the judgments of the Blood God to smite down all signs of weakness or wizardry.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 0
Battlefield Role: Faction Terrain Feature
Base size: Use model

FACTION TERRAIN: Only Blades of Khorne armies can include this faction terrain feature.

SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.

DEFENSIBLE: This terrain feature is a defensible terrain feature that can be garrisoned by 1 HERO with a Wounds characteristic of 8 or less.

Words of Hate: As much a platform for violent oratory as bloody sacrifice, the exhortations of Khorne’s priests echo from this brass-clad edifice like the tolling of infernal bells.
You can re-roll chanting rolls for friendly KHORNE PRIESTS wholly within 8" of this terrain feature.

Witchbane: The Skull Altar devours arcane power like a whirlpool dragging ships to their doom.
While any terrain feature with this scenery rule is on the battlefield, if a spell is miscast, the caster suffers D6 mortal wounds instead of D3.

Invoke Judgement: While standing upon the Skull Altar, any herald of Khorne can bring the wrath of the Blood God upon their enemies.
While a KHORNE HERO garrisons this terrain feature, it can attempt to summon invocations in the same manner as a KHORNE PRIEST and benefits from the Words of Hate ability when it does so.

Judgement of Khorne


Invocation WARSCROLL

Bleeding Icon

A common sight in the crimson skies above Khorne’s domain in the Realm of Chaos, a Bleeding Icon can be summoned to the Mortal Realms to inspire dread in cowards who would shirk from honourable combat.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 40
Battlefield Role: Invocation
Base size: 105 x 70mm

SUMMONING: This invocation is summoned with a prayer that has an answer value of 3 and a range of 8". If answered, set up this invocation wholly within range and visible to the chanter, and more than 1" from all models, other invocations and endless spells. Only KHORNE PRIESTS can attempt to summon this invocation.

Drifting Menace: Glowing red-hot with Khorne’s fury, this brutal sigil is compelled across the battlefield with supernatural force.
After this invocation is set up and at the start of each of their hero phases, the commanding player can move this invocation as if it were a model with a Move characteristic of 8" and that can fly.

Sigil of Doom: Shedding gore as it hovers menacingly in the air, the Bleeding Icon is a fearsome portent of doom.
Subtract 1 from the Bravery characteristic of units that are wholly within 12" of any Bleeding Icons. In addition, if a unit fails a battleshock test within 3" of any Bleeding Icons, roll a dice. On a 1-5, add D3 to the number of models that flee. On a 6, add D6 to the number of models that flee, and then this invocation is removed from play. This ability has no effect on KHORNE units.


Invocation WARSCROLL

Hexgorger Skulls

Hexgorger Skulls are the physical manifestation of Khorne’s hatred of the arcane arts. They drift across the battlefield, seeking to feed upon eldritch energy and those conjurers who attempt to use it.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 50
Battlefield Role: Invocation
Base size: 60mm

PARTS: This invocation has 2 parts.

SUMMONING: This invocation is summoned with a prayer that has an answer value of 3 and a range of 8". If answered, set up the parts of the invocation wholly within range and visible to the chanter, within 6" of each other and more than 1" from all models, other invocations and endless spells. Only KHORNE PRIESTS can attempt to summon this invocation.

Compelled by Hate: Hexgorger Skulls levitate above the battlefield, hunting tirelessly for their eldritch prey.
After this invocation is set up and at the start of each of their hero phases, the commanding player can move the parts of this invocation as if they were models with a Move characteristic of 8" and that can fly. After the parts have been moved, they must be within 6" of each other.

Hexgorgers: Hexgorger Skulls exist purely to destroy magic. Hunting in tandem, they feed upon the arcane knowledge of their prey, regurgitating the powers they consume as jets of boiling blood whose touch is death to wizard-kind.
Subtract 2 from casting rolls for WIZARDS that are within 12" of any Hexgorger Skulls. In addition, if a WIZARD within 8" of this invocation attempts to cast a spell and the unmodified casting roll is 8, then that casting attempt is not successful, that WIZARD no longer knows that spell, each WIZARD within 12" of this invocation suffers D6 mortal wounds, and then this invocation is removed from play


Invocation WARSCROLL

Wrath-Axe

A Wrath-axe is a manifestation of Khorne’s otherworldly anger, its razor-sharp edges glowing red-hot from the Blood God’s rage. At signs of weakness or wizardry such a blazing axe appears in the air, splitting reality with its downwards stroke.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 70
Battlefield Role: Invocation
Base size: 105 x 70mm

SUMMONING: This invocation is summoned with a prayer that has an answer value of 4 and a range of 8". If answered, set up this invocation wholly within range and visible to the chanter, and more than 1" from all models, other invocations and endless spells. Only KHORNE PRIESTS can attempt to summon this invocation.

Flung With Fury: Forged from pure rancour, a Wrath-axe is Khorne’s hatred incarnate.
After this invocation is set up and at the start of each of their hero phases, the commanding player can move this invocation as if it were a model with a Move characteristic of 8" and that can fly.

Hatred’s Edge: This supernatural blade scrapes across the ground, its razor edge cutting in half those too slow to get out of its way. It then rises in the air before smashing down with deadly force upon Khorne’s enemies.
After this invocation has moved, roll a dice for each unit that has any models it passed across. On a 2+, that unit suffers D3 mortal wounds. Then, the commanding player can pick 1 unit within 3" of this invocation and roll a dice. On a 1, nothing happens. On a 2-5, that unit suffers D3 mortal wounds. On a 6, that unit suffers D6 mortal wounds, and then this invocation is removed from play.

Warscroll Battalion


Warscroll Battalion

Blood Host

ORGANISATION
A Blood Host consists of the following units:
 • 1 BLOODTHIRSTER
 • 7 or more units of BLOODLETTER HEROES, BLOODTHIRSTERS, Bloodletters, Bloodcrushers, Skull Cannons or Flesh Hounds in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Blood Legion

ABILITIES

Cometh the Slaughter: For the daemonic minions of the Blood God, the harvest of skulls is never-ending.
You can re-roll charge rolls for units from this battalion while they are wholly within 16" of any BLOODTHIRSTERS from the same battalion.


Warscroll Battalion

Blood Hunt

ORGANISATION
A Blood Hunt consists of the following units:
 • 1 Karanak
 • 1 Wrath of Khorne Bloodthirster
 • 3-8 units of Flesh Hounds or Bloodcrushers in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Blood Legion

ABILITIES

Khorne’s Hunters: Those who have displeased mighty Khorne are often fated to die beneath the claws and blades of his Blood Hunt.
Add 1 to wound rolls for attacks made by units from this battalion that target a HERO.


Warscroll Battalion

Blood Legion

Khorne’s daemonic legions are monstrously efficient forces that crush all before them in a storm of gore-splattered carnage. With every skull taken and every foe torn to gory shreds, the inferno of the daemons’ destructive rage is stoked anew, further anchoring their essence to the realms.
ORGANISATION
A Blood Legion consists of the following warscroll battalions:
 • 1 Blood Host
 • 3-7 Murderhosts, Bloodthunder Stampedes, Tyrants of Blood, Blood Hunts, Gorethunder Cohorts, Charnel Hosts or Skullseeker Hosts in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

ABILITIES

Skulls for the Skull Throne: Daemons of Khorne are masters of decapitation, delighting above all in the claiming of skulls.
When units from this battalion use their Decapitating Blow ability, it causes a mortal wound on an unmodified hit roll of 5+ instead of 6.


Warscroll Battalion

Bloodbound Warhorde

Massed into a single mighty horde, the Bloodbound surge across the battlefield with blades held high, their rage and hatred rolling like a tidal wave before them. Swept away in the face of this furious onslaught, the enemy is hacked and torn apart, their skulls claimed as another bounty for Khorne.
ORGANISATION
A Bloodbound Warhorde consists of the following units and warscroll battalions:
 • 1 Mighty Lord of Khorne, Lord of Khorne on Juggernaut, Skarr Bloodwrath, Korghos Khul or Valkia the Bloody
 • 1 Gorechosen
 • 1 Bloodmad Warband
 • 3-7 Bloodmad Warbands, Bloodforged, Brass Stampedes, Dark Feasts, Gore Pilgrims, Red Headsmen, Slaughterborn or Skulltakes in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 150
Battlefield Role: Warscroll Battalion

ABILITIES

Endless Slaughter: Wherever Khorne’s mightiest armies march, the land floods with gore.
At the start of your turn, you receive 1 Blood Tithe point.


Warscroll Battalion

Bloodforged

ORGANISATION
A Bloodforged battalion consists of the following units:
 • 1 Skullgrinder
 • 2-4 units of Wrathmongers
 • 1-3 units of Blood Warriors
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Bloodbound Warhorde

ABILITIES

Feast of Wrath: With vigorous roars, the warrior-smiths of the Bloodforged set about their gruesome labour.
Immediately after a unit of WRATHMONGERS from this battalion has fought in your combat phase for the first time that phase, if that unit is within 3" of any enemy units and wholly within 8" of a SKULLGRINDER from the same battalion, that unit can immediately make a pile-in move and then attack with all of the melee weapons it is armed with for a second time.


Warscroll Battalion

Bloodmad Warband

ORGANISATION
A Bloodmad Warband consists of the following units:
 • 1 Aspiring Deathbringer
 • 1 Bloodsecrator
 • 3 units of Blood Warriors
 • 1-2 units of Bloodreavers
 • 1 unit of Skullreapers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Bloodbound Warhorde

ABILITIES

Frenzied Charge: Hurling themselves into battle with screams of devotion to Khorne, the Bloodbound hack and tear at the foe until the ground is slick with gore.
Add 1 to the Attacks characteristic of melee weapons used by a unit from this battalion if that unit made a charge move in the same turn.


Warscroll Battalion

Bloodthunder Stampede

ORGANISATION
A Bloodthunder Stampede consists of the following units:
 • 1 Skullmaster, Herald of Khorne
 • 3-8 units of Bloodcrushers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Blood Legion

ABILITIES

Obliterating Charge: The earth shatters under the metal hooves of a Bloodthunder Stampede, a wall of living brass that crushes all before it.
The Murderous Charge and Slaughterous Charge abilities used by units from this battalion automatically inflict mortal wounds after a model finishes a charge move, instead of inflicting mortal wounds on a roll of 2+.


Warscroll Battalion

Brass Stampede

ORGANISATION
A Brass Stampede consists of the following units:
 • 0-1 Lords of Khorne on Juggernaut
 • 3-7 units of Mighty Skullcrushers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Bloodbound Warhorde

ABILITIES

Obliterating Charge: Nothing can stop the thunderous onset of a Brass Stampede once it has scented the blood of the foe.
The Murderous Charge and Slaughterous Charge abilities used by units from this battalion automatically inflict mortal wounds after a model finishes a charge move, instead of inflicting mortal wounds on a roll of 2+.


Warscroll Battalion

Charnel Host

ORGANISATION
A Charnel Host consists of the following units:
 • 1 Bloodthirster of Unfettered Fury
 • 1 Bloodmaster, Herald of Khorne
 • 3-8 units of Bloodletters
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Blood Legion

ABILITIES

Daemon Commander: The Bloodthirsters of the eighth host serve as battlefield generals of Khorne’s daemonic legions. Even should they not be in overall command, their dominion over their lesser kin is absolute.
You can re-roll wound rolls of 1 for attacks made with melee weapons by units from this battalion that are wholly within 16" of a BLOODTHIRSTER from the same battalion.


Warscroll Battalion

Dark Feast

ORGANISATION
A Dark Feast consists of the following units:
 • 1 Slaughterpriest
 • 1 Bloodstoker
 • 3-6 units of Bloodreavers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 110
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Bloodbound Warhorde

ABILITIES

Feeding Frenzy: This force’s Slaughterpriest incites a bloodthirsty hunger in the Bloodreavers he commands.
Add 1 to the Attacks characteristic of melee weapons used by BLOODREAVERS units from this battalion while they are wholly within 16" of a SLAUGHTERPRIEST from the same battalion.


Warscroll Battalion

Gore Pilgrims

ORGANISATION
A Gore Pilgrims battalion consists of the following units:
 • 1 Bloodsecrator
 • 2-3 Slaughterpriests
 • 1-2 units of Blood Warriors
 • 1-2 units of Bloodreavers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Bloodbound Warhorde

ABILITIES

Widening the Rift: At the baleful chanting of the Gore Pilgrims’ Slaughterpriests, a vast breach into Khorne’s realm rips outwards from their Bloodsecrator’s portal of skulls.
Add 8" to the range of the Loathsome Sorcery and Rage of Khorne abilities used by this battalion’s BLOODSECRATOR while it is wholly within 8" of any SLAUGHTERPRIESTS from the same battalion.


Warscroll Battalion

Gorethunder Cohort

ORGANISATION
A Gorethunder Cohort consists of the following units:
 • 1 Herald of Khorne on Blood Throne
 • 3-8 units of Skull Cannons
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Blood Legion

ABILITIES

The Cannons of Khorne: Many a battle line has been shattered by the relentless bombardments of a Gorethunder Cohort.
You can re-roll hit rolls for attacks made with missile weapons by SKULL CANNONS from this battalion that are wholly within 12" of a HERALD OF KHORNE ON BLOOD THRONE from the same battalion.


Warscroll Battalion

Murderhost

ORGANISATION
A Murderhost consists of the following units:
 • 1 BLOODLETTER HERO
 • 3-8 units of Bloodletters, Flesh Hounds, Bloodcrushers, or Skull Cannons in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Blood Legion

ABILITIES

Insatiable Bloodlust: The Murderhost’s desire for bloodshed can never truly be leashed – once battle is joined, they heed only their primal urge to maim and kill.
Add 2 to run and charge rolls for units from this battalion while they are wholly within 16" of a BLOODLETTER HERO from the same battalion.


Warscroll Battalion

Red Headsmen

ORGANISATION
A Red Headsmen battalion consists of the following units:
 • 1 Aspiring Deathbringer
 • 1 Skullgrinder
 • 3-6 units of Blood Warriors
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Bloodbound Warhorde

ABILITIES

Slay the Worthy: The blades of the Red Headsmen burn with the heat of Khorne’s forge, aiding their quest to win glory in the Lord of Battle’s eyes.
Each time an enemy HERO or MONSTER is slain by an attack made by a unit from this battalion, you receive 1 additional Blood Tithe point.


Warscroll Battalion

Skullseeker Host

ORGANISATION
A Skullseeker Host consists of the following units:
 • 1 Bloodthirster of Insensate Rage
 • 1 Herald of Khorne on Blood Throne
 • 2-5 units of Bloodcrushers
 • 1-3 units of Skull Cannons
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Blood Legion

ABILITIES

Giant Killers: Khorne commands his Skullseeker Hosts to bring him the heads of monstrous foes so that their skulls can adorn the wall of the Brass Citadel.
You can re-roll wound rolls for attacks made by units from this battalion that target a MONSTER.


Warscroll Battalion

Skulltake

ORGANISATION
A Skulltake consists of the following units:
 • 1 Bloodstoker
 • 2-3 units of Skullreapers
 • 1-2 units of Khorgoraths
 • 0-2 units of Blood Warriors or Bloodreavers in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Bloodbound Warhorde

ABILITIES

Reaping Strikes: Driven to frenzied fury by the Bloodstoker’s cruel barbed lash, the warriors of a Skulltake reap heads by the hundred.
If the unmodified wound roll for an attack with a melee weapon made by a unit from this battalion is 6 and that unit is wholly within 12" of a BLOODSTOKER from the same battalion, add 1 to the Damage characteristic of that weapon for that attack.


Warscroll Battalion

Slaughterborn

ORGANISATION
A Slaughterborn battalion consists of the following units:
 • 1 Exalted Deathbringer
 • 2-4 units of Skullreapers
 • 1-3 units of Blood Warriors
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Bloodbound Warhorde

ABILITIES

Inured to Bloodshed: So scarred and nerve-damaged are the brutish bodies of the Slaughterborn that only the keenest blades will slow their assault.
Worsen the Rend characteristic of melee weapons used for attacks that target a unit from this battalion by 1 (to a minimum of 0).


Warscroll Battalion

The Gorechosen

ORGANISATION
A Gorechosen battalion consists of the following units:
 • 1 Exalted Deathbringer
 • 7 Exalted Deathbringers, Aspiring Deathbringers, Slaughterpriests, Skullgrinders, Bloodstokers or Bloodsecrators in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 110
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Bloodbound Warhorde

ABILITIES

Mightiest of Champions: The Gorechosen are unquestionable paragons of violence, and constantly vie with each other to perform greater acts of slaughter.
Add 1 to the Attacks characteristic of melee weapons used by units from this battalion. In addition, while a unit from this battalion is wholly within 8" of at least two other units from the same battalion, add 1 to hit rolls for attacks made by that unit.


Warscroll Battalion

Tyrants of Blood

ORGANISATION
A Tyrants of Blood battalion consists of the following units:
 • 3-8 BLOODTHIRSTERS
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Blood Legion

ABILITIES

Fierce Rivals: When Khorne’s Greater Daemons gather for war, there is only rivalry and hostility between them.
After a model from this battalion has fought in the combat phase for the first time, you can pick another model from the same battalion that has not yet fought in that combat phase and is within 3" of any enemy units. That model fights immediately, before the opposing player picks a unit to fight in that combat phase. That model cannot fight again in that combat phase unless an ability or spell allows it to fight more than once.

Regiment of Renown


Regiment of Renown

Hargax’s Pit-beasts

Hargax once ruled the gladiatorial Pit of Shattered Spines with a fist of iron. Even when overthrown by a younger rival, the ogroid was not slain. Determined to reclaim his throne, Hargax – now older and wiser – seeks a means of evening the odds. He roams the lands searching for monsters to break into submission.
ORGANISATION
 • 1 Ogroid Myrmidon (Leader)
 • 1 Fomoroid Crusher
 • 1 Mindstealer Sphiranx
If your army has a CHAOS general but is not a Slaves to Darkness army, you can include this regiment of renown. If you do so, no other allied units can be included in your army. You can include this regiment of renown in your army even if its points value exceeds the amount allowed for allied units.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 290
Battlefield Role: Warscroll Battalion
Notes: Unique, Single. These units must be taken as a set referred to as Hargax’s Pit-beasts. Although taken as a set, each is a separate unit.

ABILITIES

Bestial Domination: Their will crushed through brutal violence, Hargax’s pit-beasts obey his every bellowed demand.
Once per phase, the OGROID MYRMIDON in this regiment of renown can issue the All-out Attack or All-out Defence command to the FOMOROID CRUSHER or MINDSTEALER SPHIRANX in this regiment of renown without a command point being spent.

The Worthiest Stock: Only the most fearsome creatures are worthy of the gladiatorial menagerie Hargax seeks to corral, and so he constantly looks for opportunities to test them against rival beasts on the battlefield.
At the end of the charge phase, you can pick either the FOMOROID CRUSHER or the MINDSTEALER SPHIRANX in this regiment of renown and 1 enemy MONSTER within 3" of it. If you do so, roll a dice. On a 3+, the strike-last effect applies to both units you picked in the following combat phase.


Regiment of Renown

The Coven of Thryx

None can say where Magister Thryx first learned to take the essence of destroyed daemons and use it to power living spells. He weaves an unpredictable path across the realms, forever seeking to elude Tzeentch’s gaze. He offers his expertise to any patron who will shelter him and facilitate his lunatic experiments.
ORGANISATION
 • 1 Magister (Leader)
 • 10 Pink Horrors of Tzeentch
 • - Burning Sigil of Tzeentch (Endless Spell)
 • - Tome of Eyes (Endless Spell)
 • - Daemonic Simulacrum (Endless Spell)
If your army has a CHAOS general but is not a Disciples of Tzeentch army, you can include this regiment of renown. If you do so, no other allied units can be included in your army. You can include this regiment of renown in your army even if its points value exceeds the amount allowed for allied units.

The HORRORS OF TZEENTCH unit in this regiment of renown cannot use its Split and Split Again ability.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 300
Battlefield Role: Warscroll Battalion
Notes: Unique, Single. These units must be taken as a set referred to as The Coven of Thryx. Although taken as a set, each is a separate unit.

ABILITIES

Skilled Summoner: Thryx is a master at manipulating arcane manifestations.
In the first battle round, after the players have received their starting command points but before the start of the first turn, the MAGISTER in this regiment of renown can automatically cast a spell they know that summons a Disciples of Tzeentch endless spell (do not make a casting roll). That spell cannot be unbound, and that endless spell cannot be dispelled in the first battle round. Set up the endless spell as described in its Summoning rules.

Sparks of Profane Potential: Thryx is adept at harnessing the mutagenic essence of slain daemons, using them to enhance his conjured sorcerous manifestations.
Once per turn, at the end of a phase in which a Horror model in this regiment of renown was slain while its unit was wholly within 12" of the MAGISTER in this regiment of renown, you can pick 1 endless spell on the battlefield that was summoned by that MAGISTER and remove that endless spell from play. If you do so, that MAGISTER can immediately automatically cast a spell they know that summons a Disciples of Tzeentch endless spell that is different to the one removed from play (do not make a casting roll). That spell cannot be unbound. Set up the endless spell as described in its Summoning rules. Depending on the type of endless spell you set up, you can immediately do one of the following:
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The KHORNE and DAEMON keywords are used in the following Blades of Khorne warscrolls:

The GREATER DAEMON keyword is used in the following Blades of Khorne warscrolls:

Leader, Behemoth

The BLOODTHIRSTER keyword is used in the following Blades of Khorne warscrolls:

Leader, Behemoth
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
19.3.2 Dispelling Endless Spells
At the start of the hero phase, each player can attempt to dispel 1 endless spell with each friendly WIZARD and friendly PRIEST. The player whose turn is taking place makes all of their dispelling attempts first. If a WIZARD attempts to dispel an endless spell, they can attempt to cast or unbind 1 fewer spell in that hero phase. If a PRIEST attempts to dispel an endless spell, they can chant 1 fewer prayer in that hero phase. The same player cannot attempt to dispel the same endless spell more than once per phase.

To attempt to dispel an endless spell, pick 1 endless spell that is within 30" of a friendly WIZARD or friendly PRIEST and that is visible to them. Then make a dispelling roll by rolling 2D6. If the roll is greater than the casting value of that endless spell, it is dispelled and removed from play. An endless spell cannot be summoned again in the turn that it is removed from play.
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model.
Rally
At a shouted command, injured warriors stagger back to their feet and prepare to fight once more.
You can use this command ability at the start of the hero phase. The unit that receives the command must be more than 3" from all enemy units. Roll 1 dice for each slain model from that unit. For each 6, you can return 1 slain model to that unit.
Inspiring Presence
The stoic leaders of these mighty warriors never falter, inspiring their comrades to fight no matter the odds.
You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take battleshock tests in that phase.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.

The UNDIVIDED keyword is used in the following Blades of Khorne warscrolls:

Leader, Behemoth
Behemoth
3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.

The BLOODLETTER keyword is used in the following Blades of Khorne warscrolls:

Leader
Battleline
None
Artillery

The BLOODLETTER keyword is used in the following Blades of Khorne warscrolls:

Leader
Battleline
None
Artillery

The HERALD OF KHORNE keyword is used in the following Blades of Khorne warscrolls:

Leader

The TOTEM keyword is used in the following Blades of Khorne warscrolls:

Leader
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The MIGHTY LORD OF KHORNE keyword is used in the following Blades of Khorne warscrolls:

Leader

The WRATHMONGERS keyword is used in the following Blades of Khorne warscrolls:

None

The BLOODLETTERS keyword is used in the following Blades of Khorne warscrolls:

Leader
Battleline
None
Artillery
20.1 Chanting Prayers
In your hero phase, you can chant prayers with friendly PRIESTS. You cannot chant the same prayer more than once in the same hero phase, even with a different PRIEST. In order to chant a prayer, pick a friendly PRIEST, say which of the prayers that they know will be chanted, and then make a chanting roll by rolling a dice. If the chanting roll is equal to or greater than the answer value of the prayer, the prayer is answered.
1.3.3 Unit Coherency
Units must be set up and finish every move as a single coherent group. A unit with 2 to 5 models is coherent if each model in the unit is within 1" horizontally and 6" vertically of at least 1 other model in the unit. A unit with more than 5 models is coherent if each model in the unit is within 1" horizontally and 6" vertically of at least 2 other models in the unit. If a friendly unit is not coherent at the end of a turn or after you set it up, you must remove models in the unit from play, one at a time, until it is coherent.

Units that are set up in a location other than on the battlefield, for example, reserve units (see 3.1), are always considered to be set up in a coherent group.

The PRIEST keyword is used in the following Blades of Khorne warscrolls:

Leader

The SLAUGHTERPRIEST keyword is used in the following Blades of Khorne warscrolls:

Leader

The BLOOD WARRIORS keyword is used in the following Blades of Khorne warscrolls:

Battleline
None

The BLOODLETTERS keyword is used in the following Blades of Khorne warscrolls:

Leader
Battleline
None
Artillery

The KHORNE and TOTEM keywords are used in the following Blades of Khorne warscrolls:

Leader

The BLOODREAVERS keyword is used in the following Blades of Khorne warscrolls:

Battleline
None

The FLESH HOUNDS keyword is used in the following Blades of Khorne warscrolls:

Battleline
None
• Karanak
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.

The FLESH HOUND keyword is used in the following Blades of Khorne warscrolls:

Battleline
None
• Karanak

The KHORGORATHS keyword is used in the following Blades of Khorne warscrolls:

None

The RIPTOOTH keyword is used in the following Blades of Khorne warscrolls:

None

The DROMM keyword is used in the following Blades of Khorne warscrolls:

Leader
1.5.3 Rolling Off
Sometimes a rule may require the players to roll off. To roll off, each player rolls a dice, and whoever rolls highest wins. If a roll-off is tied, roll off again. You cannot re-roll or modify the dice when you roll off.

The MARK OF CHAOS keyword is used in the following Blades of Khorne warscrolls:

Behemoth
13.1.1 Shooting Attacks
When a friendly unit shoots, you can make shooting attacks with any of the missile weapons the models in the unit are armed with that they are allowed to use (including missile weapons used by mounts).

The target of a shooting attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack. The range must be measured to the closest visible model in the target unit (if you are unsure whether a model is visible, stoop down and take a look from behind the shooting model). Models can see through other models in their unit.

Some missile weapons have a Range characteristic with a minimum range (e.g. 6"-48"). Units wholly within the minimum range cannot be targeted with these weapons.

The KHORNE and PRIEST keywords are used in the following Blades of Khorne warscrolls:

Leader

The BLOODLETTER and HERO keywords are used in the following Blades of Khorne warscrolls:

Leader

The SKULLGRINDER keyword is used in the following Blades of Khorne warscrolls:

Leader

The BLOODSECRATOR keyword is used in the following Blades of Khorne warscrolls:

Leader

The SKULL CANNONS keyword is used in the following Blades of Khorne warscrolls:

Artillery

The HERALD OF KHORNE ON BLOOD THRONE keyword is used in the following Blades of Khorne warscrolls:

Leader

The BLOODSTOKER keyword is used in the following Blades of Khorne warscrolls:

Leader
All-out Attack
With a singular purpose, these warriors attack with all of their might.
You can use this command ability when you pick a friendly unit to shoot in your shooting phase or fight in the combat phase. That unit must receive the command. Add 1 to hit rolls for attacks made by that unit until the end of that phase.
All-out Defence
With consummate skill, these cunning warriors protect themselves from attack.
You can use this command ability when a friendly unit is picked as the target of an attack in the shooting or combat phase. That unit must receive the command. Add 1 to save rolls for attacks that target that unit until the end of that phase.
Army List

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