Blades of Khorne – Blood Warriors

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Blood Warriors

Smashing their way through the maelstrom of battle, Blood Warriors roar incoherent curses as they hack and bludgeon their foes to ruin. Such is their dedication to Khorne that they continue to fight even after suffering wounds that would fell most warriors instantly.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Goreaxe and Gorefist
Goreaxe and Gorefist1"23+4+-11
Paired Goreaxes
Paired Goreaxes1"33+4+-11

Unit Size: 10      Points: 190
Battlefield Role: Battleline
Base size: 32mm

Each model in a Blood Warriors unit is armed with one of the following weapon options: Goreaxe and Gorefist; or Paired Goreaxes. All models in the unit must be armed with the same weapon option. 1 in every 10 models can replace their weapon option with a Goreglaive.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blood Pack
 • Bloodforged

CHAMPION: 1 model in this unit can be a Blood Champion. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 10 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.

No Respite: Dying as they lived, Blood Warriors devote even their final moments to killing.
If this unit is included in a Blades of Khorne army, each time a model in this unit is slain, you can make 2 murder rolls instead of 1.

Gorefists: A counter-punch from a brutally spiked gorefist has spelled doom for countless overconfident foes.
If the unmodified save roll for an attack made with a melee weapon that targets a unit armed with Goreaxes and Gorefists is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The BLOOD WARRIORS keyword is used in the following Blades of Khorne warscrolls:

© Vyacheslav Maltsev 2013-2024