Blades of Khorne – Wrathmongers

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With the chained hammers of their flails whipping around them, the Wrathmongers hurl themselves into the enemy. A bloody red mist hangs around these berserkers as they go about their butchery, driving combatants into a maddened frenzy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg

Unit Size: 5      Points: 150
Battlefield Role: None
Base size: 40mm

Each model in a Wrathmongers unit is armed with Wrath-flails.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodforged

CHAMPION: 1 model in this unit can be a Wrathmaster. Add 1 to the Attacks characteristic of that model’s melee weapons.

Crimson Haze: A frenzy-inducing vapour of blood and gore fills the air wherever Wrathmongers swing their flails.
Add 1 to the Attacks characteristic of melee weapons used by friendly BLADES OF KHORNE units while they are wholly within 8" of any units with this ability. This ability has no effect on WRATHMONGERS.

Bloodfury: The maddening blood-vapour that surrounds Wrathmongers can plunge their foes into a self-destructive rage.
If the unmodified hit roll for an attack made with a melee weapon that targets this unit is 1, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Army List
Warscrolls collated

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
© Vyacheslav Maltsev 2013-2024