Blades of Khorne – Mighty Lord of Khorne

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Mighty Lord of Khorne

Leaders of the Bloodbound warhordes, Mighty Lords of Khorne are supreme killers even amongst a society dedicated to slaughter. As they carve a gory path across the battlefield they send their warriors surging forth to claim more skulls in Khorne’s name.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Axe of Khorne
Axe of Khorne1"53+3+-22
Blood-dark Claws
Blood-dark Claws1"43+4+-11

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 60mm
Notes: Single

A Mighty Lord of Khorne is armed with an Axe of Khorne.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Gorechosen

COMPANION: This unit is accompanied by a Flesh Hound armed with Blood-dark Claws.

Collar of Khorne: Spellcasters have learned to dread Flesh Hounds as much for their collars as for their claws.
This unit can attempt to unbind 1 spell in the enemy hero phase in the same manner as a WIZARD.

‘Bring Me Their Skull!’: Axe held aloft, this warlord orders one of his Gorechosen forward like a hunting hound unleashed.
You can use this command ability at the start of the combat phase. This unit must issue the command and the unit that receives the command must be a friendly GORECHOSEN unit. The strike-first effect applies to that GORECHOSEN unit until the end of the phase.

6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
Army List
Warscrolls collated

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19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.

The GORECHOSEN keyword is used in the following Blades of Khorne warscrolls:


The MIGHTY LORD OF KHORNE keyword is used in the following Blades of Khorne warscrolls:

© Vyacheslav Maltsev 2013-2024