Blades of Khorne – Bloodthirster of Unfettered Fury

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Bloodthirster of Unfettered Fury

As the Bloodthirster of Unfettered Fury stalks forwards, its whip lashing out to strip flesh from bone, the very earth bleeds beneath its smouldering hooves, causing gouts of molten rock to incinerate all who dare to oppose the unholy terror before them.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lash of Khorne
Lash of Khorne8"3+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mighty Axe of Khorne
Mighty Axe of Khorne2"82+-2D3
Wounds SufferedMoveLash of KhorneMighty Axe of Khorne

Unit Size: 1      Points: 350
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

A Bloodthirster of Unfettered Fury is armed with a Lash of Khorne and a Mighty Axe of Khorne.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Murder Host
 • Tyrants of Blood

FLY: This unit can fly.

Beckon the Hunt: The air shudders and convulses with each crack of the Bloodthirster’s whip as it drives those below it to bring slaughter and bloodshed in the name of Khorne.
At the start of your charge phase, you can pick 1 friendly BLADES OF KHORNE unit wholly within 16" of this unit that is not a HERO. Until the end of that phase, that unit can attempt a charge if it is within 18" of an enemy unit instead of 12", and you can roll 3D6 instead of 2D6 when making a charge roll for that unit.

The Land Rebels: The ground around a Bloodthirster of Unfettered Fury becomes cracked and broken beneath its stomping hooves, causing molten rock to bubble up from deep below and making it difficult for enemy warriors to find stable ground.
Subtract 1 from hit rolls for attacks made by enemy units while they are within 8" of any friendly units with this ability. In addition, at the end of the combat phase, roll a dice for each enemy unit within 8" of any friendly units with this ability. On a 4+, that enemy unit suffers D3 mortal wounds.

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Army List
Warscrolls collated

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11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

The BLOODTHIRSTER keyword is used in the following Blades of Khorne warscrolls:

Leader, Behemoth

The GREATER DAEMON keyword is used in the following Blades of Khorne warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024