Blades of Khorne – Skarr Bloodwrath
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Skarr Bloodwrath

In battle, Skarr Bloodwrath is a terrifying maelstrom of carnage. His Bloodstorm Blades whip around him like extensions of his furious will, and even should he fall, he rises again from the spilt blood of his victims, his axes held ready for vengeance.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bloodstorm Blades
Bloodstorm Blades3"See below2+3+-11

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique


This warscroll can be used in the following warscroll battalions:
 • Bloodbound Warhorde


Skarr Bloodwrath is a named character that is a single model. He is armed with Bloodstorm Blades.


Slaughterstorm: Swinging the Bloodstorm Blades in wide arcs, Skarr Bloodwrath claims countless skulls for his master.
The Attacks characteristic of this model’s Bloodstorm Blades is either 5, or equal to the number of enemy models within 3" of this model when the number of attacks made with the weapon is determined (whichever is higher).

The Slaughterborn: Skarr Bloodwrath has been killed on battlefields beyond count, but each time he has been reborn amidst the clash of blades and the screams of the dying.
At the end of the movement phase, if this model has been slain, roll 2D6. On an 8+ you can set up this model anywhere on the battlefield more than 9" from any enemy units, with all wounds allocated to it removed.


Murderous Paragon: To Wrathmongers, Skarr Bloodwrath is an exemplar of mindless carnage, and like him they fight to the death hoping to be reborn to kill again.
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly WRATHMONGERS unit wholly within 12" of a friendly model with this command ability. Until the end of that phase, if a model from that unit is slain, before that model is removed from play, that model can make a pile-in move and then attack with all of the melee weapons it is armed with.

6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
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12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).

The WRATHMONGERS keyword is used in the following Blades of Khorne warscrolls:

© Vyacheslav Maltsev 2013-2023