Blades of Khorne – Skullreapers

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It is the sworn task of the Skullreapers to claim worthy skulls for Khorne, and it is a duty they go about with savage determination. Wielding daemon-touched weapons and blessed with death-dealing mutations these warriors decimate the enemy ranks.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Daemonforged Weapons
Daemonforged Weapons2"43+3+-11
Vicious Mutation
Vicious Mutation1"13+3+-2D3

Unit Size: 5      Points: 200
Battlefield Role: None
Base size: 40mm
Notes: Battleline in a Skullfiend Tribe army

Each model in a Skullreapers unit is armed with Daemonforged Weapons.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blood Pack

CHAMPION: 1 model in this unit can be a Skullseeker. A Skullseeker is armed with a Vicious Mutation in addition to Daemonforged Weapons.

STANDARD BEARER: 1 in every 5 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.

Daemonforged Weapons: Gnashing teeth and leering eyes writhe across the Skullreapers’ weapons, revealing the malevolent entities trapped within.
If the unmodified hit roll for an attack made with this unit’s Daemonforged Weapons is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts.

Reap a Deadly Toll: Risking utter damnation for a taste of true power, Skullreapers fight with manic determination to claim the tithe of skulls demanded by their patron.
Add 1 to hit rolls for attacks made by this unit if the target unit has 5 or more models.

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
© Vyacheslav Maltsev 2013-2024