Blades of Khorne – Wrath of Khorne Bloodthirster

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Wrath of Khorne Bloodthirster

Wrath of Khorne Bloodthirsters are the Lord of Battle’s agents of vengeance, sent to claim the skulls of those who have offended him. With hellforged weapons and breaths of purest hellfire they annihilate their quarry in shocking displays of infernal power.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hellfire Breath
Hellfire Breath8"See below2+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mighty Axe of Khorne
Mighty Axe of Khorne2"82+-2D3
Wounds SufferedMoveBloodflailMighty Axe of Khorne

Unit Size: 1      Points: 300
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

A Wrath of Khorne Bloodthirster is armed with Hellfire Breath, a Bloodflail and a Mighty Axe of Khorne.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Murder Host
 • Tyrants of Blood
 • Wrath Hunt

FLY: This unit can fly.

Commander of Tyrants: Wrath of Khorne Bloodthirsters comprise the mighty Third Host of Khorne’s daemonic generals; greater daemons of lesser rank are therefore compelled to obey their commands.
In the combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly BLOODTHIRSTER OF INSENSATE RAGE or 1 friendly BLOODTHIRSTER OF UNFETTERED FURY wholly within 16" of this unit and that has not yet fought in that phase. This unit and that unit can fight one after the other in the order of your choice.

Hellfire Breath: Spewing flame from its maw, the daemon incinerates nearby foes, leaving only charred skeletons behind.
The Attacks characteristic of Hellfire Breath is equal to the number of models in the target unit (to a maximum of 10).

Marshal of Khorne’s Legions: Bloodthirsters of the Third Host fight at the vanguard of Khorne’s campaigns in the Mortal Realms, and are masters at directing the fury of his battle-hungry legions.
Once per turn, this unit can issue a command without a command point being spent.

6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
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9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

The BLOODTHIRSTER keyword is used in the following Blades of Khorne warscrolls:

Leader, Behemoth

The GREATER DAEMON keyword is used in the following Blades of Khorne warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024