A common sight in the crimson skies above Khorne’s domain in the Realm of Chaos, a Bleeding Icon can be summoned to the Mortal Realms to inspire dread in cowards who would shirk from honourable combat.
SUMMONING: This invocation is summoned with a prayer that has an answer value of 3 and a range of 8". If answered, set up this invocation wholly within range and visible to the chanter, and more than 1" from all models, other invocations and endless spells. Only KHORNE PRIESTS can attempt to summon this invocation.
Drifting Menace: Glowing red-hot with Khorne’s fury, this brutal sigil is compelled across the battlefield with supernatural force.
After this invocation is set up and at the start of each of their hero phases, the commanding player can move this invocation as if it were a model with a Move characteristic of 8" and that can fly.
Sigil of Doom: Shedding gore as it hovers menacingly in the air, the Bleeding Icon is a fearsome portent of doom.
Subtract 1 from the Bravery characteristic of units that are wholly within 12" of any Bleeding Icons. In addition, if a unit fails a battleshock test within 3" of any Bleeding Icons, roll a dice. On a 1-5, add D3 to the number of models that flee. On a 6, add D6 to the number of models that flee, and then this invocation is removed from play. This ability has no effect on KHORNE units.
|If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.|