Blades of Khorne – Skulltaker

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Skulltaker is Khorne’s immortal champion and the greatest of all Bloodletters. Ever seeking worthy skulls for his master, he scans the battlefield for the enemy’s greatest champion, bellowing his challenge before moving in to end yet another storied life.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Slayer Sword
The Slayer Sword2"52+3+-12

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

Skulltaker is armed with the Slayer Sword.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Murder Host

Cloak of Skulls: Many a would-be death blow has ricocheted harmlessly off Skulltaker’s grisly pelt of trophies.
This unit has a ward of 4+.

The Slayer Sword: No blade has claimed as many skulls as the mighty Slayer Sword.
If the unmodified hit roll for an attack made with the Slayer Sword is 6, that attack causes 2 mortal wounds to the target and the attack sequence ends. If the target is an enemy HERO, that attack instead causes 3 mortal wounds to the target and the attack sequence ends.

Heroes’ Bane: Khorne’s eternal champion seeks out the worthiest of foes and demands they face him in single combat.
At the start of the combat phase, you can say that Skulltaker is issuing a challenge. If you do so, pick 1 enemy HERO within 3" of this unit. Until the end of that phase, the strike-first effect applies to this unit but all of the attacks it makes in that phase must target that enemy HERO.

Skulls for the Skull Throne!: Skull taker leaves only trophies taken from the strongest opponents at the foot of Khorne’s throne.
If this unit is included in a Blades of Khorne army, each time an enemy HERO is slain by attacks made by this unit, you receive 1 additional Blood Tithe point.

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Army List
Warscrolls collated

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The BLOODLETTER keyword is used in the following Blades of Khorne warscrolls:


The HERALD OF KHORNE keyword is used in the following Blades of Khorne warscrolls:

© Vyacheslav Maltsev 2013-2024