Blades of Khorne – Skarbrand

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A daemonic engine of destruction like no other, Skarbrand carves a red road of ruin across the battlefield. His bellowing roars cause the blood to boil in his enemies’ veins, and his twin axes create a rain of gore with every almighty swing.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Roar of Total Rage
Roar of Total Rage8"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
See below
Wounds SufferedRoar of Total RageSlaughterCarnage

Unit Size: 1      Points: 380
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique

Skarbrand is armed with Slaughter, Carnage and a Roar of Total Rage.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Murder Host
 • Tyrants of Blood

Roar of Total Rage: When Skarbrand roars, his anger breaks the bounds of reason, causing the blood of those near him to boil in their veins, or their heads to explode with apocalyptic fury.
Do not use the attack sequence for an attack made with Roar of Total Rage. Instead, pick 1 enemy unit within range of the attack and roll a number of dice equal to the Roar of Total Rage value on this unit’s damage table. For each 4+, that enemy unit suffers 1 mortal wound.

Skarbrand’s Rage: Skarbrand’s infamous fury cannot be quenched. Attacking him only serves to stoke his anger, and his wrath rises to an inferno whenever violence is denied to him.
At the start of each battle round after the first, unless this unit fought in both combat phases in the previous battle round, it becomes enraged until the end of the battle round. While this unit is enraged, use the bottom row on its damage table regardless of how many wounds are allocated to it.

Total Carnage: The axe Carnage contains the trapped soul of a mighty Bloodthirster slain by Skarbrand, which exacts its catastrophic revenge on the weapon’s least fortunate victims.
The Attacks characteristic of Carnage cannot be modified. In addition, do not use the attack sequence for an attack made with Carnage. Instead, roll a dice. The target unit suffers 8 mortal wounds if the roll is equal to or greater than the Carnage value shown on this unit’s damage table. If the roll is 6, the target unit suffers 16 mortal wounds instead.

Inescapable Wrath: Though Skarbrand’s wings are now torn and ragged, little is safe from his rampages.
This unit can attempt a charge if it is within 18" of an enemy unit instead of 12", and you can roll 3D6 instead of 2D6 when making a charge roll for this unit.

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11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The BLOODTHIRSTER keyword is used in the following Blades of Khorne warscrolls:

Leader, Behemoth

The GREATER DAEMON keyword is used in the following Blades of Khorne warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024