Blades of Khorne – Skullmaster, Herald of Khorne
This warscroll does not meet the selection criteria (see Settings tab).
8"
6
4+
10
WARSCROLL

Skullmaster, Herald of Khorne

The war cry of the Skullmaster rings out over the thunderous hoof-beats of its ironclad steed moments before it slams into the foe with titanic force. Armour buckles, flesh tears, bones shatter and blood falls like rain as the Herald exults in the carnage.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blade of Blood
Blade of Blood1"43+3+-11
Brazen Hooves
Brazen Hooves1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 125
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Bloodthunder Stampede

DESCRIPTION

A Skullmaster, Herald of Khorne is a single model armed with a Blade of Blood.

MOUNT: This model’s Juggernaut attacks with its Brazen Hooves.

ABILITIES

Slaughter and Ruin: Skullmasters descend upon the enemy with the wrath of the Blood God himself.
You can re-roll hit rolls for attacks made by this model if it made a charge move in the same turn.

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Blade of Blood is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Slaughterous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After this model makes a charge move, you can pick 1 enemy unit within 1" of it and roll a dice. On a 2+ that enemy unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, DAEMON, BLOODLETTER, KHORNE, HERO, HERALD OF KHORNE, SKULLMASTER
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The BLOODLETTER keyword is used in the following Blades of Khorne warscrolls:

None
Artillery
Battleline
Leader

The HERALD OF KHORNE keyword is used in the following Blades of Khorne warscrolls:

Leader
Army List
Warscrolls collated
© Vyacheslav Maltsev 2013-2021