Blades of Khorne – Skullmaster, Herald of Khorne

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Skullmaster, Herald of Khorne

The war cry of the Skullmaster rings out over the thunderous hoof-beats of its ironclad steed moments before it slams into the foe with titanic force. Armour buckles, flesh tears, bones shatter and blood falls like rain as the Herald exults in the carnage.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blade of Blood
Blade of Blood2"43+3+-12
Brazen Hooves
Brazen Hooves1"33+3+-1

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single

A Skullmaster, Herald of Khorne, is armed with a Blade of Blood.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Murder Host

MOUNT: This unit’s Juggernaut is armed with Brazen Hooves.

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Blade of Blood is 6, that attack causes 2 mortal wounds to the target and the attack sequence ends.

Slaughterous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After this unit makes a charge move, pick 1 enemy unit within 3" of this unit and roll a dice. On a 2+, that enemy unit suffers 3 mortal wounds.

Herald of the Bloodthunder Stampede: The earth shatters under the metal hooves of a Bloodthunder Stampede, a wall of living brass that crushes all before it.
Once per battle, at the start of the charge phase, you can say that this Skullmaster will declare a Bloodthunder Stampede. If you do so, until the end of that phase, you can re-roll charge rolls for this unit and friendly BLOODCRUSHERS units wholly within 16" of this unit.

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Army List
Warscrolls collated

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11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The BLOODLETTER keyword is used in the following Blades of Khorne warscrolls:

© Vyacheslav Maltsev 2013-2024