Blades of Khorne – Bloodreavers

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Descending on their foes in a howling tide, The barbarous hordes of the Klood reavers sweep away the enemy in a brutal frenzy. Each is a frothing killer, their body thick with slabs of muscle and their heavy weapons able to decapitate and dismember with every swing.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Reaver Blades
Reaver Blades1"23+4+-1
Meatripper Axe
Meatripper Axe1"24+4+-11

Unit Size: 10      Points: 80
Battlefield Role: Battleline
Base size: 32mm

Each model in a Bloodreavers unit is armed with one of the following weapon options: Reaver Blades; or Meatripper Axe. All models in the unit must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blood Pack

CHAMPION: 1 model in this unit can be a Blood Chieftain. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 10 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Hornblower. Add 1 to charge rolls for this unit while it includes any Hornblowers.

Frenzied Devotion: The sight of the Blood God’s sacred icons stirs Bloodreavers into a murderous rage.
Add 1 to wound rolls for attacks made with melee weapons by this unit while it is wholly within 16" of any friendly KHORNE TOTEMS.

Army List
Warscrolls collated

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11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The KHORNE and TOTEM keywords are used in the following Blades of Khorne warscrolls:


The BLOODREAVERS keyword is used in the following Blades of Khorne warscrolls:

© Vyacheslav Maltsev 2013-2024