Blades of Khorne – Garrek’s Reavers
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6"
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WARSCROLL

Garrek’s Reavers

Even amongst the pitiless hordes of the Goretide, the Bloodreavers led by Garrek Gorebeard are known for their cruelty and deranged ferocity. It is said that Garrek personally guts and skins any of his warriors who fail to take a worthy trophy in battle.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Garrek’s Blooddrinker Axe
Garrek’s Blooddrinker Axe1"33+4+-11
Karsus’ Chained Axe
Karsus’ Chained Axe2"D34+4+-1
Saek’s Meatripper Axe
Saek’s Meatripper Axe1"13+4+-11
Reaver Blades
Reaver Blades1"13+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 60
Battlefield Role: None
Base size: 32mm
Notes: Single, Unique

DESCRIPTION

This unit contains 5 models: Garrek Gorebeard, who is armed with a Blooddrinker Axe; Karsus the Chained, who is armed with a Chained Axe; Blooded Saek, who is armed with a Meatripper Axe; and Targor and Arnulf, who are both armed with Reaver Blades.

GARREK GOREBEARD: If the unmodified hit roll for an attack made with Garrek Gorebeard’s Blooddrinker Axe is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).

ABILITIES

Frenzied Devotion: The sight of the Blood God’s sacred icons stirs Bloodreavers into a murderous rage.
Add 1 to the Attacks characteristic of this unit’s melee weapons while this unit is wholly within 16" of any friendly KHORNE TOTEMS.

Reaver Blades: In the hands of blood-hungry killers, even the crudest cutting weapons are brutally efficient.
You can re-roll hit rolls of 1 for attacks made with Reaver Blades.

Grisly Trophies: Garrek delights in brandishing grim souvenirs to stoke his warriors’ bloodlust.
Do not take a battleshock test for this unit if any enemy models were slain by attacks made by this unit’s Garrek Gorebeard earlier in the same turn.

KEYWORDS
CHAOS, BLADES OF KHORNE, MORTAL, KHORNE, BLOODBOUND, GORETIDE, BLOODREAVERS, GARREK’S REAVERS
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Army List
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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).

The KHORNE and TOTEM keywords are used in the following Blades of Khorne warscrolls:

Leader

The BLOODREAVERS keyword is used in the following Blades of Khorne warscrolls:

Battleline
None
© Vyacheslav Maltsev 2013-2023