In the dark corners of the Mortal Realms, a new power is stirring. Dripping tunnels and caverns echo to the clash of gongs, the thump of drums and the shrill war cries of massing grots. Armies of goblinoid warriors and lumbering monsters set out on the warpath, seeking to plunge the surface world into darkness for evermore.This page contains all of the rules you need to field your Gloomspite Gitz miniatures on the battlefields of the Mortal Realms, from a host of exciting allegiance abilities to a range of warscrolls and warscroll battalions. The rules are split into the following sections.
|Gloomspite Gitz||Battletome||3||July 2023|
|Battlescroll: Tactics of Andtor|
|Battlescroll: Tactics of Andtor||Rulebook||3||September 2023|
|Battlescroll: Andtor||Rulebook||3||August 2023|
|Regiments of Renown|
|Regiments of Renown||Warscroll||3||July 2023|
|Dawnbringers Book I: Harbingers|
|Dawnbringers Book I: Harbingers||Expansion||3||June 2023|
|Compendium: Monstrous Arcanum|
|Compendium: Monstrous Arcanum||Expansion||3||August 2021|
|Warhammer Legends: Monstrous Arcanum|
|Warhammer Legends: Monstrous Arcanum||Expansion||3||August 2021|
|Warhammer Legends: Grand Alliance Destruction|
|Warhammer Legends: Grand Alliance Destruction||Index||3||August 2021|
|Squigapalooza||White Dwarf||2||March 2020|
The tribes of the Gloomspite Gitz can be found lurking in all manner of unspeakably foul nooks and crannies across the realms. Some of these anarchic armies, however, have become especially infamous.
You can pick 1 of the following subfactions for your army (core rules, 27.2.1). All GLOOMSPITE GITZ units in your army gain the keyword of the subfaction you picked, and you can use the allegiance abilities for that subfaction. If a unit already has a different subfaction keyword on its warscroll, it cannot gain another one. This does not preclude you from including the unit in your army, but you cannot use the allegiance abilities for its subfaction.
The Bad Moon’s Orbit
The Bad Moon hurtles around the realms in Madcap orbits, empowering its worshippers and troubling all others with insane visions.
If any of the armies in a battle are Gloomspite Gitz armies, in the first battle round, after players have received their starting command points but before the start of the first turn, the player commanding the Gloomspite Gitz army picks 1 large quarter of the battlefield (core rules 28.2.8) as the Bad Moon’s starting location. If more than 1 player in the battle is commanding a Gloomspite Gitz army, then those players roll off and the winner picks which large quarter is the Bad Moon’s starting location.The location of the Bad Moon determines which GLOOMSPITE GITZ units are affected by the Light of the Bad Moon. While the Bad Moon is located in a large quarter of the battlefield, all GLOOMSPITE GITZ units wholly within the same large quarter are affected. While it is located in the centre of the battlefield, all GLOOMSPITE GITZ units on the battlefield are affected.
During the battle, the Bad Moon will move and its location will change. The Bad Moon starts in a large quarter of the battlefield. The first time it moves, it moves to the centre of the battlefield. Then it moves to the large quarter diagonally opposite the large quarter in which it started. Finally, it moves off the battlefield.
At the start of the second and each subsequent battle round, before the priority roll, the player commanding the Gloomspite Gitz army rolls a dice. If more than 1 player in the battle is commanding a Gloomspite Gitz army, then those players roll off and the winner rolls the dice. On a 1-3, the Bad Moon does not move and instead stays at its current location. On a 4+, it moves to the next location. When the Bad Moon moves off the battlefield, it has no further effect on the battle.
Example: This map shows the different locations to which the Bad Moon can move if the south-western large quarter was picked as its starting location. The first time the Bad Moon moves, if a 1-3 is rolled, the Bad Moon stays in the south-western large quarter. If a 4+ is rolled, the Bad Moon moves to the centre of the battlefield (and so on).
Under the Light of the Bad Moon
Grots are always vicious little monsters, but when their god’s light falls upon them, they become an order of magnitude more dangerous.
The Light of the Bad Moon affects units in the following ways:
Frothing Zealots: If a friendly MOONCLAN unit receives the rally command while it is affected by the Light of the Bad Moon, you can return 1 slain model to the unit that receives the command for each 4+ instead of each 6.
Lunar Squigs: While GLOOMSPITE GITZ SQUIG units are affected by the Light of the Bad Moon they can attempt a charge even if they ran in the same turn.
Moonlit Hide: Add 1 to save rolls for attacks that target GLOOMSPITE GITZ TROGGOTH units while they are affected by the Light of the Bad Moon.
Spiderfang Venom: While SPIDERFANG units are affected by the Light of the Bad Moon, their Spider Venom ability causes mortal wounds on an unmodified roll of 5+ instead of a 6.
Bosses of the Everdank
From wicked and spiteful Loonbosses to hulking Troggbosses, the leaders of the Gloomspite Gitz direct, bully and goad their hordes beneath the light of the Bad Moon.When you carry out a heroic action with a GLOOMSPITE GITZ HERO, you can carry out one from the table below instead of any other heroic action you can carry out with that HERO.
Beasts of the Loonlairs
From deep within the darkest subterranean lairs emerge strange and bizarre beasts, the terrifying Arachnarok Spiders and the maniacal Mangler Squigs among them.When you carry out a monstrous rampage with a GLOOMSPITE GITZ MONSTER, you can carry out one from the table below instead of any other monstrous rampage you can carry out with that MONSTER.
Blessings of the Bad MoonGROT HERO only.
Fortuitous Troggboss TraitsDANKHOLD TROGGBOSS only.
Troglodytic TreasuresMOONCLAN HERO only.
Venomous ValuablesSPIDERFANG HERO only.
Glinty Gubbinz that Troggoths FoundDANKHOLD TROGGBOSS only.
Lore of the MoonclansMOONCLAN WIZARD (including Unique units) only.
Lore of the SpiderfangsSPIDERFANG WIZARD (including Unique units) only.
Da King’s Gitz
The Gloomspite hordes that march under the filth-encrusted banners of Da King’s Gitz are the most prolific and prominent in the Mortal Realms - and they know it. Possessed of a vindictive confidence thanks to their ties to the Loonking, these black-clad hordes and their allies have spread far across the cosmos, seeking out shards of the Bad Moon wherever they go and fashioning them into particularly showy loonshrines - to a grot, at least.Lairs of the Loonking’s Ladz: The loonshrines carved by the King’s Gitz are the grandest of all, and seem to belch forth an endless tide of troglodytes when war calls.
If you command a KING’S GITZ army, you can re-roll the dice roll when using the Bad Moon Loonshrine’s Moonclan Lairs ability.
No grots are as sneaky as the Badsnatchers, which is really saying something. These pale-fleshed greenskins, rulers of the Hushed Hills of Ulgu, bolster their natural kunnin’ and tricksy nature with the potent moon-magics summoned by their many shamans. When a gaggle of gibbering Badsnatcher magic-flingers mob up to cause trouble, the resulting wave of grotty sorceries and clammy spells that ravages the battlefield is almost impossible to stop.Harbingers of the Everdank: Hidden within their gloom-smothered lairs in Ulgu, the devious shamans of the Badsnatchers dabble endlessly in the art of grotty magics.
Each time a casting roll is made for a friendly BADSNATCHERS MOONCLAN WIZARD, if that WIZARD is wholly within 9" of any other friendly BADSNATCHERS MOONCLAN WIZARDS, you can re-roll 1 of the dice in that casting roll.
Jaws of Mork
The squigs of the Jaws of Mork have only one desire: to follow the Overbounder and leap clean over the Bad Moon. It is an aim shared by many of the grots that ride them; as for the rest, they’re too busy holding on for dear life to think about it. Either way, the fang-studded gobs of these squigs are devastating weapons, capable of chomping through flesh and bone with ease.Crushing Gobs: The fertile soil of Yska produces not only bounder squigs of immense size, but also beasts with overwhelming power in their fang-lined jaws.
Add 1 to the Attacks characteristic of Fang-filled Gobs, Massive Fang-filled Gobs and Huge Fang-filled Gobs used by friendly JAWS OF MORK SQUIG units if they made a charge move in the same turn.
To their enemies, the troggoths of Glogg’s Megamob are a veritable natural disaster. When these brutish creatures set off on the warpath, they are almost impossible to stop. In large part this is due to the creatures’ strange diet, which leads them to consume realmstone-touched strains of fungi. In doing so, the troggoths strengthen their natural regenerative abilities, allowing them to regrow entire limbs even during the course of a battle.Monstrous Regeneration: The arcane fungal diet of Glogg’s Megamob has boosted the regenerative powers of the troggoths to new heights.
Each time a friendly GLOGG’S MEGAMOB TROGGOTH unit fights, after all of its attacks have been resolved, the effect of its Regeneration or Greater Regeneration ability is triggered.
True fanatics of the Spider God, the Grimscuttle are raiders without peer. From their web-strewn lairs in deepest Shyish, these greenskins follow the Skitterstrands - bloated arachnid demigods that can sense the quivering threads of mortality through portals burrowed open in reality’s skin. With chittering glee, the Grimscuttle swarm over their enemies from unexpected angles, striking them down with a flurry of poisoned speartips and arrows before scuttling away from any retribution.Through the Cracks they Creep: The Grimscuttle tribes follow their Skitterstrand patrons through web-strewn portals between realms, scuttling out of these temporary rifts to overrun the enemy.
During deployment, if any friendly GRIMSCUTTLE SKITTERSTRAND ARACHNAROKS have been set up in ambush as reserve units using the Ambush From Beyond ability, instead of setting up another friendly GRIMSCUTTLE SPIDERFANG unit, you can place that unit to one side and say that it will join a friendly GRIMSCUTTLE SKITTERSTRAND ARACHNAROK in ambush as a reserve unit. Up to 2 units can join each friendly GRIMSCUTTLE SKITTERSTRAND ARACHNAROK as a reserve unit.
When a friendly GRIMSCUTTLE SKITTERSTRAND ARACHNAROK is set up on the battlefield for the first time, set up all units that joined it wholly within 12" of it and more than 9" from all enemy units.
The following section includes rules for your Path to Glory campaign if you are using a Gloomspite Gitz army.
|As harvesting shrooms has no effect on the battle, it can be done even when fighting a battle against an army that is not on a Path to Glory campaign.|
|It is recommended that you use a pencil and tally marks to keep a record of how many shrooms you have in your Shroom Collection, as this makes removing them to add to Fungus Brews a lot easier.|
|Some shrooms will allow you to roll more than 1 dice during the brewing roll. In these cases, each dice that is a 1 will increase your volatility score by 1. Other shrooms might reduce your concoction score. It is possible to have a concoction score of less than 0, but it is never a good sign!|
|Because the volatility score is tested against the renown points of one of your HEROES, as your HEROES grow in renown, you will be able to concoct Fungus Brews of greater potency.|
Something has the squigs more riled up than usual. There’s a pungent odour in the air, the smell of ripe spores and fresh mildew. No two ways about it: it’s mushroom season.This quest cannot be completed. Instead, while embarked on this quest, you can pick 2 units each hero phase to harvest shrooms instead of 1.
Deep in a subterranean cave, you encounter a blind and withered Brewgit. The wise-grot asks you to bring him a specific combination of rare shrooms. If you do so, he will pay you in precious glassware to store future potions in, as well as share some of his potent brews.Roll 3 times on the Rare Shrooms table and make a note of the results in your quest log. These are the shrooms the Brewgit has tasked you to find. For each roll of 1-3, you need only find 1 of those types rather than D3.
You can complete this quest at the end of a Path to Glory battle if you have all of those shrooms in your Shroom Collection.
When you complete this quest, remove the shrooms you were tasked to find from your Shroom Collection. You gain 3D6 glory points and D3 Hallucinogenic Fungus Brew potions.
Da Loonking’s Tribute
A messenger from the Loonking’s court has arrived, tasking you with retrieving a haul of loonstone that the Bad Moon will shower upon the land in a month’s time. Succeed, and you’ll be granted a fancy new lair. First, though, you’ll need to actually find the Bad Moon...At the start of each hero phase, roll a dice. If the score is less than the number of friendly GLOOMSPITE GITZ HEROES affected by the light of the Bad Moon, you gain 1 quest point.
Once you have gained 10 or more quest points, you can fight Path to Glory battles using the ‘Fangz of Da Bad Moon’ battleplan. Once you have fought such a battle and won, you complete this quest. The rewards of completing this quest are listed in the ‘Fangz of Da Bad Moon’ battleplan.
Raid da Stunties
Stunties are always hidin’ away shiny gubbinz or mukkin’ about in their flying boats. You and your ladz should go and do ’em over - it’s always a good time to duff up stunties, after all.At the end of a Path to Glory battle, you complete this quest if you won a major victory and your opponent’s army had a DUARDIN general.
When you complete this quest, each unit in your army that was not destroyed earns 1 bonus renown point. In addition, you gain 2D6 glory points. After completing this quest, you must complete a different quest before this quest can be picked again.
Fangz of da Bad Moon
For a month you have frantically followed the path of the Bad Moon across the night sky. While a few of your shamans have had their minds boggled beyond recovery, it has all been worth it, for tonight you are sure the moon will rain its deadly but valuable payload of loonstone. If you can claim enough of the stuff for Skragrott, he has promised a rich reward. Unfortunately, there’s a wandering bunch of surface gitz just waiting to spoil everything...
QUEST BATTLEPLANYou can use this battleplan if one player is using a Gloomspite Gitz army, has embarked on the ‘Da Loonking’s Tribute’ quest and has gained 10 or more quest points. Use the Path to Glory battlepack.
THE ARMIESThe player embarked on the ‘Da Loonking’s Tribute’ quest is the Gloomspite Gitz player and must use a Gloomspite Gitz army. Their opponent is the defender.
THE BATTLEFIELDThe players roll off. The winner sets up the battlefield’s terrain features and then the other player chooses which edge of the battlefield is the northern edge.
After terrain features have been set up, starting with the player that won the roll-off, each player picks 1 terrain feature and rolls on the Mysterious Terrain table (core rules, 28.1.3) to determine which scenery rule applies to that terrain feature during the battle.
FACTION TERRAINThe defender can set up a faction terrain feature.
DEPLOYMENTThe defender sets up their army first, wholly within their territory. Then the Gloomspite Gitz player does the same.
BATTLE LENGTHThe battle lasts for 5 battle rounds.
FIRST TURNThe Gloomspite Gitz player chooses which player takes the first turn in the first battle round.
DA BAD MOONDuring this battle, the ‘Bad Moon’s Orbit’ battle trait is changed as follows:
The locations of the Bad Moon are points on the battlefield shown on the map. In the first and fifth battle rounds, the location is fixed. In the second, third and fourth battle rounds, there are 2 possible locations for the Bad Moon.
At the start of the second, third and fourth battle rounds, instead of rolling to determine how many moves the Bad Moon will make, the Gloomspite Gitz player rolls 1 dice to determine which location it will move to. The top locations correspond to a roll of 1-3, the bottom locations correspond to a roll of 4-6. If a player has an ability that lets them affect how the Bad Moon moves, it has no effect during this battle.
During this battle, GLOOMSPITE GITZ units are affected by the Light of the Bad Moon while they are wholly within 12" of the location of the Bad Moon.
FALLING FANGZ OF DA BAD MOONAt the start of each hero phase, the players roll-off. If the rolloff is tied, nothing happens. Otherwise, the player that wins the roll-off can set up 1 Loonstone Shard on the battlefield. To do so, the player picks a point on the battlefield within 6" of the Bad Moon’s location and sets up the Loonstone Shard.
Loonstone Shards must be set up more than 6" from all other Loonstone Shards. After a Loonstone Shard is set up, each unit within 6" of it suffers D6 mortal wounds. Loonstone Shards are treated as objectives.
GLORIOUS VICTORYWhen the battle ends, the player who controls the most Loonstone Shards is the winner. If the winner controls at least 3 more Loonstone Shards than their opponent, they win a major victory. Otherwise they win a minor victory. If the number of Loonstone Shards that each player controls is tied, the battle is a draw.
PATH TO GLORY REWARDSIn step 1 of the aftermath sequence, each player earns D3 glory points for each Loonstone Shard they controlled at the end of the battle.
In addition, if the Gloomspite Gitz player wins the battle, they complete the ‘Da Loonking’s Tribute’ quest, and they can immediately pick 1 territory from the Gloomspite Gitz faction territories table and bring it under their control without spending any glory points to do so.
If the battlepack you are using says that you must pick grand strategies and battle tactics for your army, you can pick from the following lists as well as those found in the battlepack you are using.
LOONY PLANSGloomspite Gitz army only.
NASTY TRICKSGloomspite Gitz army only.
The GLOOMSPITE GITZ keyword is used in the following Gloomspite Gitz warscrolls:
The MOONCLAN keyword is used in the following Gloomspite Gitz warscrolls:
The GLOOMSPITE GITZ and SQUIG keywords are used in the following Gloomspite Gitz warscrolls:
|You do not have to pick a target for a charge attempt before making the charge roll.|
The GLOOMSPITE GITZ and TROGGOTH keywords are used in the following Gloomspite Gitz warscrolls:
The SPIDERFANG keyword is used in the following Gloomspite Gitz warscrolls:
The GLOOMSPITE GITZ and HERO keywords are used in the following Gloomspite Gitz warscrolls:
The MOONCLAN and HERO keywords are used in the following Gloomspite Gitz warscrolls:
The DANKHOLD TROGGBOSS keyword is used in the following Gloomspite Gitz warscrolls:
The GLOOMSPITE GITZ and MONSTER keywords are used in the following Gloomspite Gitz warscrolls:
The ARACHNAROK keyword is used in the following Gloomspite Gitz warscrolls:
The MANGLER SQUIGS keyword is used in the following Gloomspite Gitz warscrolls:
The GROT and HERO keywords are used in the following Gloomspite Gitz warscrolls:
The WIZARD keyword is used in the following Gloomspite Gitz warscrolls:
The LOONBOSS keyword is used in the following Gloomspite Gitz warscrolls:
The SPIDERFANG and HERO keywords are used in the following Gloomspite Gitz warscrolls:
The SQUIG and HERO keywords are used in the following Gloomspite Gitz warscrolls:
The SCUTTLEBOSS keyword is used in the following Gloomspite Gitz warscrolls:
The MOONCLAN and WIZARD keywords are used in the following Gloomspite Gitz warscrolls:
|Most rules for artefacts of power refer to the bearer. The bearer is the model to which an artefact of power has been given (see section 27.5.2 for some examples).|
The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:
The SPIDERFANG and WIZARD keywords are used in the following Gloomspite Gitz warscrolls:
The KING’S GITZ keyword is used in the following Gloomspite Gitz warscrolls:
The JAWS OF MORK and SQUIG keywords are used in the following Gloomspite Gitz warscrolls:
The GLOGG’S MEGAMOB and TROGGOTH keywords are used in the following Gloomspite Gitz warscrolls:
The GRIMSCUTTLE and SKITTERSTRAND ARACHNAROK keywords are used in the following Gloomspite Gitz warscrolls:
|Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.|
The GRIMSCUTTLE and SPIDERFANG keywords are used in the following Gloomspite Gitz warscrolls:
The GOBBAPALOOZA keyword is used in the following Gloomspite Gitz warscrolls:
The SNEAKY SNUFFLERS keyword is used in the following Gloomspite Gitz warscrolls:
The WIZARD and HERO keywords are used in the following Daughters of Khaine warscrolls:
The HERO keyword is used in the following Gloomspite Gitz warscrolls:
The GROT keyword is used in the following Gloomspite Gitz warscrolls:
The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:
The MOONCLAN and GROT keywords are used in the following Gloomspite Gitz warscrolls:
The DANKHOLD TROGGOTHS keyword is used in the following Gloomspite Gitz warscrolls: