Gloomspite Gitz – Madcap Shaman
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5"
4
6+
5
WARSCROLL

Madcap Shaman

Black-clad Madcap Shamans caper into battle, chanting and jabbering madly. They stuff Madcap Mushrooms into their gobs, eyes crackling with power as they channel the Gloomspite into deadly magical attacks.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Moon Staff
Moon Staff2"14+4+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 70
Battlefield Role: Leader
Base size: 25mm
Notes: Single

A Madcap Shaman is armed with a Moon Staff.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bosses of the Skrap

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Madcap Mushroom: This mushroom enhances the eater’s magical capabilities - as long as it does not turn out to be a deadly poisonous Madcap Toadstool...
Once per battle, in your hero phase, you can say this unit will eat its Madcap Mushroom. If you do so, this unit can attempt to cast 1 additional spell in that phase. If it does so and the casting roll is a double, this unit suffers D3 mortal wounds after the effect of the spell has been resolved.

Night Shroud: The shaman throws a black-capped Nightshade Mushroom into the air, which bursts to form a cloud of pitch darkness.
Night Shroud is a spell that has a casting value of 5 and a range of 12". If successfully cast, pick 1 friendly GLOOMSPITE GITZ unit wholly within range and visible to the caster. Until the start of your next hero phase, subtract 1 from hit rolls for attacks made with missile weapons that target that unit.

KEYWORDS
DESTRUCTION, GLOOMSPITE GITZ, GROT, MOONCLAN, HERO, WIZARD, MADCAP SHAMAN
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

Army List
Warscrolls collated

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19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.

The WIZARD keyword is used in the following Gloomspite Gitz warscrolls:

Leader, Behemoth
Leader
• Zarbag
None

The MADCAP SHAMAN keyword is used in the following Gloomspite Gitz warscrolls:

Leader
• Zarbag
© Vyacheslav Maltsev 2013-2024