Gloomspite Gitz – Skitterstrand Arachnarok
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10"
14
4+
6
WARSCROLL

Skitterstrand Arachnarok

Creeping out from their web-wreathed Shyishan lairs, Skitterstrand Arachnaroks burst through temporary realmgates to snatch up their prey, biting off heads, injecting paralysing venom and dragging choice victims away into the darkness.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Chitinous Legs
Chitinous Legs2"4+3+-11
Monstrous Fangs
Monstrous Fangs1"43+-13
DAMAGE TABLE
Wounds SufferedChitinous LegsMonstrous Fangs
0-682+
7-973+
10-1263+
13+54+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 170
Battlefield Role: Behemoth
Base size: 160mm
Notes: Single

A Skitterstrand Arachnarok is armed with Chitinous Legs and Monstrous Fangs.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Skitterstrand Nest

Ambush From Beyond: Skitterstrand Arachnaroks stalk their prey through the arcane paths that connect the realms.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up in ambush as a reserve unit. At the end of your movement phase, you can set up any friendly units that are in ambush on the battlefield more than 9" from all enemy units. In addition, at the end of the combat phase, you can say that this unit will ambush again. If you do so, remove it from the battlefield. It is set up in ambush as a reserve unit once more.

Spider Venom: An Arachnarok Spider monstrous fangs glisten with deadly toxic venom.
If the unmodified hit roll for an attack made with this unit’s Monstrous Fangs is 6, that attack causes 3 mortal wounds to the target and the attack sequence ends (do not make a wound roll or save roll).

Wall Crawler: The Spiderfang’s arachnid allies can skitter up and down vertical surfaces as if they were flat ground.
When this unit makes a move, it can pass across terrain features in the same manner as a unit that can fly.

KEYWORDS
DESTRUCTION, GLOOMSPITE GITZ, ARACHNAROK, SPIDERFANG, MONSTER, SKITTERSTRAND ARACHNAROK
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

Army List
Warscrolls collated

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Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The SPIDERFANG keyword is used in the following Gloomspite Gitz warscrolls:

Leader, Behemoth
Leader
None
Behemoth
3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.

The ARACHNAROK keyword is used in the following Gloomspite Gitz warscrolls:

Leader, Behemoth
Behemoth
© Vyacheslav Maltsev 2013-2024