Gloomspite Gitz – Rockgut Troggoths
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6"
4
5+
5
WARSCROLL

Rockgut Troggoths

Rockgut Troggoths have stony hides that are proof against blade, bolt and magical blast alike. Their lumpen claws pass through stone as though it were water, allowing them to scoop up huge clubs and throwing boulders at will. Subtle they are not.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Massive Stone Maul
Massive Stone Maul2"23+3+-23
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 145
Battlefield Role: None
Base size: 50mm
Notes: Battleline if general is a Dankhold Troggboss

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Troggherd
 • Stomping Megamob

DESCRIPTION

A unit of Rockgut Troggoths has any number of models, each armed with a Massive Stone Maul.

ABILITIES

Regeneration: Troggoths are able to regrow injured flesh almost as quickly as it is harmed.
In your hero phase, you can roll a dice for this unit. If you do so, on a 4+ heal up to D3 wounds allocated to this unit.

Stony Skin: Rockgut Troggoths have iron-hard skin and are naturally resistant to magic.
Roll a dice each time you allocate a wound or mortal wound to this unit. On a 5+ that wound or mortal wound is negated.

Throwin’ Boulders: Rockgut Troggoths often dig up boulders during battle and hurl them towards the enemy with varying degrees of accuracy.
In your shooting phase, pick 1 enemy unit within 12" of this unit and visible to it, and roll a dice. If the roll is equal to or less than the number of models in this unit, that enemy unit suffers D3 mortal wounds.

KEYWORDS
DESTRUCTION, TROGGOTH, GLOOMSPITE GITZ, ROCKGUT
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:

None
Leader
• Mollog
Leader, Behemoth
Army List
Warscrolls collated
© Vyacheslav Maltsev 2013-2021