Gloomspite Gitz – Spider Riders
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Spider Riders

Skittermobs of Spider Riders stream across the battlefield, pouring through, over and around even the densest terrain or most formidable fortifications. They encircle their foes, pelting them with poisoned arrows and jabbing with crooked spears.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crooked Spear
Crooked Spear2"15+4+-1

Unit Size: 5      Points: 90
Battlefield Role: None
Base size: 60 x 35mm
Notes: Battleline if general is SPIDERFANG


This warscroll can be used in the following warscroll battalions:
 • Spider Rider Skitterswarm
 • Grimscuttle Skitterswarm


A unit of Spider Riders has any number of models, each armed with a Crooked Spear and Spider-bow.

MOUNT: This unit’s Giant Spiders attack with their Fangs.

SPIDER RIDER BOSS: The leader of this unit is a Spider Rider Boss. You can add 1 to hit rolls for attacks made with melee weapons by a Spider Rider Boss.

BONE DRUMMER: 1 in every 10 models in this unit can be a Bone Drummer. Add 2 to run rolls for a unit that includes any Bone Drummers.

SPIDER TOTEM BEARERS: 1 in every 10 models in this unit can be a Spider Totem Bearer. Add 2 to the Bravery characteristic of a unit that includes any Spider Totem Bearers.


Spider Venom: A Giant Spider’s fangs glisten with lethal venom.
If the unmodified hit roll for an attack made by this model’s Giant Spider’s Fangs is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).

Wall Crawler: Giant Spiders can skitter up and down vertical surfaces as if they were flat ground.
When this model makes a move, it can pass across terrain features in the same manner as a model that can fly.

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

The SPIDERFANG keyword is used in the following Gloomspite Gitz warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2022