Gloomspite Gitz – Loonboss on Mangler Squigs

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Loonboss on Mangler Squigs

It takes a particularly deranged loon to lead the charge whilst clinging on to a pair of Mangler Squigs, but this Loonboss - along with some of his most bonkers cronies - is only too eager to do so, crushing all in his path while he’s at it.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Huge Fang-filled Gobs
Huge Fang-filled Gobs2"43+-1D6
Balls and Chains
Balls and Chains2"3+3+-2D3
Bashin’ Stikks
Bashin’ Stikks1"44+4+-1
Wounds SufferedMoveHuge Fang-filled GobsBalls and Chains

Unit Size: 1      Points: 330
Battlefield Role: Leader, Behemoth
Base size: 80mm
Notes: Single

A Loonboss on Mangler Squigs is armed with a Moon-cutta.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bosses of the Skrap
 • Skulkmob Horde
 • Squigalanche

MOUNT: This unit’s Mangler Squigs are armed with Huge Fang-filled Gobs and Balls and Chains.

CREW: This unit is accompanied by a grot crew armed with Bashin’ Stikks.

FLY: This unit can fly.

Ker-splat!: Mangler Squigs produce an impact that is nothing short of spectacular, sending severed body parts and splashes of gore skywards.
After this unit makes a charge move, pick 1 enemy unit within 1" of this unit and roll a dice for each model in that unit, to a maximum of 10 dice. For each 4+, that unit suffers 1 mortal wound.

Watch Out!: Mangler Squigs are capable of great destruction even in their wildly bouncing death throes.
If this model is slain, before it is removed from play, roll a dice for each other unit within 3" of this model. On a 4+, that unit suffers D3 mortal wounds.

Bite Da Moon!: A Mangler Squig Loonboss can inspire other squig riders and their mounts to fight all the harder, crashing through the enemy so they can continue their pursuit of the Bad Moon.
Once per battle, at the start of the combat phase, you can say that this unit will use this ability. If you do so, until the end of the phase, add 1 to wound rolls for friendly SQUIG units while they are wholly within 18" of this unit.


The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:

Army List
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11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The LOONBOSS keyword is used in the following Gloomspite Gitz warscrolls:

Leader, Behemoth

The MANGLER SQUIGS keyword is used in the following Gloomspite Gitz warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024