Gloomspite Gitz – Scuttleboss on Gigantic Spider
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10"
8
4+
6
WARSCROLL

Scuttleboss on Gigantic Spider

Swaggering bullies whose twisted anatomies are part arachnid, Scuttlebosses charge into battle upon the backs of Gigantic Spiders, exhorting nearby skittermobs to follow their violent example and ride the foe into the ground.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Envenomed Spear
Envenomed Spear2"43+3+-12
Gigantic Fangs
Gigantic Fangs1"44+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 60mm
Notes: Single

A Scuttleboss on Gigantic Spider is armed with an Envenomed Spear.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Spider Rider Skitterswarm

MOUNT: This unit’s Gigantic Spider is armed with Gigantic Fangs.

Spider Venom: Both the Scuttleboss’s spear and his mount’s fangs glisten with lethal venom.
If the unmodified hit roll for an attack made by this unit is 6, that attack causes 2 mortal wounds to the target and the attack sequence ends (do not make a wound roll or save roll).

Wall Crawler: The Spiderfang’s arachnid allies can skitter up and down vertical surfaces as if they were flat ground.
When this unit makes a move, it can pass across terrain features in the same manner as a unit that can fly.

‘Scuttle Away!’: Masters of feigned flight and other such sneaky tactics, the Scuttleboss orders his Spider Riders to flee to a more advantageous position.
Once per battle, at the end of the combat phase, you can say this unit will order his warriors to scuttle away. If you do so, you can pick 1 friendly SPIDER RIDERS unit wholly within 12" of this unit. This unit and the unit you picked can retreat, one after the other in the order of your choice.

KEYWORDS
DESTRUCTION, GLOOMSPITE GITZ, GROT, SPIDERFANG, HERO, SCUTTLEBOSS
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

Army List
Warscrolls collated

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Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.

The SPIDERFANG keyword is used in the following Gloomspite Gitz warscrolls:

Leader, Behemoth
Leader
None
Behemoth
© Vyacheslav Maltsev 2013-2024