Gloomspite Gitz – Grot Wolf Riders
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14"
2
5+
4
WARSCROLL

Grot Wolf Riders*

MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wolf Bow
Wolf Bow16"25+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slitta
Slitta1"15+5+-1
Pokin’ Spear
Pokin’ Spear2"14+4+-1
Slavering Jaws
Slavering Jaws1"24+4+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 100
Battlefield Role: None

DESCRIPTION

Each model in a Grot Wolf Riders unit is armed with one of the following weapon options: Slitta and Wolf Bow; Pokin’ Spear; or Pokin’ Spear and Grot Shield. All models in the unit must be armed with the same weapon option.

SHIELD: If this unit is armed with Grot Shields, it has a Save characteristic of 4+ instead of 5+.

MOUNT: This unit’s Giant Wolves are each armed with Slavering Jaws.

CHAMPION: 1 model in this unit can be a Grot Wolf Rider Boss. Add 1 to the Attacks characteristic of that model’s melee weapon.

STANDARD BEARER: 1 in every 5 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Standard Bearers.

MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. Add 1 to charge rolls for this unit if it includes any Hornblowers.

ABILITIES

Pounce: This unit is eligible to fight in the combat phase if it is within 6" of an enemy unit instead of 3", and models in this unit can move an extra 3" when they pile in.

KEYWORDS
DESTRUCTION, GLOOMSPITE GITZ, GROT, GROT WOLF RIDERS

The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

Army List
Warscrolls collated

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11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.
© Vyacheslav Maltsev 2013-2024