Gloomspite Gitz – Grot Mob
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5"
1
6+
4
WARSCROLL

Grot Mob

MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Grot Bow
Grot Bow16"15+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slasha
Slasha1"15+4+-1
Jabbin’ Spear
Jabbin’ Spear2"15+4+-1
PITCHED BATTLE PROFILE

Unit Size: 20      Points: 110
Battlefield Role: Battleline

DESCRIPTION

Each model in a Grot Mob is armed with one of the following weapon options: Jabbin’ Spear and Grot Shield; or Grot Bow and Slasha. All models in the unit must be armed with the same weapon option.

SHIELD: If this unit is armed with Grot Shields, it has a Save characteristic of 5+ instead of 6+.

CHAMPION: 1 model in this unit can be a Grot Boss. Add 1 to the Attacks characteristic of that model’s melee weapon.

STANDARD BEARER: 1 in every 10 models in this unit can be a Flag Waver. Add 1 to the Bravery characteristic of this unit if it includes any Flag Wavers.

MUSICIAN: 1 in every 10 models in this unit can be a Hornblower. Add 1 to charge rolls for this unit if it includes any Hornblowers.

ABILITIES

Unruly Mob: Add 1 to hit rolls for this unit if it has 10 or more models.

KEYWORDS
DESTRUCTION, GLOOMSPITE GITZ, GROT, GROT MOB
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
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