Skragrott is the self-styled Loonking, the master of all subterranean grots and herald of the Everdank. His sinister presence upon the field of battle ensures the Gloomspite Gitz fight with greater spite and cunning than ever.
Unit Size: 1 Points: 230
Battlefield Role: Leader
Base size: 60 x 35mm
Notes: Single, Unique
Skragrott, the Loonking is a named character that is a single model. He is armed with Da Moon Onna Stikk.
Babbling Wand: This jabbering wand, topped with the skull of the great prophet Kaloth, channels the voices of Skragrott’s imprisoned scryers through clacking teeth.
If this model is your general and is on the battlefield at the start of your hero phase
, roll a dice. On a 4+ you receive D3 extra command points
Da Moon Onna Stikk: This magical weapon inflicts a horrible curse that slowly turns the victim’s flesh into fungus.
If any wounds inflicted by Da Moon Onna Stikk are allocated to an enemy model and not negated, that enemy model suffers 1 mortal wound
at the end of each battle round
(even if the wounds inflicted by Da Moon Onna Stikk are subsequently healed
Loonking’s Crown: Fungal roots burrow down from this crown into the wearer’s skull, imbuing them with heightened magical powers and unnatural resilience.
Add 1 to casting and unbinding rolls
for this model. In addition, roll a dice each time a wound or mortal wound
is allocated to this model. On a 4+ that wound or mortal wound is negated.
The Loonking’s Entreaty: The captive seers and prophets of Skragrott’s asylum can sometimes predict when the Bad Moon will accelerate or slow in its erratic orbits of the Mortal Realms. Skragrott uses this information to convince his followers that the Bad Moon listens when he entreats it to halt or move to a specific location.
Once per battle, if this unit is your general and on the battlefield, before you roll the dice that determines how far the Bad Moon
moves that battle round, you can choose for the Bad Moon to either not move that battle round or to make 1 move or 2 moves that battle round (do not roll the dice to determine how far it moves).
This model is a WIZARD
. It can attempt to cast
two spells in your hero phase
, and attempt to unbind
two spells in the enemy hero phase. It knows the Arcane Bolt
, Mystic Shield
and Nikkit! Nikkit!
Nikkit! Nikkit!: The shaman conjures a pair of great green hands, one of which binds an enemy in a vice-like grip, whilst the other rifles through their possessions in search of anything worth stealing.
Nikkit! Nikkit! has a casting value
of 8. If successfully cast, pick 1 enemy model within 18" of the caster that is visible to them. The unit that model belongs to suffers D3 mortal wounds
. In addition, if that model has an artefact of power and the casting roll was 10+, that model’s artefact of power can no longer be used (if it was used to enhance a weapon, that weapon reverts to its normal form).