Gloomspite Gitz – Aleguzzler Gargant

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Aleguzzler Gargant

Aleguzzler Gargants that accompany Gloomspite hordes into battle are often combating raging hangovers from drinking too much crude fungus brew. They fight for more barrels of the same foul stuff, so that they can get inebriated all over again.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Massive Club
Massive Club2"3+3+-12
Mighty Kick
Mighty Kick2"13+3+-2D3
Wounds SufferedMoveMassive Club’Eadbutt

Unit Size: 1      Points: 140
Battlefield Role: Behemoth
Base size: 90 x 52mm
Notes: Single

An Aleguzzler Gargant is armed with a Massive Club, ’Eadbutt and Mighty Kick.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Troggherd

Drunken Stagger: Often still inebriated, Aleguzzlers can lurch forwards with surprising speed -buttheir sozzled clumsiness makes them just as dangerous to their allies as their enemies.
You can attempt a charge with this unit if it is within 18" of the enemy instead of 12", In addition, roll 3D6 instead of 2D6 when making a charge roll for this unit. However, if a charge roll for this unit includes three dice that show the same number before modifiers are applied, this unit cannot make a charge move in that phase and the players must roll off. The winner must pick a point on the battlefield 3" from this unit. Each unit within 2" of that point suffers D3 mortal wounds.

Stuff’Em In Me Bag: Gargants are known to grab hapless warriors and stuff them screaming into their bags ‘for later’...
After this unit piles in, you can pick 1 enemy model within 3" of it and roll a dice. If the roll is at least double that model’s Wounds characteristic, it is slain.

Timber!: A dying gargant is a weapon of ruin in its own right, though it is anyone’s guess where - and on whom - their body will fall.
If this model is slain, before removing the model from the battlefield, the players must roll off. The winner picks a point on the battlefield 3" from the slain model. Each unit within 2" of that point that is not a GARGANT or a MEGA-GARGANT suffers D3 mortal wounds. The slain model is then removed from the battlefield.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

Army List
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12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.
1.5.3 Rolling Off
Sometimes a rule may require the players to roll off. To roll off, each player rolls a dice, and whoever rolls highest wins. If a roll-off is tied, roll off again. You cannot re-roll or modify the dice when you roll off.

The GARGANT keyword is used in the following Gloomspite Gitz warscrolls:

© Vyacheslav Maltsev 2013-2024