Gloomspite Gitz – Boingrot Bounderz

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Boingrot Bounderz

Squig riders who have managed to survive more than a single, violently, short-lived battle, Boingrot Bounderz wear loon helms and skewer their enemies with wickedly pointed pokin’ lances.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Pokin’ Lance
Pokin’ Lance2"24+3+-11
Fang-filled Gob
Fang-filled Gob1"34+3+-11

Unit Size: 5      Points: 160
Battlefield Role: None
Base size: 32mm
Notes: Battleline if general is MOONCLAN

Each model in a Boingrot Bounderz unit is armed with a Pokin’ Lance.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Squigalanche
 • Squiggly Hangerz-on

MOUNT: This unit’s Cave Squigs are each armed with a Fang-filled Gob.

FLY: This unit can fly.

CHAMPION: 1 model in this unit can be a Bounder Boss. Add 1 to the Attacks characteristic of that model’s Pokin’ Lance.

Boing! Smash!: Mobs of Boingrot Bounderz smash into their enemies like toothy meteors.
After this unit makes a charge move, pick 1 enemy unit within 1" of this unit and roll a dice for each model in this unit. For each 4+, that enemy unit suffers 1 mortal wound.

Lances of the Bounderz: The pokin’ lances carried by Boingrot Bounderz are especially dangerous on the charge.
If this unit made a charge move in the same turn, add 1 to the Damage characteristic of this unit’s Pokin’ Lances and improve the Rend characteristic of this unit’s Pokin’ Lances by 1.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:

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11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2024