Gloomspite Gitz – Boingrot Bounderz
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2D6"
2
4+
5
WARSCROLL

Boingrot Bounderz

Squig riders who have managed to survive more than a single, violently short-lived battle, Boingrot Bounderz wear loon helms and skewer their enemies with wickedly pointed pokin’ lances.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Pokin’ Lance
Pokin’ Lance2"24+4+-11
Fang-filled Gob
Fang-filled Gob1"24+3+-11
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 105
Battlefield Role: None
Base size: 32mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Squig Rider Stampede
 • Moon-jumper Stampede

DESCRIPTION

A unit of Boingrot Bounderz has any number of models, each armed with a Pokin’ Lance.

MOUNT: This unit’s Cave Squigs attack with their Fang-filled Gobs.

FLY: This unit can fly.

BOUNDER BOSS: The leader of this unit is a Bounder Boss. You can add 1 to hit rolls for attacks made with a Bounder Boss’ Pokin’ Lance.

ABILITIES

Boing! Smash!: Mobs of Boingrot Bounderz smash into their enemies like toothy meteors.
After this unit has made a charge move, pick 1 enemy unit within 1" of this unit and roll a dice for each model in this unit. For each 4+ that enemy unit suffers 1 mortal wound.

Lances of the Bounderz: The pokin’ lances carried by Boingrot Bounderz are especially dangerous on the charge.
Add 1 to wound rolls for attacks made with this unit’s Pokin’ Lances if this unit made a charge move in the same turn.

KEYWORDS
DESTRUCTION, SQUIG, GLOOMSPITE GITZ, MOONCLAN, BOINGROT BOUNDERZ
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:

None
Artillery
Leader
Leader, Behemoth
Behemoth
Army List
Warscrolls collated
© Vyacheslav Maltsev 2013-2021