Gloomspite Gitz – Grinkrak’s Looncourt
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Grinkrak’s Looncourt

The motley band of greenskins that make up the Looncourt have entirely bought into Grinkrak’s claims of knighthood, believing themselves to be holy guardians of the Stinkhorn. The Madcap quests they embark on never end well for anyone in their way.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wonky Lance
Wonky Lance2"33+3+-D3
Squig Spear
Squig Spear2"34+3+-11
Jaggedy Blade
Jaggedy Blade1"24+4+-1

Unit Size: 6      Points: 190
Battlefield Role: None
Skolko and Pronk, Grib32mm
Pokin' Snark, Snorbo da Spore, Pointy Burk, Moonface Naggz25mm
Notes: Single, Unique. Grinkrak the Great and Grinkrak’s Looncourt units must be taken as a set. Although taken as a set, each is a Grinkrak’s Looncourt separate unit.

The models in Grinkrak’s Looncourt are Grib, da Wonky Lance; Pokin’ Snark; Skolko and Pronk; Snorbo da Spore; Pointy Burk; and Moonface Naggz.

Grib is armed with a Wonky Lance. Pokin’ Snark is armed with a Squig Spear. Skolko and Pronk are armed with a Squigapult and Jaggedy Blade. Snorbo da Spore, Pointy Burk and Moonface Naggz are each armed with a Jaggedy Blade.

The Looncourt’s Quest: It only takes a word from Grinkrak to send these gitz out on some ill-advised errantry quest.
After this unit has been set up on the battlefield for the first time, you can pick 1 objective or 1 terrain feature in enemy territory to be the object of this unit’s quest. If you gain control of that objective or terrain feature while this unit is contesting it, this unit completes its quest. Once the quest is complete, for the rest of the battle, this unit has a ward of 4+.

Grinkrak’s Toadies: According to the Looncourt, it is their noble duty to defend Grinkrak from all comers. That suits the bossgrot fine, if it means they catch the occasional sword or arrow for him.
Before you allocate a wound or mortal wound to a friendly GRINKRAK, or instead of making a ward roll for a wound or mortal wound that would be allocated to a friendly GRINKRAK, if this unit is within 3" of that friendly GRINKRAK, you can roll a dice. On a 1-2, that wound or mortal wound is allocated to that GRINKRAK as normal. On a 3+, that wound or mortal wound is allocated to this unit instead.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.

The GRINKRAK keyword is used in the following Gloomspite Gitz warscrolls:

© Vyacheslav Maltsev 2013-2023