Gloomspite Gitz – Bad Moon Loonshrine

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Bad Moon Loonshrine

Where the Fangz of the Bad Moon fall, they smash down upon the landscape causing untold devastation. Then come the Gloomspite hordes, creeping from below to hew these loonstone outcroppings into grotesque shrinelairs that soon become encrusted with fungi and imbued with the sinister energies of their progenitor rock.

Unit Size: -      Points: 0
Battlefield Role: Faction Terrain Feature
Base size: Use model

FACTION TERRAIN: Only Gloomspite Gitz armies can include this faction terrain feature.

SET UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If these restrictions mean you cannot set up this faction terrain feature, you can remove 1 terrain feature that is wholly or partially within your territory and attempt to set up this faction terrain feature again. If it is still impossible to set up this faction terrain feature, then it is not used. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.

IMPASSABLE: You cannot move a model over this terrain feature unless it can fly, and you cannot move a model onto this terrain feature or set up a model on this terrain feature (even if it can fly).

Effigy of Da Bad Moon: Larger moonstone meteorites are hacked painstakingly into crude but surprisingly lifelike effigies of the Bad Moon, and they hold a sliver of its lunar power.
GLOOMSPITE GITZ units are affected by the Light of the Bad Moon while they are wholly within 12" of this terrain feature.

Moonclan Lairs: The Gloomspite Gitz use Moonclan-dug tunnels to reach nearby Loonshrines. In battle, reinforcements emerge from these echoing subterranean passages.
At the end of each of your turns, you can pick 1 friendly GLOOMSPITE GITZ unit that has been destroyed. The unit picked cannot be a HERO, cannot be Unique, and must have a Wounds characteristic of 5 or less. After you pick a unit that has been destroyed, roll a dice. On a 4+, a replacement unit with half of the models from the unit that was destroyed (rounding up) is added to your army. Set up that unit wholly within 12" of a Bad Moon Loonshrine in your army and more than 3" from all enemy units. Each destroyed unit can only be replaced once, and replacement units cannot themselves be replaced. Replacement MOONCLAN STABBAS and MOONCLAN SHOOTAS can include up to half as many Netters as the destroyed unit (rounding up).
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9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
1.5.3 Rolling Off
Sometimes a rule may require the players to roll off. To roll off, each player rolls a dice, and whoever rolls highest wins. If a roll-off is tied, roll off again. You cannot re-roll or modify the dice when you roll off.
© Vyacheslav Maltsev 2013-2024