Gloomspite Gitz – Squig Herd
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D6+5"
2
6+
3
WARSCROLL

Squig Herd

Herds of Cave Squigs race into battle gnashing their huge fangs and sinking them into anything that comes near. Their tough little grot herders keep the squigs moving in the right direction, using pointy sticks and noisemakers to really rile them up.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fang-filled Gob
Fang-filled Gob1"34+3+-11
Squig Prodder
Squig Prodder1"25+5+-1
PITCHED BATTLE PROFILE

Unit Size: 12      Points: 140
Battlefield Role: None
Base size: 25mm
Notes: Battleline if general is MOONCLAN

Each model in a Squig Herd unit is armed with a Fang-filled Gob.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Squigalanche
 • Squiggly Hangerz-on

SQUIG HERDERS: 1 in every 6 models in this unit must be a Squig Herder. Those models are each armed with a Squig Prodder instead of a Fang-filled Gob.

Herding Squigs: While they have a thankless and frankly dangerous job, Squig Herders do their best to keep their frenzied squigs together as a roughly single pack.
This unit cannot receive commands. However, at the start of your hero phase, you can roll 1 dice for each Squig Herder in this unit. For each 2+, you can return D3 slain Cave Squigs to this unit. For each 1, 1 Squig Herder in this unit is slain.

Squigs Gone Wild: When a Cave Squig decides to flee, it snaps at anything that is foolish enough to get in its way.
Each time a Cave Squig in this unit flees as a result of a failed battleshock test, before that model is removed from play, roll a dice. On a 3+, you can pick the closest enemy unit within 9" of that model. That unit suffers 1 mortal wound. If multiple units are tied to be the closest within 9" of it, you can pick which suffers the mortal wound.

KEYWORDS
DESTRUCTION, GLOOMSPITE GITZ, SQUIG, MOONCLAN, SQUIG HERD
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:

Army List
Warscrolls collated

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15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
© Vyacheslav Maltsev 2013-2024