Gloomspite Gitz – Loonsmasha Fanatics
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2D6"
1
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10
WARSCROLL

Loonsmasha Fanatics

Armed with a massive ball and chain, Loonsmasha Fanatics are driven loopy with potent fungus brews then unleashed upon the enemy in a whirling storm. Though they inevitably come to grief in the end, Loonsmasha Fanatics cause bloody carnage first.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ball and Chain
Ball and Chain1"D64+3+-2D3
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 145
Battlefield Role: None
Base size: 32mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Skulkmob Horde

DESCRIPTION

A unit of Loonsmasha Fanatics can have any number of models, each armed with a Ball and Chain.

ABILITIES

Release the Fanatics!: Loonsmasha Fanatics lurk within mobs of their fellow grots until the enemy approaches close enough for them to be released.
When you select this unit to be part of your army, you must pick 1 friendly unit of MOONCLAN GROTS that has at least 5 models and is already part of your army as the unit that this unit is with. Record this information on a piece of paper. Do not set up this unit until it is released as described below. A unit cannot be with more than 1 unit of Fanatics. At the start of a charge phase, you can release this unit. If you do so, set up this unit wholly within 3" of the unit it was with, and more than 3" from any enemy units. If this unit was released in your charge phase, it can attempt to make a charge move in that phase unless the unit it was with has any restrictions that would stop it from attempting to charge (if it ran, for example); if it was released in the enemy charge phase, it cannot attempt to make a charge move. This unit is destroyed if the unit it is with is destroyed before this unit is released.

Splat!: The life of a Fanatic is fraught with mishap, as the loonies are as apt to kill themselves as the enemy.
If the charge roll for this unit is a double, after the charge move (or after the charge fails), this unit suffers 1 mortal wound and each other unit within 1" of this unit suffers D3 mortal wounds.

Whirling Death: To attack a grot Fanatic you must first dodge past their ball and chain.
This unit fights at the start of the combat phase, before the players pick any other units to fight in that combat phase. This unit cannot fight again in the combat phase unless an ability or spell allows it to fight more than once.

KEYWORDS
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN, FANATIC, LOONSMASHA

The MOONCLAN and GROT keywords are used in the following Gloomspite Gitz warscrolls:

None
• Brewgit
• Spiker
Battleline
• Shootas
• Stabbas
Leader
• Zarbag
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The FANATIC keyword is used in the following Gloomspite Gitz warscrolls:

None
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© Vyacheslav Maltsev 2013-2021