Armed with a massive ball and chain, Loonsmasha Fanatics are driven loopy with potent fungus brews then unleashed upon the enemy in a whirling storm. Though they inevitably come to grief in the end, Loonsmasha Fanatics cause bloody carnage first.
Unit Size: 5 Points: 145
Battlefield Role: None
Base size: 32mm
This warscroll can be used in the following warscroll battalions:
• Skulkmob Horde
Release the Fanatics!: Loonsmasha Fanatics lurk within mobs of their fellow grots until the enemy approaches close enough for them to be released.
A unit of Loonsmasha Fanatics can have any number of models, each armed with a Ball and Chain.
When you select this unit to be part of your army, you must pick 1 friendly unit of MOONCLAN GROTS
that has at least 5 models and is already part of your army as the unit that this unit is with. Record this information on a piece of paper. Do not set up this unit until it is released as described below. A unit cannot be with more than 1 unit of Fanatics. At the start of a charge phase
, you can release this unit. If you do so, set up this unit wholly within 3" of the unit it was with, and more than 3" from any enemy units. If this unit was released in your charge phase, it can attempt to make a charge move in that phase unless the unit it was with has any restrictions that would stop it from attempting to charge (if it ran, for example); if it was released in the enemy charge phase, it cannot attempt to make a charge move. This unit is destroyed if the unit it is with is destroyed before this unit is released.
Splat!: The life of a Fanatic is fraught with mishap, as the loonies are as apt to kill themselves as the enemy.
If the charge roll
for this unit is a double, after the charge move (or after the charge fails), this unit suffers 1 mortal wound
and each other unit within 1" of this unit suffers D3 mortal wounds.
Whirling Death: To attack a grot Fanatic you must first dodge past their ball and chain.
This unit fights at the start of the combat phase
, before the players pick any other units to fight in that combat phase. This unit cannot fight again in the combat phase unless an ability or spell allows it to fight more than once.